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PS3Tools GUI Edition v2.1 Out, Retail PKG Decryption and Extraction


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113w ago - Today developer PsDev has updated PS3Tools GUI Edition v2.0 to version 2.1, which now includes PlayStation 3 Retail PKG decryption and extraction.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: The major addition is a Retail PKG decryption and extraction tool. I also removed the extra tools as it wasn't needed, and wasted space, most external programs are gonna be taken out and be coded so it's internal. That way space, folder size and your Computers memory is more free.

I need to thank math because, this uses his AES engine and without it I would have had to code one on my own. (Don't worry I had his permission). It was truly a pain incorporating this into my program, much harder than the EDAT tools.

Changelog v2.1:

  • Decryption of Retail PKG
  • Extraction of Retail PKG
  • Bug fixes
  • Removed external programs
  • Fixed bugs and added some little features in EDAT tool
  • Doesn't take up as much memory

Also if I can port Rcomage to c# then expect that to be next release, it's hard porting c++ to c# though, but I'm trying, it has alot of code that needs converter.

Thanks to naehwert, KaKaRoToKS, geohot, Math, eussNL and of course Fail0verFlow! and anyone else I forgot.




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PS3 News's Avatar
#23 - PS3 News - 133w ago
Not long after the initial release comes PS3Tools GUI Edition version 1.1 of the PlayStation 3 homebrew application by PS3 developer [Register or Login to view links] with the changelog outlined below.

Download: [Register or Login to view links]

Below are the changes, to quote:

Changes

GUI has been changed a lot:

  • added some cleaner selection of tools
  • not as many screens
  • faster
  • less memory

Bug Fixes

Only1, but it was a big one:

  • fixed the bug that would duplicate the process and not allow you to delete, move or do anything to the program.


More PlayStation 3 News...

moonwalker7's Avatar
#22 - moonwalker7 - 134w ago
The Appldr from 3.60 + firmware has been encapsulated in lv0. So we must first access the lv0 (not yet decrypted). In firmware 3.60-instead appldr is independent of other processes. If you change the system so that the install package files installs games appldr using of the firmware 3.55 (which we know keys), so installing a backup managers, which mounts the boot path of the games and then uses the appldr of the firmware 4.00.

That system uses 2 processes appldr, the 3.55, which installs the homebrew, and appldr (that of the Sony OFW) who starts the game 4.00.

A CFW obtained with a scrum of the various self of the core_os (4.00 and 3.55) but with a bit of reprogramming, so that uses two processes, depending on the function

elser1's Avatar
#21 - elser1 - 134w ago
good stuff.. thanks for that i'm sure i'll use it someday..

PS3 News's Avatar
#20 - PS3 News - 134w ago
Today PlayStation 3 developer [Register or Login to view links] has made available PS3Tools GUI Edition, which is a suite consisting of several PlayStation 3 utility PC applications.

Download: [Register or Login to view links]

To quote: Features:

  • Can unpack any "PS3" Firmware up to date. Gets really fast after first or second use.
  • A console is built into the program showing you the exact log a cmd would.
  • Can Decrypt PS3/PSP retail PKG files (Signed by sony installable via OFW).
  • Can readself of, Appldr, lv0, lv1ldr, lv2ldr, isoldr, EBOOT.BIN or if any of the things that you want to read are not listed on a button you can run a custom command to do it, for example: aim_spu_module.self just type that in where it says input and it will read it. So any file that is possible to use via readself, can be done in a fast manor 1-2 sec.
  • A full featured .Conf editor. view .Conf files edit them then hit save button when finished.
  • A awesome Core_os_package tool that can decrypt, extract and encrypt the Core_os_package.pkg all in about 1-2 sec.
  • Sign pkg for 3.55 or 3.41
  • UnSELF a file.
  • Build SELF a file.
  • Whenever a tar file is modified, it's permissions need to be set, this tool can do that for you. fix the tar file for the following FW. retail fw up to 3.72, debug fw up to 3.72 and retail and debug fw 4.0.

Usage:

Lets use a example: If you want to unpack a ps3 update just get the PS3UPDAT.PUP

(Don't change the name of any file in ps3 FW keep original) and put in tool folder, run my program click unpack and it will unpack it.

So like if you want to fix tar make sure the update_files.tar stays the same name and put in the main folder where program is located. same for anyfile keep the original name. So it's pretty simple just drag the file that you want the tool to do something with and keep the original name.

Here is a video I made (I am pretty bad a videos) to help it' a tutorial that covers everything. If some one else could make a better one that would be awesome.





Notes: PS3Tools GUI Edition will create two new files for the Core_os_package. "decrypted_core_os" and "CORE_OS_PACKAGE_ENCRYPTED.pkg" don't change the name of the decrypted one or else you won't be able to encrypt it

BETA Tester Thoughts: Tested by jhax78

All those command line tools that takes loads of time and sometimes commands that you need to understand will be replaced by this 1 click tool, even a trained monkey could extract repack sign with this now.. it's taking literally 3 seconds to extract a pup resign or whatever you need to do.

I'm no dev but like to poke around in stuff and i think more ppl think like this with this tool all that is just peanuts now.

More PlayStation 3 News...

enoughbr's Avatar
#19 - enoughbr - 135w ago
Developer PsDev is back again today with another article (psx-scene.com/forums/content/possible-1885/) for everyone to read and enjoy. This time, the topic revolves around a possible PS3 4.0 exploit, and the theory around it. This is information that he would like to share with the scene, in hopes of change and overcoming the current barriers to jailbreaking the PS3 console. Feedback welcomed, as PsDev has put a lot of thought and time into this theory.

OK so lets get right to it. This is a theory, nothing more.

There has been information available for quite some time. and I took it, thought about it, researched and experimented and I come out with my theory below to exploit 4.00 part of the way. This is not a random theory to, this is logical stuff and true facts. I'm providing this info for other devs to look at and lets see if this can work. I don't keep my work to my self, I like to share in give other people chances in discovering stuff. It always makes me happy when someone finds something out using my work, it just tells me I did a good job in describing and helping and they did a good job in listening and learning the material in order to trigger the exploit or whatever it might be.

So the lv2ldr verifys decrypts the lv2_kernal.self. we can get the address of this happening. inside Parameters Layout there are arguments, they are used as commands basically to load a function you want to use. they start in the lv2 @ 0x3E800(seems to be same for other ldrs) that address. There is a argument that is called lv2_in and lv2_out (we have know about these) basically we can use lv2_in to map out the address and lv2_out to map out the address for where the lv2ldr decryptes the self file.

We can make a program like readself basically and get the offset, u8* means read one byte from the address. use that and we can actually be get the exact offset where it all happens at. once we have the location grabbing this decrypted self should be the easy task. Like I said some info we had and some we did not know about can be obtained like this and used to get keys.

exploiting 4.00 with this method would work most likely because I doubt sony changed all the locations where the loaders do there thing, sure there encapsulated in the bootloader but they still pass over into the ram at one point before being fed over to the metldr which loads ldrs and if all that is still happening then Sony didn't change nothing.. some where along these lines:

void *buf; //

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