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TheGrid PS3 Dumper RAM & NoBD Plugins for JFW DH 3.56 MA CFW


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121w ago - Following up on their previous updates, today the Spanish PlayStation 3 developers at DemonHades have made available the first plugins for TheGrid dubbed Dumper RAM and NoBD for PS3 JFW DH 3.56 MA Custom Firmware.

To quote, roughly translated:

First TheGrid plugins - Dumper RAM and NoBD

Hello again demons, as we all know when it was announced the JFW one of the first features was the ability to run plugins in the background, options such as having music while playing games, ftp in the background, and so endless possibilities in which only limits us one thing, the imagination of the devs to create plugins...

I come today to present the first 2 plugins for our revered JFW3.56MA functional, we begin with the dumper.ram
a plugin ideal for researchers and curious, originally created by JaiCraB for JFW 3.41 and worn by our great friend blackdeath for JFW3.56 MA.

Dumper.RAM

This is a plugin that allows us to dump the 256MB of ram at any time, the instructions are simple prior to everything, the first is to install 2.0.

The plugin support makes use of the following: When starting the look the boot.cfg in / dev_flash / TheGrid or / dev_usb000 (Bone in the root of the usb port closest to the reader) this boot.cfg consists of the following a simple text file that tell the path to the plugin to load.

[Register or Login to view code]

As you see first is the 1 that could also be a zero (1 - active | 0 - off) always go after the separator, a semicolon to go to the route after the plugin to load and then close the line with a point semicolon, then the line is successfully completed the plugin. Always be called boot.cfg will be recognized this is how ...

I give you an example as shown in the top line of boot.cfg, active with 1 plugin and take the root of the usb as a route to connect the pen to read the USB00 (if on the right) and turn on my PS3, well when we are in the JMB / XMB TheGrid is ready for the implementation of dumper.self (our plugin) plugin that is activated by a flag in this case his name is activated dumper.ram putting the pen in the flag dumper USB00.ram at the root, when you connect the led on our PS3 started blinking green when finished dump that we realize when we see that our PS3 hdd stops read / write so intensely open a filemanager or FTP and we will have our dumpeo in dev_hdd00 ready for review.

The most important of all, no matter when we activate the plugin, you can be in full play in full BD movie using the browser etc etc ... as I said before, great to learn more about assemblies such minis games, ps2, psx ... plugin download link boot.cfg dumper.ram + activation + flag [Register or Login to view links]

NOTE: boot.cfg open with notepad for configuration
NOTE-2: If we leave the dev_flash boot.cfg create the folder on the pendrive GRID_UPDATER we put in and start the ps3 (USB00)
NOTE-3: Remember to activate the ninth TheGrid.cfg patch is to enable the use plugins

Plugin NoBD

Plugin NoBD, another plugin created by JaiCraB, and carried by blackdeath, in NoBD we can set aside for loading backups managers in our PS3, currently only able to launch games on the PS3 JFW3.56MA, but could launch PSX games movies BD, and PS2 games (retro consoles) for retro would not find a way the game PS2 PS3 detected as when we are in service mode... instructions: start the PS3 with the pen drive plugged into the USB00, and at the root we have the following ..

[Register or Login to view code]

Turn on the PS3 with everything prepared and inserted an original game PS3, go to XMB and see that the title of the game is not the original if not the backup, we launched and we will give an error, this error is due to refresh BD ignore it, take us back to jmb / xmb and launch the game again, now you can play it 100% without the use of any manager... plugin download link boot.cfg NoBD + activation + flag [Register or Login to view links]

NOTE: currently only have 1 backup can be mounted but we could have till about 16 in future revisions
NOTE-2: If we leave the dev_flash boot.cfg create the folder on the pendrive GRID_UPDATER we put in and start the PS3 (USB00)
NOTE-3: Remember to activate the ninth TheGrid.cfg patch is to enable the use plugins

Acknowledgments:

  • MA Rokiski to create and enable TheGrid is compatible with
  • JaiCraB by TheGrid for plugins, and all their hard work
  • Blackdeath to make bigger every day this cfw
  • DemonHades of testings at night till the thousand...
  • And even server, I hope you enjoy greetings...

TheGrid Update 2.0, Plugins activation and other improvements (via demonhades.org/foro/viewtopic.php?t=6639&f=297#p50112)

Good hello, here we bring you another update from TheGrid, this time you have already activated the plugin system in the background, ready for the shift that they said it was not possible to have multitasking PPU "This is going to turn mathieuth the learned "

Among the supported plugins you have for the time and Full NOdisk DUMPER RAM. These plugins are loaded in the background and are activated only by setting the activation flag in correct path (root usb).

ExterMAl dev_flash

Also you have flags as ExterMAl dev_flash, where you only have to remove a pup of the FW that you please lower or similar to 356 (do not care debug or retail) and place the 7 folders dev_flash forming at the root of the pendrive

  • VSH
  • SYS
  • bdplayer
  • ps1emu
  • ps2emu
  • pspemu
  • data

And flash.external flag (if this flag is to start the console with the PEN, I always start the external dev_flash) The rest of the boot flags are:

  • factory.mode: Lets put the console in service mode without a dongle just to insert a usb with that flag.
  • hv.debug: Enables debugging of all services of the HV, with a ram dump you can see all debug messages.

TheGrid details:

  • Improved dynamic patching (Fully functional).
  • On the plugin support (Multitasking) in the background.
  • Various optimizations.


  • First patch (first number in the 64): this corresponds to MatherOS Patch to disable or enable the use of Linux on the console.
  • Second patch (second number in the 64): Corresponds to load the syscall PL3 Payload 35 in the console.
  • Third patch (third number in the 64): Corresponds to load Payload Supports sc MAS 36 and 8 on the console.
  • Fourth patch (fourth number in the 64): Corresponds to load BD region Free bone patch overrides the restriction on the region bds ignoring methods such as changing the console region (Annoyed if you have to do all the time) .
  • Fifth patch (fifth in number 64): Corresponds to the patch that disables the PS1 disk check on the console.
  • Sixth patch (sixth in number 64): Enables or disables dynamic patch the FW by loading a patch that makes bone PatchUser.bin the same user or future updates that we will be taking to thegrid will come in the form of a file "PatchUser.bin" that will contain the updates.
  • Seventh patch (Seventh in the number 64): Enables or disables support for LV2 Dynarec in order to use dynamic recompilation of the emulators and performance improvements in them (For use with emulators suits the users and devs who want the best performance).
  • Eighth patch (eighth number in the 64): Enables or disables the SET FAN 100% to revolutionize cooler fan speed to the limit.
  • Ninth patch (Nine in number 64): Enables or disables support plugins (*) ...

Confeditor prepared for this version with the changes in TheGrid: [Register or Login to view links]

If you have questions visit the wikiMA: jfwdh356ma.wikispaces.com/TheGrid%2CPlugins+y+Parches+Dinamicos

The plugin support makes use of the following: When starting the look the boot.cfg in / dev_flash / TheGrid or / dev_usb000 (Bone in the root of the usb port closest to the reader) this boot.cfg consists of the following a simple text file that tell the path to the plugin to load.

[Register or Login to view code]

As you see first is the 1 that could also be a zero (1 - active | 0 - off) always go after the separator, a semicolon to go to the route after the plugin to load and then close the line with a point semicolon, then the line is successfully completed the plugin. Always be called boot.cfg will be recognized this is how ...

Here you can download TheGrid ([Register or Login to view links]) 2.0 update, remember that this is not the SP1.4 and the plugins will be published in the next few days

TUTORIAL PATCHUSER.BIN by blackdeath (via demonhades.org/foro/viewtopic.php?t=6639&f=297#p50125):

With this new version of TheGrid you can avail of dynamic patching capacity at its maximum splendor, as you do this is more dedicated to developers who want to learn new things and new ways of working that is why I teach that is the dynamic patch for user.

The dynamic patching is patching or modification of any file of fw (modules selves - sprx) in memory is something that is dynamic in the time it is loaded will be patched is a new way to modify the firmware without having to touch the dev_flash modules and obtaining the best results since being tested is no longer needed for any damage fw test.

To enable you ought to select the config "PatchUser.bin Support (User Patches)" on TheGrid.cfg.

The PatchUser.bin (You must write so as I write!) Should be placed in "/ dev_usb000/GRID_UPDATER/PatchUser.bin" (This is not to count him to keep the dev_flash and so will not need to change your patch provided automatically by if you play a bad thing not to be always starting tengais wrong) you can clear this also put in "/ dev_flash / TheGrid / PatchUser.bin" but I recommend that you leave this path when coding sure your patch is safe and you are aware of wanting to load times.

See it like this:

  • Dev_flash (East end where to stay and work completed and improved)
  • Dev_usb (test medium only load it when you find the USB so if you have not placed the usb (usb000) not obviously you will carry
  • Your patches since they are in the usb is why I see it more secure when we have something we test and end and that failure is not
  • Simply insert the USB or simply delete or correct PatchUser.bin usb in pc).

[Register or Login to view code]

As you can see is the same as I explained in the structure... Well I hope that many developers and interested in learning can prove it ...

Regards

Thanks to Rokiski, JaiCraB, blackdeath, Cheko Vakaloka and all that happened , and we recommend that all users install the MA to provide support to everything that is posted




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Comments 925 Comments - Go to Forum Thread »

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TheShroomster's Avatar
#5 - TheShroomster - 167w ago
Very nice.... 2 PS3's minimum downgrade on 40gb fat 1.90 and 2.90 on my slim. Now just need the FW released, i think its gonna be fun to play with. Thanks DH

NTA's Avatar
#4 - NTA - 167w ago
Some people use software to convert psx games into eboots for the psp. Would there be anyway to convert those into being compatible with the PS3?

saaqi's Avatar
#3 - saaqi - 167w ago
wow ps2 games and PSN access this sound like the best thing in a long time happening to my PS3, I hope PSN solution works for long but guess that would be stupid to wish for any way PS2 games running will be fun.

Neo Cyrus's Avatar
#2 - Neo Cyrus - 167w ago
This upcoming CFW is the most exciting news in a long time. The license generator for PSN games especially caught my attention, one of my PSN games hasn't been functional since 3.41, so perhaps this could take care of it. As for activating the 8th SPU, too bad it won't do any good for games considering they're programmed to use a maximum of 6 so I suppose it'd only be good for homebrew. Would it be possible to disable the hypervisor security that runs on 1 of the SPUs? Having all 8 SPUs available for the lulz would be nice.

PS3 News's Avatar
#1 - PS3 News - 167w ago
Following up on the recent video footage, today Spanish PlayStation 3 CFW developers DemonHades and JaicraB have shared a status update and pics on the upcoming JFW DH PS3 Custom Firmware.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated:

Percentage Level of Development

  • Central-Core - 100%
  • Cobra-Payload - 60%
  • Linux - 95%
  • Preloader - 90%
  • XMB Categories - 95%
  • Thegra Manager - 25%
  • Thegra - 100%
  • Services Packs - 0%
  • OpenPStore - 50%

New categories such as Multimedia, PS3 Loader, Thegra, Homebrew, Emulators, manager set aside the typical native application. Photos, Music, Videos, TV, disappear to make way for Multimedia.

New Category

This new category gives rise to a union of native options like photo, music and video. This new category will appear the famous player Showtime, which already includes the possibility of a single application in many more options than what they offered us the categories natively native officers.

  • Reproduction native (the PS3 system) MUSIC, PHOTOS and VIDEO, DVD, BD, photo gallery and soon Cdaudio the VidZone, memories and play qriocity
  • Listen to music
  • Being able to see videos like avi, mpeg, xvid, divx, MKV including
  • View photos
  • Demand movies
  • TV-Channel

PS3 Loader

This new category was born to take charge from now manage the contents of the old Sony consoles, this means that both PS1/PS2/Minis Games and the saves these become part of this new category, freeing imnecesarios to GAME icon.

It is also where you store the backups RetroLoader (aka modified cobrausb backup manager) responsible for managing the games PS1, PS2 and PS3

Thegra - the new star category and plugins

This new category includes the plugins manager, service packs. Thegra is the name of the loader plugins, these plugins will give the console first choices, which the imagination of every developer could unleash the potential of this charger.

  • Return of the online (running)
  • Update of keys (working)
  • Spoof Version
  • Disable devices
  • Mounted units, several readers virtual
  • Plugins level conbinacion buttons on the six
  • Modification speedfun speed
  • Multiloader (operating)
  • Dumper full-ram (running)
  • PSN-games license generator (operating)
  • Hacked signature verification token QA (running)
  • Reboot
  • PSN access sysversion check "no spoof nor certs" (running)
  • Check-patching the original disks (operating)
  • Activation of the 8th SPU
  • Etc

Emulators

This new category will be responsible for having ordered all the old console emulators.

Homebrew

This new category includes all homebrew created to date, for it will have access to from where you can download OpenPStore the last hombrews etc. to be placed automatically at their place of origin and not as the previous game.

Gestor

This category will see that we can easily able to manage the game saves, pkgs, ftp, etc.

Cobra JFW Payload Plugin

  • DH and has advanced the issue.

New Item Linux

The JFW DH was gonna be no less, that includes 2 options to use Linux back in the console, in this regard are:

  • Image-intall
  • Image-Boot

JFW Preloader - The recovery of DH includes a preloader that is responsible for:

  • Back of the 3 RAW Flash to external media (USB)
  • Flashing copies from an external drive (USB).
  • Update the Preloader
  • Home of the flash write access (not necessarily more alejandro or substitutes)

The advantages are not required reinstalling all the PUP (from hardware checks) do not need to do: composite or go through the recovery.

Service Packs

Services include basic Packs to use plugins, loaders, ftp, etc.

Compatibility with Games and Applications

  • Using a DH-JFW 341v2 core, this does not mean not being able to play all over now without patching.
  • The DH-JFW is compatible with games that include between 3.56 down, including the current patched to 3.55
  • DH-JFW runs natively games until 3.56 (original disks) without having to upgrade.
  • PSN games that require NPDRM 356, are also supported without upgrading (the current CFW not give this support)
  • No need for a valid signature on the executable (including loaders and other files)
  • Not going to make a port to 3.55 of this JFW DH, since it includes much more than himself 3.55
  • Support for peripherals is not licensed by sony in that medium 355 is eliminated leaving them unused
  • The only custom firmware can take the keys with a dual NAND 3.6x (programmer) such as PNM and that allows the custom appldr redirect to another area of ​​the ram and so does not remove the old
  • Theme DHorg exclusive community that will change randomly each time the console or ignite the user cambieis
  • More surprises

Tutorial created by DeathHades: [Register or Login to view links]

This tutorial will teach you to how to know the base firmware of your PS3 with a few steps and images.

The things you need are:

  • A PS3.
  • MinVerChk (by Ifcaro / tito1)

1 - Copy MinVerChk to a USB Drive, like it is a System Software Update.
2 - Plug the USB Drive into the PS3.
3 - Install the update from XMB. The update will fail and display the Firmware Base.

Finally, below is a list of PS3 models (for fat and slim) and their base firmware courtesy of tito1:

Base Firmware for fat PS3 model:

  • 40GB CECHG04 - Fat OFW 1.90 (Max. Downgrade)
  • 40GB CECHG04 - Fat OFW 1.90 (Max. Downgrade)
  • 60GB CECHC04 - Fat OFW 1.0 (Max. Downgrade)
  • 60GB CECHC04 - Fat OFW 1.1 (Max. Downgrade)
  • 80GB CECHK04 - Fat OFW 2.16 (Max. Downgrade)
  • CHECHE11 80GB - Fat OFW 2.40 (Max. Downgrade)
  • Fat DECR1400A - FWD 2.60 (Max. Downgrade)
  • 80GB CECHE01 - Fat OFW 1.00 (Max. Downgrade)
  • 160 GB CECHP04 - Fat OFW 2.45 (Max. Downgrade)

Base Firmware for slim PS3 model:

  • 120Gb SLIM OFW CECH2004A - 2.70 (Max.Downgrade)
  • 120GB SLIM OFW CECH2001A - 2.70 (Max.Downgrade)
  • 250GB SLIM OFW CECH2004B - 2.70 (Max.Downgrade)
  • 320GB SLIM OFW CECH2504B - 3.40 (Max.Downgrade)

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