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Tales of Graces F for PS3 CFW 3.55 Guide and Repack Tools Out

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109w ago - After over 60 pages of forum discussion, today I present a Tales of Graces F guide and repack tools for those interested in getting it running fully translated on PS3 Custom Firmware (CFW) 3.55, as follows:

What you will need:

  • JP release of the game (BLJS10093)
  • US release of the game (BLUS30903)
  • 15GB of free space recommended

  • quickbms (aluigi.altervista.org/quickbms, first link at the top)
  • unpack script cpk_ndc.bms (attached)
  • repack tools & fixed files - [Register or Login to view links] (~127MB)


  • Make a new empty folder somewhere, for example C:/talesfix
  • Extract the contents of gracesfix.zip to here.
  • You can place quickbms and the script anywhere, they don't have to be in this folder. Extract the zip that contains the bms file too.

  • Copy rootR.cpk from the japanese game (BLJS10093/PS3_GAME/USDIR) to here and rename it to rootR_JP.cpk
  • Copy map0R.cpk from the american release (BLUS30903/PS3_GAME/USDIR) to here and rename it to map0R_US.cpk
  • Copy map1R.cpk from the american release (BLUS30903/PS3_GAME/USDIR) to here and rename it to map1R_US.cpk

  • Make these new folders in your talesfix folder : jp_files, us_files, map0r_files, map1r_files
  • Your talesfix folder should now look like as on the attached picture


  • open quickbms
  • select the script file (cpk_ndc.bms)
  • select the japanese rootR.cpk
  • select the jp_files folder

  • open quickbms
  • select the script file (cpk_ndc.bms)
  • select the american rootR.cpk
  • select the us_files folder

  • open quickbms
  • select the script file (cpk_ndc.bms)
  • select the american map0R.cpk
  • select the map0r_files folder

  • open quickbms
  • select the script file (cpk_ndc.bms)
  • select the american map1R.cpk
  • select the map1r_files folder


  • It will ask you for your preferred voices (jap/eng)
  • It will make a new file called rootR_fixed.cpk

  • Start FIX_MAP0R.BAT
  • It will make a new file called map0R_fixed.cpk

  • Start FIX_MAP1R.BAT
  • It will make a new file called map1R_fixed.cpk


  • Copy the japanese game to your PS3
  • Rename rootR_fixed.cpk to rootR.cpk and copy over the original
  • Rename map0R_fixed.cpk to map0R.cpk and copy over the original
  • Rename map1R_fixed.cpk to map1R.cpk and copy over the original
  • If you don't want japanese movies copy the american movie files (bink folder)
  • Copy the latest translated EBOOT over the original
  • Enjoy

Latest translated EBOOT:

  • English chest passwords*
  • Story Battles
  • How-to Battles
  • Title Abilities & Effects
  • Food Effects
  • Discoveries
  • Typo fixes ("cloak fix")
  • An important translation change of Bench EXP/SP/HP titles

*for English chest passwords be sure to use the latest chest fixed files (Aug.15)

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 968 Comments - Go to Forum Thread »

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Oxinar's Avatar
#123 - Oxinar - 117w ago
I tested just now, extract the files from the U.S. version and JP version and replace the U.S. files in the JP folder according to rootR_newfiles and change the folder name jp_files to us_files and used the cpkforp to make the rest, so whats works.. title texture 100% menu texture 100% dialogues 100% names of the characters 100% map, dungeos, cityes names 100%, and the rest of texts in menu are works fine but still in japanese.

the only error I saw was on the menu of the monsters. perhaps an error related to these files book_users.bin book_enemy.bin book_discovery.bin book_collect.bin remembering that I just modified the rootR.cpk, the map0R.cpk and map1R.cpk have not changed or replaced by US version

I have tested with the japanese ones, at least it gave no errors in the game font, after I do some more tests, any progress I tell you.

Lando43's Avatar
#122 - Lando43 - 117w ago
is it possible to get the trophy list replaced with the US one?

mamu's Avatar
#121 - mamu - 117w ago
another thing I forgot to tell (i hope this is the last ) is that I already checked the files with windiff, and included on the new list only the different ones, except the acf dir, the voice files and things like save icons. I used Dimkaua's post on page 5 as a reference.

Lando43's Avatar
#120 - Lando43 - 117w ago
that revolution translation tool for the demo could replace everything, I wonder what they did. it didn't patch files, but patched them in memory I think.

edit: those leaked cpk 1.1 tools let you compress, if you can use the dll in your program you can do it.

edit2: I couldn't get those cpks inside the cpk (menus ones) packed in because of 2GB error, but I could get all the folders except "snd" and "btl" packed. maybe I could pack in "btl" too gotta try again. it works with the new cpk and it's almost all english with the new eboot but still lots of things in the menus are gibberish/null font.

mamu's Avatar
#119 - mamu - 117w ago
I wonder how the cpk files are read; if they are just the container of files and the place of files in them is not important, then we could add the big files to map1R. But the original files would be still there (just ignored by the game). Also I wonder how DLCs or patches are working. Maybe we could replace the files with it too. I will make another tool later for replacing files in compressed form (I already have an idea) but I'd like to wait for what others think about the recompressing before spending the week with programming.

Edit: ignore the part about the original files

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