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Rune Factory Oceans PS3 Custom Firmware Fix Arrives


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143w ago - Today PS3 News member ChronosAragami has suggested a quick and effective way to launch Rune Factory Ocean on PS3 3.55 Custom Firmware.

Those interested can simply do the following:

1. Grab JAP version dump of this game, we will use it as a base.
2. Replace "RFF2.bin" and "RFF2.dat" with US eqivalents
3. Replace japanese "Sounds" and Movies with US ones.
4. Enjoy game!

To quote: "Sorry my bad English, I am Brazilian hehe, I'll cut to the chase, I discovered that if you swap the files RFF2.bin RFF2.dat, from the American version to the Japanese version, the game going to be with the texts in English and Japanese audio.

That's it, just wanted to share with others who enjoy this game. Thank you for your attention.

Ops, the JAP audio its not working, if you want to hear the villagers voice, put all the Sounds from USA version in the JAP version."

PS: I do not have this game, whole instructions and all credits goes to ChronosAragami. Ask him for questions




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Comments 51 Comments - Go to Forum Thread »

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Remnence's Avatar
#36 - Remnence - 143w ago
That didn't work for me either Tidus. For those that have voices working, did you do anything special? What release groups did you download? What version of Multiman/Launcher are you using?

Someone2's Avatar
#35 - Someone2 - 143w ago
Got it to work in the 1st try real easy, thx ChronosAragami

Tidusnake666's Avatar
#34 - Tidusnake666 - 143w ago
I really haven't laid a finger on this fix, nor tested this. All credits/replies goes to ChronosAragami. Someone replied they got it work, someone do not. Maybe I'll look into it when I'll have some free time.

It maybe silly, but have you tried launching any other original BD game to clear cache and delete game data than reload Rune Ocean? Maybe this is the cause of it - all those fixes you're making doesn't apply to game because of it using old cache. Just a hunch, it was a common problem with Disagea 4 and Atelier Totori fixes.

1Panic's Avatar
#33 - 1Panic - 143w ago
lol This doesn't sound good. Sounds like its pretty hard to manually do it ourselves... I'm sorry but I am not into doing all the work myself which is what you guys are doing. There should be a team that has "one" file that does it for us.

Remnence's Avatar
#32 - Remnence - 143w ago
The file structure is /Synth/S1/*.aax for both STRM files. Each of the other cpk files have a different file structure. I have verified that they are packed correctly, but no voices play. Music works fine.

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