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PS3Tools GUI Edition v2.1 Out, Retail PKG Decryption and Extraction


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136w ago - Today developer PsDev has updated PS3Tools GUI Edition v2.0 to version 2.1, which now includes PlayStation 3 Retail PKG decryption and extraction.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: The major addition is a Retail PKG decryption and extraction tool. I also removed the extra tools as it wasn't needed, and wasted space, most external programs are gonna be taken out and be coded so it's internal. That way space, folder size and your Computers memory is more free.

I need to thank math because, this uses his AES engine and without it I would have had to code one on my own. (Don't worry I had his permission). It was truly a pain incorporating this into my program, much harder than the EDAT tools.

[Register or Login to view code]

Changelog v2.1:

  • Decryption of Retail PKG
  • Extraction of Retail PKG
  • Bug fixes
  • Removed external programs
  • Fixed bugs and added some little features in EDAT tool
  • Doesn't take up as much memory

Also if I can port Rcomage to c# then expect that to be next release, it's hard porting c++ to c# though, but I'm trying, it has alot of code that needs converter.

Thanks to naehwert, KaKaRoToKS, geohot, Math, eussNL and of course Fail0verFlow! and anyone else I forgot.




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Comments 52 Comments - Go to Forum Thread »

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#2 - barrybarryk - 165w ago
barrybarryk's Avatar
What a ridiculous ploy to get twitter followers. Is he really that needy?

#1 - PS3 News - 165w ago
PS3 News's Avatar
This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well, followed by Check_PKG and HashCalc by eminem451 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by eminem451

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at [Register or Login to view links]

Source Code:
[code]
#include
#include
#include
#include
#include

#pragma comment(lib, "shlwapi.lib")
#include

using namespace std;
typedef unsigned int u32;

/*******************************************************************************
* Check if a file or a folder exists
******************************************************************************/
bool Exists(string Path)
{
return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;
}

/*******************************************************************************
* Quit the application with a message
******************************************************************************/
void Quit(string Message)
{
cout

 

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