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ReActPSN v2.25 Beta is Now Available, Supports PS3 EDAT 4.0 Fix


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67w ago - Following up on the previous revision, ReActPSN has now been updated to version 2.25 by ccregame which supports the PS3 EDAT 4.0 fix with the changes outlined below.

Download: [Register or Login to view links] (ReActPSN, v2.25 2GB PS2 Bug Fixed) / [Register or Login to view links] (301 KB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] by aldostools / [Register or Login to view links] by DEFAULTDNB / [Register or Login to view links] by LoboGuara / [Register or Login to view links] by Nicolas19 / PS3 SDAT/EDAT v3 and v4 Keys

Below are the ReActPSN v2.25 changes, roughly translated: The Triangle Crack mode was only for 355 & now has support for 4xx & more.

Do it some time ago and have not carefully test. Busy recently, first distributed instructions will write to you, not the installation files. Not too much testing.

1: Triangle crack mode support to CFW 440. [The triangle key] ordinary crack mode, do not modify the version number of the first crack full EBOOT.BIN running game, the second to break the rest of the game sprx edat.

The triangle key + L1] downgrade to 3.41 crack, the EBOOT key lib ver downgrade, edat4.0 downgrade. SFO is rather special, recognize only the installation of the version number the low version CFW crack high version of the game, first install the the a downgrade PARAM.SFO the pkg EBOOT to run after the break. [Triangle key + L2] downgrade to 4.20. Crack the game this way, starting from the earliest version 2.20, has been running on 4.20 CFW, do not need to re-signature.

2: [Key], automatic vsh patch function supports import authorization, support to CFW4.40. Support of 341 and 355 CFW and OFW, support CFW 360 more.

3: [Right] eight seconds CEXDEX conversion, support to CFW 430. Only 3.55 CEX before mandatory set QA, the rest of CFW detection QA, QA will not convert. I do not know why Rogero 440 v1.03 or sony reasons, the converted must/will become brick, the software does not support 440 CEX to DEX conversion. REMINDER- DO NOT USE #3 CEX To DEX CONVERSION ON CFW 440.

4: The annoying power have no fix at all. PS2 conversion speed raised to 12M/s, for now is the most easy conversion method. Import authorization was also a progress bar.

Old ReActPSN MD5: 0661ac803f1867726a913440e87f161f
New ReActPSN MD5: f2bb6f6806697126678b10d8648ea25e

Finally, below is another translation by aldostools, as follows: ReActPSN v2.25 - First OFFLINE PSN license generator. ReActPSN v2.x needs a vsh.self with an 8 byte patch. Some CFW like Rebug has the patch already applied.

  • Import new raps: press L1(6s) and run reActPSN, all usb exdata raps will be added to user reActPSN 2.0 xx xx
  • Backup raps: press L2(6s) and run reActPSN, all raps will be copied to usb/reActPSN/pubPSN/exdata folder.

ReActPSN v2.25 with support to fix edat 4.0

1- [Triangle] fix mode support up to CFW 4.40. Hold [Triangle] button for ordinary fix mode: do not modify the version number. Run the first time to crack all EBOOT.BIN, run the the second time to fix the sprx / edat in the games. Hold [Triangle] + [L1] to fix EBOOT with 3.41 keys, and fix edat 4.0.

Hold [Triangle] + [L2] to downgrade EBOOT to 4.20. Cracking the game this way, does re-sign the EBOOT and allows to boot games on 4.20 CFW and later.

2- Hold [Down] button on D-PAD for automatic patch of VSH import authorization . Supports 3.41, 3.55 CFW and OFW, 3.60 CFW 3.60 and 4.40 CFW.

3- Hold [Right] button on D-PAD for eight seconds for CEXDEX conversion. Support for CFW4.30. The console must be QA flagged on 3.55 CEX. The software does not support the 4.40 DEX converted and converting a Rogero 4.40 v1.03 will brick the console.

4- PS2 conversion speed improvements to 12MB/s, now is the most accessible and user-friendly conversion method.

Also added a progress bar when importing the authorizations (rap/edats) [holding L1 or renaming the user account to 'aa']








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Comments 221 Comments - Go to Forum Thread »

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zant's Avatar
#181 - zant - 68w ago
Hey guys,

I am trying to get ReactPSN to work (first time trying). I am on Rogero 4.40 v1.02 with ReactPSN patch. I made the exdata folder on my usb (fat32), and i made separate user "aa" and ran ReactPSN. I had a lot of RAP files, so as expected, it took a while. It seemed to be successful, as the user name changed and I got the corruption screen blah blah blah. When I try to start a game, it doesn't work. Not only that, it messed up all my actual PSN games I had bought legitimately.

My questions are:

1. Is there a way to crack PSN NPDRM games without ReactPSN (those "fix" pkgs have to come from somewhere, how can I make my own?" ?
2. How can I get my old licenses back, or do I have to wipe and reinstall everything?
3. Why did reactpsn fail?

Azrial's Avatar
#180 - Azrial - 69w ago
Nothing for Rebug 4.xx cfw yet? every version I've tried comes up with Unknown CFW.

PS3 News's Avatar
#179 - PS3 News - 69w ago
Yep, see the CEX-4.40 v1.02 with ReActPSN Patch Fixed and All DLC Working version.

jedaking's Avatar
#178 - jedaking - 69w ago
Any support for Rogero 4.40 cfw ???

crump's Avatar
#177 - crump - 70w ago
Simple instruction of importing PS2 ISO with reActPSN v2.24 beta

1. click pkg.bat to generate 9 PS2 shell(or placeholder)pkg installation file under PKG folder. Then copy them to the root of USB drive.PRS200001 SOLT 1.pkg is required, others are optional.(btw, SOLT should really be SLOT, just open pkglist.txt and change every SOLT to SLOT if you like)

2. copy exdata folder to the root of USB drive, and use reActPSN to authorize it, you only have to do it once.

3. plug USB drive to your PS3, run reActPSN v2.4 with holding X button for 6 seconds. This will generate some folders, or you can manually create these folders. (folders are usb:/reActPSN/ISOPS2 and /dev_hdd0/ISOPS2)

4. put your PS2 ISO files in usb://reActPSN/ISOPS2. and plug USB drive to your PS3, run reActPSN v2.4 with holding X button for about 6 seconds, then wait for it to return to XMB to finish importing PS2 ISO to your PS3. For files bigger than 4GB you can copy them into /dev_hdd0/ISOPS2, unplug the USB drive, then reActPSN v2.4 with holding X button for about 6 seconds to import them.

Notes:According to number of the pkgs you've installed earlier, you are able to import the equal number of ISO. (9 if you install all of them).

Chinese ISO file name is supported.

Importing to specified slot is also supported. you can put (1~9) before iso file name to have them imported to slot 1~9. for example, (1) abcd123.iso and (2)efgh456.iso will be imported into slot 1 and 2 accordingly.To change to a game in the slot, you will have to repeat step 4. Games that are already imported will not be imported again.

Unfortunately, PS2 games will not show changes on XMB icon, PSN games on the other hand are able to. (I don't get it here lol)

After you import a game, you need to clear the old PS2 memory card, run the game at least once, so the SAVEDATA (PS2) will display PS2 GAME TITLE ID AND ISO filename.

(to be honest I don't see the benefits of this method. I'll personally stick with Multiman and PS2PLACEHOLDER. it supports unlimited ISOs to be added. only you have to convert the ISO on your PC. Btw, if someone can take a look at ps2classic source and fix it for OSX, it will be much appreciated)

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