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PS3 Preloader Advance by JaicraB, Restore Dev_Flash via LV2Diag


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135w ago - This holiday weekend Spanish PlayStation 3 developer JaicraB has released PS3 Preloader Advance, a rewritten LV2Diag.self that allows restoring the Dev_Flash.bin file (to fix semi-bricked PS3 consoles) and has been tested on JFW DH CFW although it should work on all Custom Firmware he states.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Already available the tool to reset any "/ dev_flash". It is but a program that runs without external modules.

Why we find it being unable to load basic libraries housed in the "/ dev_flash" we must use direct syscalls to the kernel. The compilation is clean STUB external modules, hence it only takes a few KB ...

The function is to load the file "/ dev_usb000/flash1.bin" and write in RAW mode to the "/ dev_flash". But not before mounting the "/ dev_flash" Write mode.

It's simple but effective. There are dangers of bricks, but backup mistake or left unfinished for various reasons.

In principle works in all FIRMS, but mainly is designed to JFW-DH356MA by semibricks problems and instead of HDD when the system stored inside the "/ dev_flash".

But you have backups you can ask of anyone with the same firm or even removing it from the pup and mounting it on a FAT system. Its use is simple.

  • In Factory Mode to rename the "Preloader Advance.self" a "Lv2Diag.self" and copy it to USB.
  • Within the USB copy at the root of the flash backup named "flash0.bin"
  • Connect the USB into the port nearest the reader, and on the system. The LED blinks green. It means that restoring the flash.
  • When the process is shut down. Check the log it creates on the USB to be sure.
  • It only plays out of the factory mode with the "Lv2Diag.self" step2 flowing through the network.

For more information use and addressed to: [Register or Login to view links]

Acknowledgments:
MxxxS, My great teacher
Lara, to change and let me sleep at night tinkering...
Demonhades by bud
And the community of demons.

Happy Holidays to all.

PS3 Preloader Advance 2

Bring Preloader version 2 of the Advance.

Improvements:

  • Configuration file to select the actions.
  • Restore all flashes.
  • Make backups of all the flashes.
  • Optimization of the code.
  • Auto-Exit Service mode.

Operation:

  • Be in Service Mode.
  • Copy and advance.cfg Lv2Diag.self-in USB
  • Modify the file to taste advance.cfg
  • Insert the usb backups according to the advance.cfg
  • Switch with USB-introduced into the nearest port to the reader.

The Evidence:

CORE- While this well and allow access to the Service mode, this utility will recover all the flash. The change of HDD in a 3.56 version is not a problem on systems with NOR memories. No need to do an UPDATE THROUGH. Good luck!

From [Register or Login to view links], roughly translated:

Good friends demons, the wait has been tedious and frustrating, so jaicrab wants us this gift to the community to wish a Merry Christmas to all those you had a semibrick with the installation of the JMB or a bad installation in the flash.

Steps:

1. Prepare our dongle to put it in service mode (I used my amazebreak, but it any other apparatus to use the downgrader payload). Then enter the port and do the combo usb000 power and eject, will turn itself off the PS3.
2. Download the JFW-DH 3.56 MA 1.2.1 Service Pack
3. Download of demonisos.net and rename it to flash0.bin
4. Place in the root of the pendrive (flash0.bin), and also put in the root renamed the advance preloader Lv2Diag.self
5. Introduce the stick in the port usb000 (closest to the reader) and turn on the console.
6. The LED will blink green while working on the restoration, when finished will go out alone.
7. For get into the root end of the usb Lv2Diag.self used to exit the service mode (finalized).
8. Ya again have our PS3 alive with the JFW-DH 3.56 MA.

No more, now you can have it back running the PS3 and not afraid to mess up, this system is tested in fat60 (I have bricked mine) and I have it again making war, is valid for any model although format the hdd.

And without further, 1saludo departed JaiCraB MERRY CHRISTMAS and all the demons DemonHades and friends






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Comments 925 Comments - Go to Forum Thread »

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PS3 News's Avatar
#925 - PS3 News - 76w ago
This thread is now closed, please resume discussion in our dedicated Iris Manager PS3 Backup Game Manager Forum thread.

PS3 News's Avatar
#924 - PS3 News - 77w ago
Following shortly after yesterday's revision, today Spanish PlayStation 3 developer Estwald has updated the PS3 backup game manager known as Iris Manager to version 1.60 Beta 3 followed by Beta 4 with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links]

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version

What's new:

1.60 Beta 3 Changelog:

  • Improved emulation ps1_emu. Fixed some bugs, besides adding security enhancements. There is no sound cuts so annoying, anymore.
  • Fixed problem with Internal_MC that were wrong (which should have got 0xa0 instead of 0x0a )
  • Added ability to create a formatted Internal_MC (Video / Others)
  • Added the ability to run ps1_netemu.self and ps1_emu.self from Iris directory (if they are copied to /dev_hdd0/game/IMANAGER4. This opens the possibility (with a proper resign), to use emulators from a upper firmware in a lower one, and can be used patched or not)

1.60 Beta 4 Changelog:

  • Improveed ps1_emu emulation . now work games like Vagrant Story or Resident Evil
  • Added mode 3 to payload_storage to let launch the ISO for the cheats disc having a PSX disc on the drive. Just attach a pendrive, run with cheats and at the appropriate time, eject the ISO removing the pendrive. That works at least with Xploder 4 (if it’s necessary, you’ll have to eject the disc and insert it again: as soon as you detach the pendrive, the payload is disabled and the disc will work normally).
  • Fixed some bugs, like copying file when the USB is almost full.
  • All the payloads were modified to add a detection flag. That let you restart the console, for example, if you used multiMAN and the syscall 8 is inactive.

We continue in testing phase. In particular, I'm interested in receive reports from people that is having problems with black screens when they start the emulator (I got a check to see if the area of LV2 where I install is clean, but it could be the fcking of the instruction cache, therefore I have increased the number of cycles of the routine copy [+ laughs])

Regards

More PlayStation 3 News...

PS3 News's Avatar
#923 - PS3 News - 77w ago
Following up on his previous update, today Spanish PlayStation 3 developer Estwald (aka Hermes) has updated the PS3 backup game manager known as Iris Manager to version 1.60 Beta 2 with the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version

First of all, I would like to put three conditions:

1) I do not carry version control, because in github I canceled, I have no desire to go back to those bastards and git all problems are often under Windows, as not handle http addresses. So I'll post a RAR and point and if someone wants to take control of versions, back on, but for now, I'm not.

2) The official version is that we D_Skywalk and me. Your contributions are welcome, within a limit, it has been said that the GUI should be the same, basically, and not be breaking the application schema. That does not mean that you may not go it alone and break it in your own way, you will have to call but then otherwise your application, by request of D_Skywalk.

Obviously, if the changes are minor, no need to change the application name, but it is not in competition, if not collaboration. If that is respected, I have no objection to lend you aid, etc.

3) The third condition is rather a request that anyone who drives the Wiki, should be an entry "Iris Manager" to link it in this post and facilitaros the task if you or any morning for example, I abandoned the project.

And now, to the point: What's new:

  • Added PSX emulation syscall level: it is no longer necessary to patch the emulators and versions can delete "patched"
  • Works with ps1_netemu. Moreover, it is my choice RECOMMENDED smoother and games will I have to go wrong with ps1_emu, here are perfect
  • Files are needed. Cue with the same name as the. Bin. Img, etc, to describe the audio tracks. If it contains only the binary data, Iris Manager generates its corresponding TOC. psx_storage default also generates a TOC enough for this type of game. As I can complete wakefulness psx_storage operation.
  • Ability to load an external ROM to allow access to the transmission Memory Card (getting into a file dev_hdd0/game/IMANAGER4 ps1_rom.bin).
  • If you press CIRCLE + EQUIS with external ROM enabled, runs ejected disc so you can access the PSX MC Manager without having to disconnect the USB device. Unplugging / replugging once, the disc will be mounted and run.

More details IMPORTANT iso.txt psx 1.60, within the file Rar.

Regards

Finally, from butnut comes some related feedback, as follows: With version 1.60 beta 2, Chrono Cross does not freeze when you go into the status screen, and Vigilante 8 has working music too (V8 requires .cue file)

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pinoytechno's Avatar
#922 - pinoytechno - 77w ago
i just wanna share my patch_tools_ps1emu_libfsV2 already have a key, ready to use

link: [Register or Login to view links]

seeman's Avatar
#921 - seeman - 78w ago
mahidi... had the same problem first... just follow the exact tutorial... check all the files u need! if only one file is missing it isn't working... i'm still waiting on a filemanager and dev_blind access....

also a last game like from mm would be great... so we can create xmb mount files... btw 8x4 cover sounds pretty good... i think this shouldn't be hard to do...

the only problem is if the developer will ever listen to our request... i will bet if he would add these futures a lot of people would say goodbye too mm...

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