48w ago - Shortly following his last release, today PlayStation 3 developer PsDev has now updated PS3Tools GUI Edition to version 3.0 which now adds PS3 SPU emulation, SELF decryption and Debug PKG decryption as detailed below.
To quote: Hi everyone, here with a new update to my program. Added SPU Emulation, Self Decryption and debug pkg decryption. Along with more accurate loading bars and a interface change to pkg tool, spu emulation, self decryption, edat tool.
SPU emulation added
Debug PKG decryption added
SELF decryption added
Logging Errors/successes added to EDAT tool
Logging Errors/succession added to PKG tool
Loading bars code adjustment, more accurate now
Originally by KDSBest, SPU emulation has been incorporated in my GUI. It was quite easy, we both coded our programs in C# (Sharp) so I didn't really have much trouble.
Self decryption is know possible. Just browse for your self/bin file and hit decrypt or, drag and drop. Yes I added it.
Now Debug PKG decryption is a option too, just name the file debugpkg.pkg put in root of program folder and run the tool and it decrypts.
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Following up on his previous release, this weekend PlayStation 3 developer PsDev has updated PS3Tools GUI Edition to version 2.0 which now incorporates the PS3 EDAT Tools with the complete changelog detailed below.
To quote: I collaborated now listen, PsDev back with the brand new edition. Yes, yes. Me and SnowyDew have collaborated and I added his magnificant tools to mine It was a struggle getting it to execute properly, but I finally got rid of all the errors and combined them for the best experience.
Changes, Decrypt and Re-encrypt edat's successfully
Decrypt eboot.pbp's / eboot.bins for further game modifiying
Decryption of act.dat and rif keys
Print coreos image info
Snowydew: so the decryption as it stands right now, an do iso.bin.edat, requires idps, rif and act.dat for the games. re-encryption i believe it needs the “fake” signed ones, as well as an idps (not sure on the idps) however the second method only requires the idps and the .rap file. this does not cover licenseing games i believe (It could, but we haven’t tested it) the re-encryption algo is in the encryption one, but again haven’t been able to test it completely (reason I was asking around on twitter awhile back)
Thanks to naehwert, snowydew, KaKaRoToKS, geohot, math and any one else I forgot.
Finally, in related news today belioc has leaked what he claims are some PlayStation 3 Lv0 Opcodes (below) and has credited PsDev for them, as stated below:
Although I am leaking this, I am still gonna give credit to who got these, that is PsDev. OpCodes (Operation codes) are the operation to be performed in a instruction set of the processor.
Here are the lv0 operation codes. A lot are unknown so it's really hard to say what function they're doing, but the function offset is provided. When I recieved the file it has about 10MB of NOP (No operation performed) about 1MB of operations being performed.
Shortly afterwards, PsDev stated the following rebuttal though: Lol this is false, me and naehwert talked it over the opcodes are just a reading that is false due to the lv0 being encrypted. the BL is what decrypt the lv0. How would I dissemble a encrypted lv0?
Haha last time I share something that could have potential (it don't) with someone.
Just run the lv0 in a DisArm decoder (don't have to be DisArm) it will bot the self and tell the opcodes (that are false).