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PS3Tools GUI Edition v3.0 - PS3 SPU, Debug PKG & SELF Decryption


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103w ago - Shortly following his last release, today PlayStation 3 developer PsDev has now updated PS3Tools GUI Edition to version 3.0 which now adds PS3 SPU emulation, SELF decryption and Debug PKG decryption as detailed below.

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To quote: Hi everyone, here with a new update to my program. Added SPU Emulation, Self Decryption and debug pkg decryption. Along with more accurate loading bars and a interface change to pkg tool, spu emulation, self decryption, edat tool.

  • SPU emulation added
  • Debug PKG decryption added
  • SELF decryption added
  • Logging Errors/successes added to EDAT tool
  • Logging Errors/succession added to PKG tool
  • Loading bars code adjustment, more accurate now

Originally by KDSBest, SPU emulation has been incorporated in my GUI. It was quite easy, we both coded our programs in C# (Sharp) so I didn't really have much trouble.

Self decryption is know possible. Just browse for your self/bin file and hit decrypt or, drag and drop. Yes I added it.

Now Debug PKG decryption is a option too, just name the file debugpkg.pkg put in root of program folder and run the tool and it decrypts.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 42 Comments - Go to Forum Thread »

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barrybarryk's Avatar
#2 - barrybarryk - 136w ago
What a ridiculous ploy to get twitter followers. Is he really that needy?

PS3 News's Avatar
#1 - PS3 News - 136w ago
This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well.

Download: [Register or Login to view links]

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at [Register or Login to view links]

Source Code:

#include
#include
#include
#include
#include

#pragma comment(lib, "shlwapi.lib")
#include

using namespace std;
typedef unsigned int u32;

/*******************************************************************************
* Check if a file or a folder exists
******************************************************************************/
bool Exists(string Path)
{
return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;
}

/*******************************************************************************
* Quit the application with a message
******************************************************************************/
void Quit(string Message)
{
cout

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