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ReActPSN v2.24 Beta is Released, Includes PS2 Game ISO Support


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79w ago - Following up on the last update, today Chinese PlayStation 3 developer ccregame has made available ReActPSN v2.24 Beta which now includes PS2 Game ISO (PS2 Classics) encoding support followed by Beta 1 below.

Download: [Register or Login to view links] (612 KB) / Importing PS2 ISO with ReActPSN v2.24 Beta Guide / [Register or Login to view links] (665 Kb)

To quote, roughly translated: ReActPSN v2.24 beta import PS2 ISO brief description

1. Click pkg.bat this category to to generate 9 PS2 container installation files under Windows. The the PKG directory under the pkg files are copied to the root directory of U. The RPS200001 SOLT 1.pkg must be copied and installed on the PS3, the remaining eight optional installation.

2. Copy exdata directory to the root directory of U and authorized with reActPSN install, simply install once.

3. PS3 insert U disk, run reActPSN v2.4, and continue to hold down the X button for about 6 seconds, automatically generate some directory, and can also be used to create the following directory manually.

4. PS2 several ISO file is copied to the U disk / reActPSN/ISOPS2 directory. PS3 insert U disk, the run reActPSN v2.4, and continue to hold down the X button for about 6 seconds, the patient returns to the XMB complete the import. Files larger than 4G copyed under / dev_hdd0/ISOPS2 directory, do not insert U disk, run reActPSN v2.4 hold down the X button to import.

According to the PKG the number you just installed, can import up to 9 ISO. Support the the Chinese ISO file name. Supports importing to the PS2 game, before the file name (1-9), if not () are attributed to the file name order import.

For example, (1) True Contra iso (2) chess master. Iso imported into SOLT 1 ​​and SOLT. Usually only need to perform step 4, you can import the PS2 ISO, run PS2 games will not repeat the import has to import the same game, saving time.

Unfortunately, the PS2 game can not be modified prompt displayed in XMB icon PS3 PSN games they can. Delete after import old PS2 save the data, after the first run, manage to save data (PS2) at only real PS2 TITLE ID and ISO file name.

A function, automatically more than one ISO file generation making PKG install package the only game ID (PS2ID), can also display UTF8 Chinese, have been substantially completed, but taking into account the slower on the PS3, they will not provide.

This is just a beta version, welcome feedback problem. About the function of crack EDAT4.0 well-busy recently, less testing, consider authorizing the perfect support for all PSN content, this version does not support.

PS2 class can only be run in 4.21CFW or more and support machine reActPSN authorized. The U disk import PS2 ISO speed is probably about 7M / s, about 3 minutes and 40 seconds to import a 1.3g's game. Black import or run game trial download address, please inform.

ReActPSN 2.24b1 (PS2) Changelog (via bbs.duowan.com/thread-31058696-1-1.html):

  • it has been updated to support up to 99 slots.

From aldostools: ReActPSN v2.24b1 with support for import PS2 ISO from XMB

1. Run the pkg.bat in the SOLTPKG directory to create the PS2 containers installation files ("slots"). Then copy the PKG files to the root of the USB drive and install on them PS3. Depending on your needs, the suggested installation order is n to 1

2. PS3 insert USB device, run reActPSN v2.4 from the XMB, and press the x button for about 6 seconds it will automatically generate some directories, also generate the PS2 default authorizations.

3. Copy PS2 ISO file to a USB drive under the /reActPSN/ISOPS2 directory. PS3 insert USB device, run reActPSN v2.4 from the XMB, and press the x button for about 6 seconds wait until it finish the import andreturns to XMB.

  • Files larger than 4GB can be copied to the/dev_hdd0/ISOPS2 directory
  • Do not plug in a USB drive, run reActPSN v2.4 and press the x button to import.
  • Depending on the number of PKG that you have installed, you can import up to 99 ISOs.
  • ISO support Chinese file name.
  • The absence of () is required to import the file name.
  • To import into a specifed PS2 container include the the number enclosed in parenthesis as prefix. For example, (1) Contra.ISO, (2) Chessmaster.ISO will be imported into slots 1 and 2 respectively.
  • Usually you only need to perform step 3, when you want to import and run a different PS2 ISO.
    If the same game has been imported, it does not repeat the import to save time.
  • Unfortunately, the new PS2 game does not displays in XMB icon once a game is modified. Delete older PS2 saved data after importing, in Manage saved data (PS2) to shows the real PS2 TITLE ID and the file name of the ISO.

It's just a beta1 version, feedback of problems are welcome.

Finally, from stevorkz: REACTPSN IN 4 EASY STEPS (for you and anyone else having ReActPSN issues)

1. Place your .rap in a folder called "exdata" on a usb flash drive
2. put the flash drive in the usb port closest to the blu ray drive
3. create a user on ps3 called "aa" and log into it
4. while logged into "aa", run reactpsn on the ps3

Done. After that, reactpsn will throw you into your normal profile and you will not have to do that again. Anyone saying this program is too complicated they shouldn't bother with ps2 games for now because it really is as easy as that. If you followed these steps and you still arent getting anywhere then you are using the wrong .rap.




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Comments 228 Comments - Go to Forum Thread »

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boxbundy's Avatar
#228 - boxbundy - 8w ago
I'm still only reading the previous database. Can someone please explain how to read the latest in the psnstuff ap.

Anyone know how to read the new db? its not working for me

XxUnkn0wnxX's Avatar
#227 - XxUnkn0wnxX - 8w ago
might start running this along site our site but cannot seem to get the submit and update scripts..

here the current break down of the files the tool currently uses:

psnstuff.chatango.com

sin.spdns.eu - (htaccess redirect) boerse.bz

sin.spdns.eu/loozers/d/db

sin.spdns.eu/loozers/n/news.txt

sin.spdns.eu/loozers/u/upd.txt

sin.spdns.eu/loozers/u/update.php

sin.spdns.eu/loozers/s/submit.php

+ i would add section to content list instead of just psn link and rap sheet download, i would add cracked edat or cracked DLC pkg links

make things easier for people who prefer data transfer and so on.. all in one place all DLC cracks in one tool, maybe also add game mods and so on later on if any one is willing to take it that far.

An AIO PS3 Essentials ToolKit (For Mods And Cracked DLC)
Save Re signer & Editor
Eboot, Other Misc Modding features.
Raps, DLC Links, Edats, Cracked AIO PKG DLC Links...

with better GUI and easier interface, polished and professional. making submission easy for users.

here just some idea's that might be useful..

Submission:

Auto Detection Of Spam
Auto Detection Of Duplicates
All Submissions must be manually approved by Admin. all Submissions listed in a Admin Panel easy to read through the data for admin to verify and then either delete or approve the submission.
Give Users to select existing content and just add extra links to it such as cracked edat's, Instructions, Crack PKG DLC Links and so on.. (but all still needs to be approved my Admin Manually..)

Admin Panel:
Polished Easy to Use GUI
Smart Navigation with self sorting and listing (labels the submission on depending if it is a new full submission or a add one to an existing submission)

^ all of this can be automated with the submitions and let the system decide how to handle them but i recon that would take more work..

tmt's Avatar
#226 - tmt - 8w ago
thank you

boxbundy's Avatar
#225 - boxbundy - 8w ago
thanks heaps. shame it's ending

PS3 News's Avatar
#224 - PS3 News - 8w ago
Following up on the previous update, today PSNStuff v3.00 is released by Sinsizer (initially by LoOzers) and is finally going open source with details below.

Download: [Register or Login to view links] / [Register or Login to view links] by Dasanko

To quote: This is the last update. Server will be shutdown within the next weeks (Because it wastes my energy and bandwidth. Also the guy who was maintaining the db doesn't have time anymore). The tool will be released with sourcecode.

It was used to store fingerprints like this: 643C-0F84-F0F3-7990-F88C-133E-9423-62A0. The tool was calculating hashs of this type, based on hardware ID's, to reliably identify machines. In case someone would have started flooding via submit, I could have banned the machine.

I also forget to mention that I've removed the vm restrictions. So the tool can be run in virtual machines again.

Changelog:

  • removed the whole encryption (the db is only packed with gzip)
  • removed rap button timeout

For future use I would recommend someone puts in an edit button, and writes a small windows service to share the db via p2p (still requires a server to forward ip's and to keep the chat up).

As promised the last raw submits that have been submitted since the last db update: pastebin.com/Y5KT9ar7

[Register or Login to view code]


And the server-side php script: pastebin.com/2bu3YMZA
[code]

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