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PS3Tools GUI Edition v2.1 Out, Retail PKG Decryption and Extraction


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109w ago - Today developer PsDev has updated PS3Tools GUI Edition v2.0 to version 2.1, which now includes PlayStation 3 Retail PKG decryption and extraction.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: The major addition is a Retail PKG decryption and extraction tool. I also removed the extra tools as it wasn't needed, and wasted space, most external programs are gonna be taken out and be coded so it's internal. That way space, folder size and your Computers memory is more free.

I need to thank math because, this uses his AES engine and without it I would have had to code one on my own. (Don't worry I had his permission). It was truly a pain incorporating this into my program, much harder than the EDAT tools.

Changelog v2.1:

  • Decryption of Retail PKG
  • Extraction of Retail PKG
  • Bug fixes
  • Removed external programs
  • Fixed bugs and added some little features in EDAT tool
  • Doesn't take up as much memory

Also if I can port Rcomage to c# then expect that to be next release, it's hard porting c++ to c# though, but I'm trying, it has alot of code that needs converter.

Thanks to naehwert, KaKaRoToKS, geohot, Math, eussNL and of course Fail0verFlow! and anyone else I forgot.




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Comments 42 Comments - Go to Forum Thread »

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barrybarryk's Avatar
#2 - barrybarryk - 138w ago
What a ridiculous ploy to get twitter followers. Is he really that needy?

PS3 News's Avatar
#1 - PS3 News - 138w ago
This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well.

Download: [Register or Login to view links]

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at [Register or Login to view links]

Source Code:

#include
#include
#include
#include
#include

#pragma comment(lib, "shlwapi.lib")
#include

using namespace std;
typedef unsigned int u32;

/*******************************************************************************
* Check if a file or a folder exists
******************************************************************************/
bool Exists(string Path)
{
return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;
}

/*******************************************************************************
* Quit the application with a message
******************************************************************************/
void Quit(string Message)
{
cout

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