PS3Tools GUI Edition v2.5 Arrives, Includes New GUI and Features


95w ago - Following up on his previous release, this weekend PlayStation 3 homebrew developer PsDev has updated PS3Tools GUI Edition to version 2.5 which now includes a new PS3 GUI and features as outlined below.

Download: PS3Tools GUI Edition v2.5

To quote: To jump right into it, I have added a lot into this version. RCO dumper SFO reader and a whole new GUI form and GUI improvements.

When the program first loads, you're going to be opted to choose the GUI, well remember the original GUI for the main screen? Well I added a new one that took out the Command prompt emulator, made the form smaller and sleeker.

Once you choose the GUI you want it will take you too the specific form, but wait, you want to use the other GUI after your done with your first selection? Well I though of that and instead of having it close after selection it stay's alive until you're done!

Changes:

  • SFO READER
  • Dump category_friend.rco
  • Dump category_game.rco
  • Dump category_music.rco
  • Dump category_network.rco
  • Dump category_photo.rco
  • Dump category_psn.rco
  • Dump category_sysconf.rco
  • Dump category_tv.co
  • Dump category_user.rco
  • Dump category_video.rco
  • Added loading bar on both GUI
  • Added dialogs to see completion
  • Add messageboxes for errors and PUP completion
  • Fixed minor bugs
  • Fixed Core_os image reader tool

Side Note: All RCO's that are dumped will be shown in the RCO folder.

Finally, in related news nevik has made available PS3Tools v2 for Mac OSX (10.6 10.7) and Make PKG (Windows) stating the following:

If you repack any .PKG with they will install on 4.11 DEX. I have had a great deal of fun learning TCL TK and some python to try and make this tool as easy to use as possible for those who don't want to install Macports. Read README and how to use included.

PS3Tools v2 for OSX:

New: no more X11 needed all GUI is written in tcl tk.

  • Readself2
  • Edit Read and Create PARAM.SFO files.
  • Fail0verFlow make self tool

As of now you can:

  • unself : F0F unself
  • unself2 : F0F unself2 See README.txt for mallory instructions.
  • readself : F0F readself and readself2<
  • make_self : This is geohot's make_self.
  • make_self_F0F : F0F make self tool<
  • make_self_npdrm : This is geohot's make_self_npdrm tool.
  • package_finalize : This is geohot's tool to make any .pkg installable on WutangrzaCFW.
  • norunpack : F0F to unpack NOR.BIN.
  • pupunpack : This will unpack any PS3UPDAT.PUP
  • pupexplode : This will unarchive all the files from the PS3UPDAT.PUP
  • ungpkg : This is for unpkg npdrm pkg (works on some .pkg not on others)
  • unpkg : This is for unpkg of regular pkg (works on some .pkg not on others)
  • unpack_devflash : it's a simple dev_flash extractor for 3.56+ PUPs --thanks Wargio
  • make_pkg : This is HACKERSCHANNEL-PS3Py's python script that will make a npdrm .pkg that will install on your PS3.
  • Extract CoreOs : it's a simple CoreOs extractor for 3.56+ PUPs --thanks Wargio
  • Edit PARAM.SFO : Edit or read a Game PARAM.SFO file. <
  • New PARAM.SFO : create a New PARAM.SFO file for your homebrew. <




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Comments 42 Comments - Go to Forum Thread »

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barrybarryk's Avatar
#2 - barrybarryk - 125w ago
What a ridiculous ploy to get twitter followers. Is he really that needy?

PS3 News's Avatar
#1 - PS3 News - 125w ago
This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well.

Download: PS3 CFW Folder Checker Homebrew App and Source Code

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at RealPsDev

Source Code:

#include
#include
#include
#include
#include

#pragma comment(lib, "shlwapi.lib")
#include

using namespace std;
typedef unsigned int u32;

/*******************************************************************************
* Check if a file or a folder exists
******************************************************************************/
bool Exists(string Path)
{
return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;
}

/*******************************************************************************
* Quit the application with a message
******************************************************************************/
void Quit(string Message)
{
cout













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