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PS3Tools GUI Edition v3.1 - PS3 SPU Emulation and .SELF Encryption


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115w ago - Just a few days since his PS3Tools GUI Edition v3.0 release, PsDev has now updated the homebrew application to version 3.1 which includes PS3 SPU emulation changes, .SELF encryption and more as outlined below.

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To quote: Just finished my latest update for PS3Tools GUI Edition. I added quite a bit of changes in this version, scroll down to the Change log to see.

  • .SPU is now extension for emulator
  • SPU editor
  • Edit SPU files for emulator
  • Save SPU files for emulator whilst the program still open for faster emulation
  • A label that tells whether it’s currently emulating or not
  • SPU emulator has message boxes now upon successeions or errors
  • SPU refreshed button fixed
  • Changed interface for LS and codewatcher
  • Debug pkg decryption temporarily removed
  • Checks pkg type now
  • SELF encryption added
  • Filter added to opening SPU file on editor and emulator so it narrows it down to just .SPU files
  • CEX2DEX now will tell if validation is done
  • Test.SPU included for testing
  • Included missing .dll for SPU emulation

I had some reports the Debug pkg decryption wasn’t working, so I removed until further notice.

TEST.SPU:

[Register or Login to view code]

Nice little example I made up, I commented on it to give you a little understanding. Still gotta give props to KDSBest for original creation.

Finally, below are some guides from PsDev (via psx-scene.com/forums/content/tutorial-2471/) for those interested:

PS3 PUP Unpacker:

1. Make sure the PUP is named "PS3UPDAT.PUP"
2. Click the drop down menu in PUP Tools
3. Click "PUP unpacker"
4. Now click do it and your down, you will receive a output like below:

[Register or Login to view code]


Dev_flash Tool:

1. Name the PUP "PS3UPDAT.PUP"
2. Click the drop down menu in PUP Tools
3. Click Dev_flash unpacker, and hit Do It. You will get output like below (Note, It will be a lot longer, that's just a example):

[Register or Login to view code]


Readself Tool:

1. Just place one of the following, lv0, lv1ldr, lv2ldr, appldr, isoldr or EBOOT.BIN in root of program folder
2. Click drop down menu
3. Click the one you want to use and click Do it, you will get the following output (Note, Different for other files selected):

[Register or Login to view code]


Core_os Tool:

1. Make sure the Core_os is named original.
2. Click Drop down menu
3. Then click decrypt and do it.
4. You will be outputed with a file called decrypted_core_os_package
5. Then click extract you will be presented with a extracted core_os
6. Then you can encrypt it and you will be presented with a encrypted core_os
7. Output below for decrypted log:

[Register or Login to view code]


Fix Tar Tool:

1. After modifying the tar file you need to fix it for it to be correct, so have it named "Update_files.tar"
2. Click drop down menu
3. Click the following options on the screen that apply to the tar you want to fix
4. Click do it, you will get a output similar like below:

[Register or Login to view code]


SCE Info Tool:

1. Have one of the following file in root folder, lv0, ld1ldr, lv2ldr, appldr, isoldr or eboot.bin
2. Click the option that applys
3. Click do it and you will get output similar like below:

[Register or Login to view code]


SFO Reader Tool:

1. Name the file PARAM.SFO
2. Click drop dow menu and click sfo reader
3. Click do it and you will be presented with similar output like below:

[Register or Login to view code]


RCO Tool:

1. Have the original name of one of the rco that are optioned in the drop down menu
2. Make sure that specific rco file is in your root of your folder
3. Click it then click do it, you will have a dumped rco in RCO folder along with following output:

[Register or Login to view code]


C2D Tool:

1. Have the eid_root_key named this "eid_root_key.bin"
2. Name the Flash or your Nor, CEXFLASH
3. Have openssl installed under C:/opensll
4. Then click drop down menu
5. Click only option
6. Click do it and get output plus DEXFLASH like below:

[Register or Login to view code]





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Comments 43 Comments - Go to Forum Thread »

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PS3 News's Avatar
#18 - PS3 News - 147w ago
I figured as much based on what I've read thus far, but Thanks for the confirmation Tidusnake666 and +Rep!

Tidusnake666's Avatar
#17 - Tidusnake666 - 147w ago
Yep Boss, it's a generic encrypter, there are tons of these around net, nothing PS3-specific here.

PS3 News's Avatar
#16 - PS3 News - 147w ago
As this is our current thread for PsDev developments I will leave this here for the moment... it appears to be a generic file decrypter/encrypter and not anything PS3-specific so I won't mainpage it, but those who want to check it out can do so.

Download: [Register or Login to view links] / [Register or Login to view links] (required)

Below are the details from the ReadMe file via psx-scene.com/forums/content/crypter-tools-released-1743/:

This can package of tools can encrypt and decrypt any file type, you can use you own key so no one can decrypt it. Unless they know the key.

The USAGE:

Encrypter:

[Register or Login to view code]


Decrypter:

[Register or Login to view code]


Note -- if the file has and extension on it ex: example.txt, you must add the .txt.

The Decrypter will say it was decrypted succesfully but if you did not enter the right key you will get a file damage error.

barrybarryk's Avatar
#15 - barrybarryk - 148w ago
Yeah Math is holding his hand though so you can be pretty sure that won't lead anywhere.

Foo's Avatar
#14 - Foo - 148w ago
If you read this guys Tweets he seems to know something.

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