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Rumor: PS Vita Games Activated Using ReActPSN via PlayStation 3


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37w ago - Following up on the previous update, today dantezteam Tweeted a picture of what appears to be a way to activate full and demo PS Vita games using ReActPSN on a PS3 console running Custom Firmware.

Once activated using a PS3 on CFW and ReactPSN, the PlayStation Vita games are then transferred to Sony's PS Vita handheld console.

Currently there are no clear instructions or guide beyond the team stating "pkg-ps3-react-psvita-play" unfortunately so this is being considered a rumor until additional details surface.

Update: Digging into this it was an oversight in how the Brazilian PSN store worked. There was bug in that allow basically someone with PSN+ to keep their games without needing to be PSN+ member anymore.

Sadly, it been fixed, the outcry over it on twitter was that a lot of scene people knew and keep it secret not even informing those in Brazil regarding the bug or mistake by Sony's PSN store management.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 221 Comments - Go to Forum Thread »

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zant's Avatar
#181 - zant - 68w ago
Hey guys,

I am trying to get ReactPSN to work (first time trying). I am on Rogero 4.40 v1.02 with ReactPSN patch. I made the exdata folder on my usb (fat32), and i made separate user "aa" and ran ReactPSN. I had a lot of RAP files, so as expected, it took a while. It seemed to be successful, as the user name changed and I got the corruption screen blah blah blah. When I try to start a game, it doesn't work. Not only that, it messed up all my actual PSN games I had bought legitimately.

My questions are:

1. Is there a way to crack PSN NPDRM games without ReactPSN (those "fix" pkgs have to come from somewhere, how can I make my own?" ?
2. How can I get my old licenses back, or do I have to wipe and reinstall everything?
3. Why did reactpsn fail?

Azrial's Avatar
#180 - Azrial - 69w ago
Nothing for Rebug 4.xx cfw yet? every version I've tried comes up with Unknown CFW.

PS3 News's Avatar
#179 - PS3 News - 69w ago
Yep, see the CEX-4.40 v1.02 with ReActPSN Patch Fixed and All DLC Working version.

jedaking's Avatar
#178 - jedaking - 69w ago
Any support for Rogero 4.40 cfw ???

crump's Avatar
#177 - crump - 69w ago
Simple instruction of importing PS2 ISO with reActPSN v2.24 beta

1. click pkg.bat to generate 9 PS2 shell(or placeholder)pkg installation file under PKG folder. Then copy them to the root of USB drive.PRS200001 SOLT 1.pkg is required, others are optional.(btw, SOLT should really be SLOT, just open pkglist.txt and change every SOLT to SLOT if you like)

2. copy exdata folder to the root of USB drive, and use reActPSN to authorize it, you only have to do it once.

3. plug USB drive to your PS3, run reActPSN v2.4 with holding X button for 6 seconds. This will generate some folders, or you can manually create these folders. (folders are usb:/reActPSN/ISOPS2 and /dev_hdd0/ISOPS2)

4. put your PS2 ISO files in usb://reActPSN/ISOPS2. and plug USB drive to your PS3, run reActPSN v2.4 with holding X button for about 6 seconds, then wait for it to return to XMB to finish importing PS2 ISO to your PS3. For files bigger than 4GB you can copy them into /dev_hdd0/ISOPS2, unplug the USB drive, then reActPSN v2.4 with holding X button for about 6 seconds to import them.

Notes:According to number of the pkgs you've installed earlier, you are able to import the equal number of ISO. (9 if you install all of them).

Chinese ISO file name is supported.

Importing to specified slot is also supported. you can put (1~9) before iso file name to have them imported to slot 1~9. for example, (1) abcd123.iso and (2)efgh456.iso will be imported into slot 1 and 2 accordingly.To change to a game in the slot, you will have to repeat step 4. Games that are already imported will not be imported again.

Unfortunately, PS2 games will not show changes on XMB icon, PSN games on the other hand are able to. (I don't get it here lol)

After you import a game, you need to clear the old PS2 memory card, run the game at least once, so the SAVEDATA (PS2) will display PS2 GAME TITLE ID AND ISO filename.

(to be honest I don't see the benefits of this method. I'll personally stick with Multiman and PS2PLACEHOLDER. it supports unlimited ISOs to be added. only you have to convert the ISO on your PC. Btw, if someone can take a look at ps2classic source and fix it for OSX, it will be much appreciated)

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