Sponsored Links

Sponsored Links

PS3Tools GUI Edition Updated to v2.6, PS3 CEX to DEX App Added


Sponsored Links
123w ago - Following up on his previous revision, today PlayStation 3 developer PsDev has updated PS3Tools GUI Edition to version 2.6 which now includes PS3 CEX to DEX functionality as outlined below.

Download: [Register or Login to view links]

To quote: Hi everybody, here to release my new update.

PS3Tools GUI Edition v2.6 Changes:

  • Added CEX 2 DEX
  • New Interface
  • Fixed PKG decryptor button
  • Fixed EDAT Tool button
  • Removed second GUI form
  • Minor bug fixes and code changes to perform better

I have been asked a lot recently to add in a debug PKG decryptor because all I had is a Retail decryptor & extractor. Well I did, but last minute checks, I noticed it was not performing the way I wanted it too.

So instead of releasing faulty code/tool on my program and say it works half way, I'd rather withdraw the feature until a further update when I can have it working properly to my standards and what should be most.

PlayStation 3 CEX to DEX:

This whole CEX to DEX is going around, I felt like adding it to GUI form had to be done so, I jumped on band wagon and did it. When going to use this Make sure you have a CEX Nor flashed named "CEXFLASH.bin" and the eid_root_key.bin in the program folder.

Run the tool and it will output a DEXFLASH.bin... easy as pie. Note* opensll required!!

Thanks to naehrwert, KaKaRoToKS, andbey0nd Math, HsRiena, geohot, eussNL, zecoxao and ofcourse the MAIN team I cannot forgot. Fail0verFlow also tthousand for always helping with everything, you're awesome buddy I never give you enough appreciation and thanks!!

Finally, from Sony PS3 hacker evilsperm:

I will not be going into detail on how to compile the metldrpwn or how to compile and use libeeid. Oh and if you don't know what scp is go google it because im not gonna be getting into all that, this isnt a spoon feeding tut

1. dump nor (from xmb, hardware flasher, or petitboot) if from petitboot you will need a flash drive or external hdd. make sure you hold on to this backup or your FUCT if something goes wrong.
2. extract nor (f0f tools or the windows nor unpack)
3. install rebug otheros++
4. install rebug otheros++ preptools
5. boot into petitboot
Now this is where it will start to get tricky because you will need to either scp files or use a flashdrive/external hdd, I use scp because its fast and easy
6. READ eEID : dd if=/dev/ps3nflasha skip=$((0x2F000)) of=/cex_eid.bin bs=1 count=$((0x10000))
7. scp cex_eid.bin to your computer
8. cd / rm cex_eid.bin
8. scp your metldr to the PS3 from your computer
9. run the metldrpwn on your metldr and dump the eid_root_key
10. scp your eid_root_key from your PS3 to your computer
11. use libeeid or whatever that other cex>dex tool is and convert your eid to dex (using the cex_eid.bin > dex_eid.bin)
12. scp your new dex_eid.bin to the PS3
13. WRITE eEID: dd if=dex_eid.bin of=/dev/ps3nflasha bs=1 seek=$((0x2F000)) count=$((0x10000))
14. reboot
15. if you're not bricked you will still be in cex FW just install DEX fw and poof your done

LAST WORDS OF WARNING:

If you brick its 100% you're fault and you didn't follow the instructions the the letter, or you just did something wrong all together. Don't ask me what went wrong cuz I won't have a clue nor do I care if you brick seeing I warned you to have a hardware flasher just in case.

Sorry if that sounds harsh but if you don't think you can do this then you shouldn't be trying to mess with your nor in the first place because YOU CAN PERM BRICK!

Rename the .bin's for use with this gui...

Note: After booting to gameOS from petitboot (just after writing the nor, which only a very small section is actually changed) it is still booting the cex firmware that is installed. It isn't on debug fw yet, so there are no debug options. All this does is allow you to install a debug firmware.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 51 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

willard41's Avatar
#41 - willard41 - 109w ago
if somone did brick here are cex to dex debricking files with pspjig running on all psp ver with as low as original chickHEN fw (included).

yes even 3000 , all files except rogero pup but link is in instructions. 10 min you back in the game. hope this helps

[Register or Login to view links]

PS3 News's Avatar
#40 - PS3 News - 120w ago
Following up on his PS3Tools GUI Edition v3.1 release, today PlayStation 3 homebrew developer PsDev has updated the homebrew application to version 3.2 which includes a PS3 EBOOT Re-Signer followed by version 3.3 and v3.5 / v3.6 / v3.7 by Ac1DMoDz as detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: It's about time for another update to my program, this time around I added a scetool section. It has 3 new options with one favorite thanks to andreus for a script that I use, I also update the SFO Reader tool and fix some bugs. See official changelog below.

PS3Tools GUI Edition v3.2 Changes:

  • Added scetool section
  • Show curent keylist
  • Decrypt EBOOT.BIN up to 3.60
  • Decrypt and resign EBOOT.BIN automatically
  • Fixed SFOREADER bug
  • When ever you get a output it autp copys to clipboard
  • Minor bug fixes through out program to make it run a little more fluently.

Just to elaborate some on the auto EBOOT.BIN re-signer, just put the 3.60 EBOOT.BIN in the root of folder run the tool it will decrypt it and re-sign it for use on lower Firmware.

Note: Dropping a SPRX file and clicking decrypt will not decrypt it, nor error out, but report success and magically delete the SPRX file from the folder it was in.

Soon after the 3.2 release, he released 3.3 (via psx-scene.com/forums/content/releases-2479/), but claims it will be his final update, and the source code will be also released in the near future. To quote:

It has been fun making this program, it has gone threw 12 awesome updates. I'm sad to stop working on it, but I'm happy to see what you guys can continue to make it into. I will release the source code, but not today.

Lets leave that for another time and focus on this release. This is also the most stable version, all features have been tested not only by me but other people too, (Dcnigma, Industerialcode) and all features work properly.

v3.3 Final Changes:

  • SCETool v0.28 added
  • New keys added to keyset
  • New script for EBOOT resigning
  • New file system layout
  • Removed do it button
  • Now everytime you select a option from one of the drop down menu it does that option right away
  • Removed SELF tool
  • Cleaner
  • Every option has its individual message box completion of operation

There is a new way that the file system works. There is a individual folder for all the tools (PUP Tools, scetool, Core_os Tool ect) And when you want to use the tool just place the file in the correct folder and use the GUI. This system is cleaner and allows me to not use as much code.

There is a script in the scetool folder called fix. This script is what can be edited to your standards for the EBOOT resigning. I did this so if you want to sign for 3.41 ect or change compression or anything just edit the script and run the GUI no need for new update, much more efficient.

[Register or Login to view code]

There is no more "Do It" button, since I change the way the files are modified I thought I will just make every option a button it self, is when you click the option you like from the drop down menu it will do the operation. Note: After click may take a sec for the operation to start be patient.

About PS3Tools GUI Edition v3.5 Ac1DMoDz Version, to quote (via psx-scene.com/forums/content/exclusive-2499/):

PS3Tools 3.5 GUI Edition is finally here! Ac1DMoDz has released a new sleek version of PS3Tools GUI Edition. This update includes a new layout and design. He plans on adding more tools and a theme in version 3.6.

Thanks to PsDev, Snowydew, Geohot, Fail0verFlow and everyone else who made this possible.

How to use:

Put the PS3UPDAT file into the PUP Tools folder and select PUP unpack in the GUI same with all the other files.

PS3Tools 3.6 GUI Edition: Some improvements were to add a SFO Editor under the SFO Tools category. I also added a Package Viewer to the tools along with a new category named Package Tools. The Core_os HexDump was removed because this feature was disabled in version 3.3 any ways, and along with all of them improvements I added very nice looking theme!

PS3Tools 3.7 GUI Edition Changelog:

  • PS3 HDD Studio Added!
  • Added HDD Section (I plan on adding more tools to this once Naehrwert releases his HDD Decryption tools? )
  • Updated the SCETool

More PlayStation 3 News...

PS3 News's Avatar
#39 - PS3 News - 122w ago
Just a few days since his PS3Tools GUI Edition v3.0 release, PsDev has now updated the homebrew application to version 3.1 which includes PS3 SPU emulation changes, .SELF encryption and more as outlined below.

Download: [Register or Login to view links]

To quote: Just finished my latest update for PS3Tools GUI Edition. I added quite a bit of changes in this version, scroll down to the Change log to see.

  • .SPU is now extension for emulator
  • SPU editor
  • Edit SPU files for emulator
  • Save SPU files for emulator whilst the program still open for faster emulation
  • A label that tells whether it’s currently emulating or not
  • SPU emulator has message boxes now upon successeions or errors
  • SPU refreshed button fixed
  • Changed interface for LS and codewatcher
  • Debug pkg decryption temporarily removed
  • Checks pkg type now
  • SELF encryption added
  • Filter added to opening SPU file on editor and emulator so it narrows it down to just .SPU files
  • CEX2DEX now will tell if validation is done
  • Test.SPU included for testing
  • Included missing .dll for SPU emulation

I had some reports the Debug pkg decryption wasn’t working, so I removed until further notice.

TEST.SPU:

[Register or Login to view code]

Nice little example I made up, I commented on it to give you a little understanding. Still gotta give props to KDSBest for original creation.

Finally, below are some guides from PsDev (via psx-scene.com/forums/content/tutorial-2471/) for those interested:

PS3 PUP Unpacker:

1. Make sure the PUP is named "PS3UPDAT.PUP"
2. Click the drop down menu in PUP Tools
3. Click "PUP unpacker"
4. Now click do it and your down, you will receive a output like below:

[Register or Login to view code]


Dev_flash Tool:

1. Name the PUP "PS3UPDAT.PUP"
2. Click the drop down menu in PUP Tools
3. Click Dev_flash unpacker, and hit Do It. You will get output like below (Note, It will be a lot longer, that's just a example):

[Register or Login to view code]


Readself Tool:

1. Just place one of the following, lv0, lv1ldr, lv2ldr, appldr, isoldr or EBOOT.BIN in root of program folder
2. Click drop down menu
3. Click the one you want to use and click Do it, you will get the following output (Note, Different for other files selected):

[Register or Login to view code]


Core_os Tool:

1. Make sure the Core_os is named original.
2. Click Drop down menu
3. Then click decrypt and do it.
4. You will be outputed with a file called decrypted_core_os_package
5. Then click extract you will be presented with a extracted core_os
6. Then you can encrypt it and you will be presented with a encrypted core_os
7. Output below for decrypted log:

[Register or Login to view code]


Fix Tar Tool:

1. After modifying the tar file you need to fix it for it to be correct, so have it named "Update_files.tar"
2. Click drop down menu
3. Click the following options on the screen that apply to the tar you want to fix
4. Click do it, you will get a output similar like below:

[Register or Login to view code]


SCE Info Tool:

1. Have one of the following file in root folder, lv0, ld1ldr, lv2ldr, appldr, isoldr or eboot.bin
2. Click the option that applys
3. Click do it and you will get output similar like below:

[Register or Login to view code]


SFO Reader Tool:

1. Name the file PARAM.SFO
2. Click drop dow menu and click sfo reader
3. Click do it and you will be presented with similar output like below:

[Register or Login to view code]


RCO Tool:

1. Have the original name of one of the rco that are optioned in the drop down menu
2. Make sure that specific rco file is in your root of your folder
3. Click it then click do it, you will have a dumped rco in RCO folder along with following output:

[Register or Login to view code]


C2D Tool:

1. Have the eid_root_key named this "eid_root_key.bin"
2. Name the Flash or your Nor, CEXFLASH
3. Have openssl installed under C:/opensll
4. Then click drop down menu
5. Click only option
6. Click do it and get output plus DEXFLASH like below:

[Register or Login to view code]


More PlayStation 3 News...

PS3 News's Avatar
#38 - PS3 News - 123w ago
Shortly following his last release, today PlayStation 3 developer PsDev has now updated PS3Tools GUI Edition to version 3.0 which now adds PS3 SPU emulation, SELF decryption and Debug PKG decryption as detailed below.

Download: [Register or Login to view links]

To quote: Hi everyone, here with a new update to my program. Added SPU Emulation, Self Decryption and debug pkg decryption. Along with more accurate loading bars and a interface change to pkg tool, spu emulation, self decryption, edat tool.

  • SPU emulation added
  • Debug PKG decryption added
  • SELF decryption added
  • Logging Errors/successes added to EDAT tool
  • Logging Errors/succession added to PKG tool
  • Loading bars code adjustment, more accurate now

Originally by KDSBest, SPU emulation has been incorporated in my GUI. It was quite easy, we both coded our programs in C# (Sharp) so I didn't really have much trouble.

Self decryption is know possible. Just browse for your self/bin file and hit decrypt or, drag and drop. Yes I added it.

Now Debug PKG decryption is a option too, just name the file debugpkg.pkg put in root of program folder and run the tool and it decrypts.

More PlayStation 3 News...

PS3 News's Avatar
#37 - PS3 News - 125w ago
Following up on his previous release, this weekend PlayStation 3 homebrew developer PsDev has updated PS3Tools GUI Edition to version 2.5 which now includes a new PS3 GUI and features as outlined below.

Download: [Register or Login to view links]

To quote: To jump right into it, I have added a lot into this version. RCO dumper SFO reader and a whole new GUI form and GUI improvements.

When the program first loads, you're going to be opted to choose the GUI, well remember the original GUI for the main screen? Well I added a new one that took out the Command prompt emulator, made the form smaller and sleeker.

Once you choose the GUI you want it will take you too the specific form, but wait, you want to use the other GUI after your done with your first selection? Well I though of that and instead of having it close after selection it stay's alive until you're done!

Changes:

  • SFO READER
  • Dump category_friend.rco
  • Dump category_game.rco
  • Dump category_music.rco
  • Dump category_network.rco
  • Dump category_photo.rco
  • Dump category_psn.rco
  • Dump category_sysconf.rco
  • Dump category_tv.co
  • Dump category_user.rco
  • Dump category_video.rco
  • Added loading bar on both GUI
  • Added dialogs to see completion
  • Add messageboxes for errors and PUP completion
  • Fixed minor bugs
  • Fixed Core_os image reader tool

Side Note: All RCO's that are dumped will be shown in the RCO folder.

Finally in related news, following up on his previous revisions today nevik has made available [Register or Login to view links] and [Register or Login to view links] (Windows) stating the following:

If you repack any .PKG with they will install on 4.11 DEX. I have had a great deal of fun learning TCL TK and some python to try and make this tool as easy to use as possible for those who don't want to install Macports. Read README and how to use included.

PS3Tools v2 for OSX:

New: no more X11 needed all GUI is written in tcl tk.

  • Readself2
  • Edit Read and Create PARAM.SFO files.
  • Fail0verFlow make self tool

As of now you can:

[*]unself : F0F unself
[*]unself2 : F0F unself2 See README.txt for mallory instructions.
[*]readself : F0F readself and readself2

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News