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PS3Tools GUI Edition v2.1 Out, Retail PKG Decryption and Extraction

Category: PS3 CFW & MFW  By: PS3 News - (psx-scene.com)
Tags: ps3tools ps3tools gui edition v2.1 ps3 retail pkg decryption ps3 retail pkg extraction

47w ago - Today developer PsDev has updated PS3Tools GUI Edition v2.0 to version 2.1, which now includes PlayStation 3 Retail PKG decryption and extraction.

Download: PS3Tools GUI Edition v2.1 / PS3Tools GUI Edition v2.1 (Mirror)

To quote: The major addition is a Retail PKG decryption and extraction tool. I also removed the extra tools as it wasn't needed, and wasted space, most external programs are gonna be taken out and be coded so it's internal. That way space, folder size and your Computers memory is more free.

I need to thank math because, this uses his AES engine and without it I would have had to code one on my own. (Don't worry I had his permission). It was truly a pain incorporating this into my program, much harder than the EDAT tools.

PS3AESKEY
private byte[] PS3AesKey = new byte[16] {
0x2E, 0x7B, 0x71, 0xD7, 0xC9, 0xC9, 0xA1, 0x4E,
0xA3, 0x22, 0x1F, 0x18, 0x88, 0x28, 0xB8, 0xF8
Changelog v2.1:

  • Decryption of Retail PKG
  • Extraction of Retail PKG
  • Bug fixes
  • Removed external programs
  • Fixed bugs and added some little features in EDAT tool
  • Doesn't take up as much memory

Also if I can port Rcomage to c# then expect that to be next release, it's hard porting c++ to c# though, but I'm trying, it has alot of code that needs converter.

Thanks to naehwert, KaKaRoToKS, geohot, Math, eussNL and of course Fail0verFlow! and anyone else I forgot.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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PS3 News's Avatar
#42 - PS3 News - 27w ago
Reply
Following up on the previous revisions, today PlayStation 3 homebrew developer Ac1DMoDz has updated the PS3Tools GUI Edition to version 4.0 Ac1DMoDz Edition with the changes outlined below.

Download: http://www.mediafire.com/?cl665a8qo36zo4q

To quote: Ac1DMoDz is back with a all new PS3Tools, This update includes GUI Changes and a few tools added.

Change Log:

• Updated Theme
• HDD Tools Removed (Added To Misc Tools)
• Added Misc Tools (Tools that dont have a specific category)
• PKG Decrypter Bug Fixed
• SFOedior Moved To Misc
• TrueAncestor PKG Creator Added
• TrueAncestor EBOOT Resigner v1.5 Added

Note: May come up as false positive


More PlayStation 3 News...

willard41's Avatar
#41 - willard41 - 30w ago
Reply
if somone did brick here are cex to dex debricking files with pspjig running on all psp ver with as low as original chickHEN fw (included).

yes even 3000 , all files except rogero pup but link is in instructions. 10 min you back in the game. hope this helps

http://www.mediafire.com/?ryp4i0i8wb358k1

PS3 News's Avatar
#40 - PS3 News - 42w ago
Reply
Following up on his PS3Tools GUI Edition v3.1 release, today PlayStation 3 homebrew developer PsDev has updated the homebrew application to version 3.2 which includes a PS3 EBOOT Re-Signer followed by version 3.3 and v3.5 / v3.6 / v3.7 by Ac1DMoDz as detailed below.

Download: http://www.mediafire.com/?p972zo4037iqcya / http://www.mediafire.com/?nq6l7freq99ev3x / https://github.com/Inviction/PS3Tools / http://uploadmirrors.com/download/1JXAW7DY/PS3Tools_3.5_GUI_Edition.zip / http://uploadmirrors.com/download/PVPNVKY2/PS3Tools_3.6_Edition.rar / http://uploadmirrors.com/download/17EVNBIT/PS3Tools_3.7_Normal.rar / http://www.mediafire.com/?gbb16mwlvyg2glt (Mirror) / http://uploadmirrors.com/download/1XXXY8M0/PS3Tools_3.7_PKG_Toolkit.rar / http://www.mediafire.com/?a2btcj8bkpuc778 (Mirror)

To quote: It's about time for another update to my program, this time around I added a scetool section. It has 3 new options with one favorite thanks to andreus for a script that I use, I also update the SFO Reader tool and fix some bugs. See official changelog below.

PS3Tools GUI Edition v3.2 Changes:

• Added scetool section
• Show curent keylist
• Decrypt EBOOT.BIN up to 3.60
• Decrypt and resign EBOOT.BIN automatically
• Fixed SFOREADER bug
• When ever you get a output it autp copys to clipboard
• Minor bug fixes through out program to make it run a little more fluently.

Just to elaborate some on the auto EBOOT.BIN re-signer, just put the 3.60 EBOOT.BIN in the root of folder run the tool it will decrypt it and re-sign it for use on lower Firmware.

Note: Dropping a SPRX file and clicking decrypt will not decrypt it, nor error out, but report success and magically delete the SPRX file from the folder it was in.

Soon after the 3.2 release, he released 3.3 (via psx-scene.com/forums/content/releases-2479/), but claims it will be his final update, and the source code will be also released in the near future. To quote:

It has been fun making this program, it has gone threw 12 awesome updates. I'm sad to stop working on it, but I'm happy to see what you guys can continue to make it into. I will release the source code, but not today.

Lets leave that for another time and focus on this release. This is also the most stable version, all features have been tested not only by me but other people too, (Dcnigma, Industerialcode) and all features work properly.

v3.3 Final Changes:

• SCETool v0.28 added
• New keys added to keyset
• New script for EBOOT resigning
• New file system layout
• Removed do it button
• Now everytime you select a option from one of the drop down menu it does that option right away
• Removed SELF tool
• Cleaner
• Every option has its individual message box completion of operation

There is a new way that the file system works. There is a individual folder for all the tools (PUP Tools, scetool, Core_os Tool ect) And when you want to use the tool just place the file in the correct folder and use the GUI. This system is cleaner and allows me to not use as much code.

There is a script in the scetool folder called fix. This script is what can be edited to your standards for the EBOOT resigning. I did this so if you want to sign for 3.41 ect or change compression or anything just edit the script and run the GUI no need for new update, much more efficient.


@echo off
FOR /F "tokens=1,2 delims= " %%A IN ('scetool.exe -i EBOOT.BIN') DO (
if [%%A]==[ContentID] set CID=%%B
)
scetool.exe --decrypt EBOOT.BIN EBOOT.ELF
rename EBOOT.BIN ORIGINAL_EBOOT.BIN > NUL
pause
scetool.exe --sce-type=SELF --compress-data=FALSE --skip-sections=TRUE --key-revision=0A --self-auth-id=1010000001000003 --self-add-shdrs=TRUE --self-vendor-id=01000002 --self-type=NPDRM --self-fw-version=0003005500000000 --np-license-type=FREE --np-content-id=%CID% --np-app-type=EXEC --np-real-fname=EBOOT.BIN --encrypt EBOOT.ELF EBOOT.BIN
pause
del /Q EBOOT.ELF > NUL
scetool -i EBOOT.BIN
pause
There is no more "Do It" button, since I change the way the files are modified I thought I will just make every option a button it self, is when you click the option you like from the drop down menu it will do the operation. Note: After click may take a sec for the operation to start be patient.

About PS3Tools GUI Edition v3.5 Ac1DMoDz Version, to quote (via psx-scene.com/forums/content/exclusive-2499/):

PS3Tools 3.5 GUI Edition is finally here! Ac1DMoDz has released a new sleek version of PS3Tools GUI Edition. This update includes a new layout and design. He plans on adding more tools and a theme in version 3.6.

Thanks to PsDev, Snowydew, Geohot, Fail0verFlow and everyone else who made this possible.

How to use:

Put the PS3UPDAT file into the PUP Tools folder and select PUP unpack in the GUI same with all the other files.

PS3Tools 3.6 GUI Edition: Some improvements were to add a SFO Editor under the SFO Tools category. I also added a Package Viewer to the tools along with a new category named Package Tools. The Core_os HexDump was removed because this feature was disabled in version 3.3 any ways, and along with all of them improvements I added very nice looking theme!

PS3Tools 3.7 GUI Edition Changelog:

• PS3 HDD Studio Added!
• Added HDD Section (I plan on adding more tools to this once Naehrwert releases his HDD Decryption tools? )
• Updated the SCETool




More PlayStation 3 News...

PS3 News's Avatar
#39 - PS3 News - 44w ago
Reply
Just a few days since his PS3Tools GUI Edition v3.0 release, PsDev has now updated the homebrew application to version 3.1 which includes PS3 SPU emulation changes, .SELF encryption and more as outlined below.

Download: http://www.mediafire.com/?l1z25m84q86d7b0

To quote: Just finished my latest update for PS3Tools GUI Edition. I added quite a bit of changes in this version, scroll down to the Change log to see.

• .SPU is now extension for emulator
• SPU editor
• Edit SPU files for emulator
• Save SPU files for emulator whilst the program still open for faster emulation
• A label that tells whether it’s currently emulating or not
• SPU emulator has message boxes now upon successeions or errors
• SPU refreshed button fixed
• Changed interface for LS and codewatcher
• Debug pkg decryption temporarily removed
• Checks pkg type now
• SELF encryption added
• Filter added to opening SPU file on editor and emulator so it narrows it down to just .SPU files
• CEX2DEX now will tell if validation is done
• Test.SPU included for testing
• Included missing .dll for SPU emulation

I had some reports the Debug pkg decryption wasn’t working, so I removed until further notice.

TEST.SPU:


#Example
# to make a comment use #

This is how to load a file
#elf,file.elf,true #the ext first the comma then the file name and ext.

#place the file to load in program folder

#now just load this test.SPU file and in r3[0]
#here is how you would test a register
#r,3,0,0xdead0000 #meaning r3[0] #shows in leftside

r,3,0,0xdead0000 #above^
r,5,0,0xbabe0000 #r5[0]
r,4,1,0xcafe0000 #r4[1]
r,127,0,0xbeef0000 #r127[0]
r,54,2,0xdead0000 #r54[2]
Nice little example I made up, I commented on it to give you a little understanding. Still gotta give props to KDSBest for original creation.

Finally, below are some guides from PsDev (via psx-scene.com/forums/content/tutorial-2471/) for those interested:

PS3 PUP Unpacker:

1. Make sure the PUP is named "PS3UPDAT.PUP"
2. Click the drop down menu in PUP Tools
3. Click "PUP unpacker"
4. Now click do it and your down, you will receive a output like below:


sections: 9
hdr size: 00000000_00000290
data size: 00000000_0c031127
header hmac: ???
unpacking version.txt (00000000_00000005 bytes; hmac: ???)...
unpacking license.txt (00000000_0004a59a bytes; hmac: ???)...
unpacking update_flags.txt (00000000_00000005 bytes; hmac: ???)...
unpacking ps3swu.self (00000000_005675c0 bytes; hmac: ???)...
unpacking vsh.tar (00000000_00002800 bytes; hmac: ???)...
unpacking dots.txt (00000000_00000003 bytes; hmac: ???)...
unpacking update_files.tar (00000000_0b501800 bytes; hmac: ???)...

Dev_flash Tool:

1. Name the PUP "PS3UPDAT.PUP"
2. Click the drop down menu in PUP Tools
3. Click Dev_flash unpacker, and hit Do It. You will get output like below (Note, It will be a lot longer, that's just a example):


opening file PS3UPDAT.PUP
Firmware version version : 4.20
extracting dev_flash/data/font/SCE-PS3-YG-R-KOR.TTF
extracting dev_flash/data/font/SCE-PS3-NR-L-JPN.TTF
extracting dev_flash/data/font/SCE-PS3-DH-R-CGB.TTF
extracting dev_flash/data/font/SCE-PS3-NR-R-JPN.TTF
extracting dev_flash/data/font/SCE-PS3-MT-B-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-CP-R-KANA.TTF
extracting dev_flash/data/font/SCE-PS3-NR-B-JPN.TTF
extracting dev_flash/data/font/SCE-PS3-YG-L-KOR.TTF
extracting dev_flash/data/font/SCE-PS3-RD-R-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-MT-BI-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-MT-I-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-NR-R-EXT.TTF
extracting dev_flash/data/font/SCE-PS3-SR-R-JPN.TTF
extracting dev_flash/data/font/SCE-PS3-SR-R-EXT.TTF
extracting dev_flash/data/font/SCE-PS3-RD-B-LATIN2.TTF
extracting dev_flash/data/font/SCE-PS3-RD-L-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-VR-R-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-SR-R-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-RD-B-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-RD-R-LATIN2.TTF
extracting dev_flash/data/font/SCE-PS3-VR-R-LATIN2.TTF
extracting dev_flash/data/font/SCE-PS3-YG-B-KOR.TTF
extracting dev_flash/data/font/SCE-PS3-SR-R-LATIN2.TTF
extracting dev_flash/data/font/SCE-PS3-MT-R-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-RD-BI-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-RD-L-LATIN2.TTF
extracting dev_flash/data/font/SCE-PS3-RD-I-LATIN.TTF
extracting dev_flash/data/font/SCE-PS3-RD-LI-LATIN.TTF
extracting dev_flash/vsh/etc/version.txt

Readself Tool:

1. Just place one of the following, lv0, lv1ldr, lv2ldr, appldr, isoldr or EBOOT.BIN in root of program folder
2. Click drop down menu
3. Click the one you want to use and click Do it, you will get the following output (Note, Different for other files selected):


SELF header
elf #1 offset: 00000000_00000090
header len: 00000000_00000500
meta offset: 00000000_000001e0
phdr offset: 00000000_00000040
shdr offset: 00000000_000e6c70
file size: 00000000_000e6a80
auth id: 1ff00000_01000001 (Unknown)
vendor id: ff000000
info offset: 00000000_00000070
sinfo offset: 00000000_00000140
version offset: 00000000_00000180
control info: 00000000_00000190 (00000000_00000070 bytes)
app version: 4.32.0
SDK type: Retail (Type 0)
app type: level 0

Control info
control flags:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
file digest:
ae 8f b2 11 30 04 95 27 1f ec 74 69 cc 2a c7 cb 9e 76 d7 58

Section header
offset size compressed unk1 unk2 encrypted
00000000_00010500 00000000_00000c70 [NO ] 00000000 00000000 [YES]
00000000_00020500 00000000_000c67c0 [NO ] 00000000 00000000 [YES]

Encrypted Metadata
unable to decrypt metadata

ELF header
type: Executable file
machine: PowerPC64
version: 1
phdr offset: 00000000_00000040
shdr offset: 00000000_000e6800
entry: 00000000_00000c60
flags: 00000000
header size: 00000040
program header size: 00000038
program headers: 2
section header size: 00000040
section headers: 10
section header string table index: 9

Program headers
type offset vaddr paddr
memsize filesize PPU SPE RSX align
LOAD 00000000_00010000 00000000_00000000 00000000_00000000
00000000_00000c70 00000000_00000c70 rwx --- --- 00000000_00010000
LOAD 00000000_00020000 00000000_08000000 00000000_08000000
00000000_000cb6d0 00000000_000c67c0 rwx --- --- 00000000_00010000

Section headers
[Nr] Name Type Addr ES Flg Lk Inf Al
Off Size
[00] NULL 00000000_00000000 00 00 000 00
00000000_00000000 00000000_00000000
[01] PROGBITS 00000000_00000000 00 wae 00 000 08
00000000_00010000 00000000_00000c70
[02] PROGBITS 00000000_08000000 00 wa 00 000 04
00000000_00020000 00000000_0001758c
[03] PROGBITS 00000000_08017590 00 a 00 000 16
00000000_00037590 00000000_0002c760
[04] PROGBITS 00000000_08043cf0 00 ae 00 000 16
00000000_00063cf0 00000000_0007d768
[05] PROGBITS 00000000_080c1460 00 ae 00 000 08
00000000_000e1460 00000000_00004278
[06] PROGBITS 00000000_080c56d8 00 ae 00 000 08
00000000_000e56d8 00000000_00000080
[07] PROGBITS 00000000_080c5760 00 ae 00 000 08
00000000_000e5760 00000000_00001060
[08] NOBITS 00000000_080c6800 00 ae 00 000 128
00000000_000e67c0 00000000_00004ed0
[09] STRTAB 00000000_00000000 00 00 000 01
00000000_000e67c0 00000000_0000003d

Core_os Tool:

1. Make sure the Core_os is named original.
2. Click Drop down menu
3. Then click decrypt and do it.
4. You will be outputed with a file called decrypted_core_os_package
5. Then click extract you will be presented with a extracted core_os
6. Then you can encrypt it and you will be presented with a encrypted core_os
7. Output below for decrypted log:


Metadata Key: D7 1D 9A 12 BB E6 D9 87 8F 72 AB 59 F1 ED D4 44
Metadata IV: 7E 05 A9 79 FF 64 DC FC 46 87 02 5B 69 82 AE E2
Metadata Size: 544 bytes

Data Start: 0x00000300
Data Size: 5778777 bytes (5.51 MB)

PKG Key: F8 72 19 EC FE 95 EF 1F 51 22 3D 04 A3 E2 37 5E
PKG IV: F7 1E 03 B6 9D 5D 74 D7 7B 03 F6 14 00 00 00 00
PKG Size: 7340000 bytes (7.00 MB)

Fix Tar Tool:

1. After modifying the tar file you need to fix it for it to be correct, so have it named "Update_files.tar"
2. Click drop down menu
3. Click the following options on the screen that apply to the tar you want to fix
4. Click do it, you will get a output similar like below:


Fixing file : BDIT_FIRMWARE_PACKAGE.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_301R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_302R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_303R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_304R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_306R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_308R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_310R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_312R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BDPT_FIRMWARE_PACKAGE_314R.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : BLUETOOTH_FIRMWARE.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : CORE_OS_PACKAGE.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : MULTI_CARD_FIRMWARE.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : SYS_CON_FIRMWARE_01000006.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : SYS_CON_FIRMWARE_01010303.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : SYS_CON_FIRMWARE_01020302.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : SYS_CON_FIRMWARE_01030302.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : SYS_CON_FIRMWARE_01040402.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : SYS_CON_FIRMWARE_01050002.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : SYS_CON_FIRMWARE_01050101.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : SYS_CON_FIRMWARE_S1_00010002083E0832.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : UPL.xml.pkg
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : RL_FOR_PACKAGE.img
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : RL_FOR_PROGRAM.img
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash3_024.tar.aa.2012_06_15_074020
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_000.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_001.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_002.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_003.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_004.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_005.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_006.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_007.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_008.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_009.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_010.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_011.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_012.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_013.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_014.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_015.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_016.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_017.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_018.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_019.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_020.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_021.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_022.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)
Fixing file : dev_flash_023.tar.aa.2012_06_15_073845
Owner/group: pup_tool(0001752)snes(0001274)

SCE Info Tool:

1. Have one of the following file in root folder, lv0, ld1ldr, lv2ldr, appldr, isoldr or eboot.bin
2. Click the option that applys
3. Click do it and you will get output similar like below:


Magic 0x53434500 [OK]
Version 0x00000002
Key Revision [Revision 0]
Header Type [SELF]
Metadata Offset 0x000001E0
Header Length 0x0000000000000500
Data Length 0x00000000000E6A80• SELF Header:
Header Type 0x0000000000000003
App Info Offset 0x0000000000000070
ELF Offset 0x0000000000000090
PH Offset 0x00000000000000D0
SH Offset 0x00000000000E6D00
Section Info Offset 0x0000000000000140
SCE Version Offset 0x0000000000000180
Control Info Offset 0x0000000000000190
Control Info Size 0x0000000000000070• Application Info:
Auth-ID [lv0]
Vendor-ID [hv]
SELF-Type [lv0]
Version 04.20• SCE Version:
Header Type 0x00000001
Present [FALSE]
Size 0x00000010
unknown_3 0x00000000• Control Info
Type Flags
Size 0x00000030
Next [TRUE]
Flags 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 • Control Info
Type Digest
Size 0x00000040
Next [FALSE]
Digest 1 62 7C B1 80 8A B9 38 E3 2C 8C 09 17 08 72 6A 57
9E 25 86 E4
Digest 2 AE 8F B2 11 30 04 95 27 1F EC 74 69 CC 2A C7 CB
9E 76 D7 58 • Section Infos:
Idx Offset Size Compressed unk0 unk1 Encrypted
000 00010500 00000C70 [NO ] 00000000 00000000 [YES]
001 00020500 000C67C0 [NO ] 00000000 00000000 [YES]• ELF64 Header:
Type [EXEC]
Machine [PPC64]
Version 0x00000001
Entry 0x0000000000000C60
Program Headers Offset 0x0000000000000040
Section Headers Offset 0x00000000000E6800
Flags 0x00000000
Program Headers Count 0002
Section Headers Count 0010
SH String Index 0009• ELF64 Program Headers:
Idx Type Offset VAddr PAddr FileSize MemSize PPU SPU RSX Align
000 LOAD 00010000 00000000 00000000 00000C70 00000C70 XWR --- --- 00010000
001 LOAD 00020000 08000000 08000000 000C67C0 000CB6D0 XWR --- --- 00010000• ELF64 Section Headers:
Idx Name Type Flags Address Offset Size ES Align LK
000 0000 NULL --- 00000000 00000000 00000000 0000 00000000 000
001 000B PROGBITS WAE 00000000 00010000 00000C70 0000 00000008 000
002 0013 PROGBITS -AE 08000000 00020000 0001758C 0000 00000004 000
003 0019 PROGBITS -A- 08017590 00037590 0002C760 0000 00000010 000
004 0021 PROGBITS WA- 08043CF0 00063CF0 0007D768 0000 00000010 000
005 0027 PROGBITS WA- 080C1460 000E1460 00004278 0000 00000008 000
006 002C PROGBITS WA- 080C56D8 000E56D8 00000080 0000 00000008 000
007 0033 PROGBITS WA- 080C5760 000E5760 00001060 0000 00000008 000
008 0038 NOBITS WA- 080C6800 000E67C0 00004ED0 0000 00000080 000
009 0001 STRTAB --- 00000000 000E67C0 0000003D 0000 00000001 000

SFO Reader Tool:

1. Name the file PARAM.SFO
2. Click drop dow menu and click sfo reader
3. Click do it and you will be presented with similar output like below:


****************
| HEADER |
****************

FILE_VERSION: 0x101

N┬░_PARAMETERS: 7

****************
| PARAMETERS |
****************

APP_VER: 01.16

CATEGORY: GD

PARENTAL_LEVEL: 0x09

PS3_SYSTEM_VER: 03.7200

TITLE: Modern Warfare┬� 3

TITLE_ID: BLUS30838

VE9: 01.00

RCO Tool:

1. Have the original name of one of the rco that are optioned in the drop down menu
2. Make sure that specific rco file is in your root of your folder
3. Click it then click do it, you will have a dumped rco in RCO folder along with following output:


RCO header info:
Endian = big (PS3)
VersionID = 0x120
Compression = 0x1
UMDFlag = 0
MainTree Offset = 0xa4
TextTree Offset = 0xe8c
ImageTree Offset = 0xcc
ObjectTree Offset = 0x1064c
TextData Offset = 0x9e4c [length = 0xd714]
NameData Offset = 0x16d6c [length = 0x1a14]
EventData Offset = 0x18780 [length = 0x27c]
ImageData Offset = 0x17560 [length = 0x2f100]
Header compression: compressed = 0x9d99 bytes, uncompressed = 0x18958 bytes
TextData Compression info:
LangID = 0x6, compressed = 0xbf1 bytes, uncompressed = 0x2ef8 bytes
LangID = 0x1, compressed = 0xab1 bytes, uncompressed = 0x2a80 bytes
LangID = 0x2, compressed = 0xc4a bytes, uncompressed = 0x30f8 bytes
LangID = 0x4, compressed = 0xc08 bytes, uncompressed = 0x2fd0 bytes
LangID = 0x5, compressed = 0xbc5 bytes, uncompressed = 0x2fb0 bytes
LangID = 0x0, compressed = 0x9c5 bytes, uncompressed = 0x18e8 bytes
LangID = 0x9, compressed = 0x9bb bytes, uncompressed = 0x18d0 bytes
LangID = 0x7, compressed = 0xc13 bytes, uncompressed = 0x2f48 bytes
LangID = 0x8, compressed = 0xcd5 bytes, uncompressed = 0x2f34 bytes
LangID = 0x3, compressed = 0xbbe bytes, uncompressed = 0x2ea8 bytes
LangID = 0xb, compressed = 0x8f1 bytes, uncompressed = 0x135c bytes
LangID = 0xa, compressed = 0x957 bytes, uncompressed = 0x1428 bytes
LangID = 0xe, compressed = 0xb80 bytes, uncompressed = 0x2bc0 bytes
LangID = 0xc, compressed = 0xb8b bytes, uncompressed = 0x2b94 bytes
LangID = 0xf, compressed = 0xb2e bytes, uncompressed = 0x2b20 bytes
LangID = 0xd, compressed = 0xb5d bytes, uncompressed = 0x2ac0 bytes
LangID = 0x10, compressed = 0xc92 bytes, uncompressed = 0x2eb0 bytes
LangID = 0x11, compressed = 0xbbe bytes, uncompressed = 0x2e70 bytes
LangID = 0x12, compressed = 0xab1 bytes, uncompressed = 0x2a80 bytes
Dumping resource 'tex_aa_plane'...
Dumping resource 'tex_button'...
Dumping resource 'tex_button_focus'...
Dumping resource 'tex_button_shadow'...
Dumping resource 'tex_arrow_anim'...
Dumping resource 'item_tex_plain_folder'...
Dumping resource 'tex_loading_icon'...
Dumping resource 'tex_opt_obi'...
Dumping resource 'tex_playing'...
Dumping resource 'tex_playing_shadow'...
Dumping resource 'game_tex_load'...
Dumping resource 'game_tex_load_shadow'...
Dumping resource 'tex_quit'...
Dumping resource 'video_tex_load'...
Dumping resource 'video_tex_load_shadow'...
Dumping resource 'video_tex_lock'...
Dumping resource 'video_tex_rental'...
Dumping resource 'tex_psplus_icon'...
Dumping resource 'bgdl_tex_preinstall'...
Dumping resource 'bgdl_tex_timelimit'...
Dumping resource 'tex_guit'...
Dumping resource 'tex_video'...
Dumping resource 'tex_video_shadow'...
Dumping resource 'item_tex_disc_bd'...
Dumping resource 'item_tex_disc_dvd'...
Dumping resource 'item_tex_disc_icon'...
Dumping resource 'item_tex_disc_bd_contents'...
Dumping resource 'item_tex_ms_icon'...
Dumping resource 'item_tex_sd_icon'...
Dumping resource 'item_tex_cf_icon'...
Dumping resource 'item_tex_psp_icon'...
Dumping resource 'item_tex_psp_ms_icon'...
Dumping resource 'item_tex_usb_connection'...
Dumping resource 'item_tex_digital_camera'...
Dumping resource 'item_tex_atrac_audio'...
Dumping resource 'item_tex_walkman'...
Dumping resource 'item_tex_ps_store'...
Dumping resource 'item_tex_upload'...
Dumping resource 'item_tex_dlna_scan'...
Dumping resource 'item_tex_dlna_base'...
Dumping resource 'item_tex_dlna_default'...
Dumping resource 'tex_mpg4'...
Dumping resource 'tex_avc'...
Dumping resource 'tex_mpg2'...
Dumping resource 'tex_mpg1'...
Dumping resource 'tex_mjpg'...
Dumping resource 'tex_wmv'...
Dumping resource 'tex_divx'...
Dumping resource 'tex_broken_icon'...
Dumping resource 'tex_unknown_icon'...
Dumping resource 'tex_bg_icon'...
Dumping resource 'tex_lock_icon'...
Dumping resource 'tex_sb_base'...
Dumping resource 'tex_sb_base_s'...
Dumping resource 'tex_sb_slider'...
Dumping resource 'tex_album_icon'...
Dumping resource 'video_tex_default'...
Dumping resource 'video_tex_album_default'...
Dumping Dutch text entries...
Dumping English text entries...
Dumping French text entries...
Dumping German text entries...
Dumping Italian text entries...
Dumping Japanese text entries...
Dumping Korean text entries...
Dumping Portugese text entries...
Dumping Russian text entries...
Dumping Spanish text entries...
Dumping ChineseSimpl text entries...
Dumping ChineseTrad text entries...
Dumping Danish text entries...
Dumping Finnish text entries...
Dumping Norwegian text entries...
Dumping Swedish text entries...
Dumping unknown0x10 text entries...
Dumping unknown0x11 text entries...
Dumping unknown0x12 text entries...

C2D Tool:

1. Have the eid_root_key named this "eid_root_key.bin"
2. Name the Flash or your Nor, CEXFLASH
3. Have openssl installed under C:/opensll
4. Then click drop down menu
5. Click only option
6. Click do it and get output plus DEXFLASH like below:


EID key : 48 bytes (eid_root_key.bin)
Flash size : 16 MB (CEXFLASH.bin)
Target ID : $85

EID ROOT KEY: 64D20967DEACDA16ACADBE289B0EE2C25EE77331A5040C5DC9 DF67B3FE574F6D
EID ROOT IV : 6BD7C324D3B213A647DC31987345595E

EID0 KEY : 9C1C4A93666EF67941F54679A7199D7553C8F0F50F3548C896 6D6872FC8CD668
EID0 IV : 2DC374E270F851EB0D524F89790F2563

EID0 SEC KEY: 4C40F3E244EF2BF29A9D48BE26FEEEEB

Target ID : $85 (from decrypted EID0 section)
CMAC HASH : F1053CC3818DD6CE2775F0273DFC212E

Writing modified flash (DEXFLASH.bin)...
Done!


More PlayStation 3 News...

PS3 News's Avatar
#38 - PS3 News - 44w ago
Reply
Shortly following his last release, today PlayStation 3 developer PsDev has now updated PS3Tools GUI Edition to version 3.0 which now adds PS3 SPU emulation, SELF decryption and Debug PKG decryption as detailed below.

Download: http://www.mediafire.com/?qgmvtb1rdqvs0gf

To quote: Hi everyone, here with a new update to my program. Added SPU Emulation, Self Decryption and debug pkg decryption. Along with more accurate loading bars and a interface change to pkg tool, spu emulation, self decryption, edat tool.

• SPU emulation added
• Debug PKG decryption added
• SELF decryption added
• Logging Errors/successes added to EDAT tool
• Logging Errors/succession added to PKG tool
• Loading bars code adjustment, more accurate now

Originally by KDSBest, SPU emulation has been incorporated in my GUI. It was quite easy, we both coded our programs in C# (Sharp) so I didn't really have much trouble.

Self decryption is know possible. Just browse for your self/bin file and hit decrypt or, drag and drop. Yes I added it.

Now Debug PKG decryption is a option too, just name the file debugpkg.pkg put in root of program folder and run the tool and it decrypts.


More PlayStation 3 News...

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