PS3 JFW DH CFW 3.41 / 3.56 MA FAQ by DemonHades Arrives


132w ago - Today Spanish PlayStation 3 developer DemonHades has posted a FAQ covering their upcoming PS3 JFW DH CFW 3.41 / 3.56 MA Custom Firmware outlined below roughly translated, with another HERE by iskj3098ias and HERE by Art2Fly:

Questions and Answers JFW 3.41 / 3.56 MA DH

Hello Demons, after reading in different parts of the network see that there is still much confusion about JFW DH 3.41 and JFW DH 3.56 and MA.

That is why I decided to create the official thread to go answer the most discussed in the network.

DH JFW 3.41

Who can use it?

All users can downgrade via QA flags / are in a less than 3.41 or have a flasher to downgrade.

That is the basis for downgrade?

The base is the lowest firmware that supports our PS3, and it left the factory.

Why a 3.41?

Why is it that has fewer restrictions and is harder to detect Sony because Sony can not go back in time to implement security.

I'm on a cfw I happen to 3.55 and 3.41 DH JFW, I can?

Yes, as long as your base is less than 3.41, if not exceeding the 350 read at least part of the 356MA.

I have games on the internal and external HDD, I have to convert for them?

No, you can always use the old backups via manager or secondary methods (PKG, plug & play) without patching or search for patches.

That is why the games do not need to be patched 3.55 / 3.56?

The DH-JFW has an internal system that detects when files larger than 3.41, makes use of one of their plugins to run.

The means of installing the DH JFW is different from other customs?

No, is the same as that used for the rest (recovery mode)

To me worth the Manager the grid?

Among other things to Enable / Disable plugins or patches applied dynamic.

What is a plugin?

It's an application that runs in the background and allows us to expand the capabilities of Sony's firmware.

And the dynamic patches?

As the name implies, are patches that apply to modules self / sprx either system or external fw itself to directly modify files.\

New games require moddchip?

No, because it makes use of an exploit

But and the keys?

Do not use for anything.

The new original games we will use?

Initially, no, only the backs of demonisos.. and to be prepared for the JFW DH.

What is demonisos?

A place to store your original backups like a storage facility in question, if you do not have them and proof that you have may not be published (who's up)

If I have a 36x or 37x the original game, I get my backup?

You will have to download the patch demonisos, as without the patch will not be able demonisos.

If there DLC game patches, unable to let us play?

He can also download the demonisos, ready for use.

Demonisos anyone can access?

Only those who use its service to upload your original reespaldos.

So if I upload a copy of my original demonisos not have access to?

No, demonisos uses a legal system to store.. and if you do not have the original that is uploaded, you can not access the site.

The plugins are downloaded from where?

From the OpenPStore, since it is part of the service packs.

For that we have no Internet, no way to download and install plugins or services?

Yes, via web, downloading the pkg and then install it as a viewer from normal pkg.

For that only show videos of the xmb, not the other features?

In the team are several people, and each will take care of a task, what is shown is part of the tasks that I perform (DemonHades) and most colleagues (Makykiki, Tito1, PSjuan), the remaining partners do not may show nothing if not already completed.

It will make a port to 3.55 of JFW DH?

No, we do not want rivalry with the other customs of that version.

I've seen other cfw can copy the game saves in the JFW DH there any way?

The dh-JFW supports a new application called UsaveME, for the management of saves.

But... there are some protected right?

UsaveME, I prepared to use although you can give come from another ps3 saves.

The hard drive must be fat32?

If, as the data system that format natively used ps3 for external media.

And it could not use NTFS or similar for games that require more size?

Ideally, the same format used internally but externally (UFS) but without the layer of encryption to be connected externally.

UFS would be possible externally?

With a plugin or patch may.

Cobra does not stop to make updates, they will come in the JFW DH?

No, JFW has nothing to do with the plugins are different things.. though is where do JFW.

Then, we can not carry things cobra?

Yes, but with plugins Thegra.

We will have access to psn?

Not in the output, even if they can exploit to study the level of impact has the global JFW.. and if we see is consistent with our purpose might be.

Worth the oldest published online themes for xmb?

No, because his organization would be altered.

You lose games purchased, or may renew the licenses?

Initially if you do not have access to the psn, you can... obviously not all be studied later elapses seeing all.

Sony will be able to plug the exploit?

Not if no details are given, or where, when, why.

The DH will have JFW Internet browser?

The same that is used natively at the moment.

In DH JFW can make use of media servers (PS3 media server)?

Yes, no problem.

Being in 3.41 official JFW passing DH, retain the trophies?

Yes, no problems

This cfw will be playable in 3D?

Games if no time movies (with a plugin if possible) or native tv 3d


DH JFW 3.56 MA

Who can use it?

All users that are on a firmware less than 356 or have a flasher to patch the PUP (it will be tutorial).

Because a 3.56 and not a 3.55?

Really 3.56 MA suddenly emerged to perform tests of the members of the team, but our intention was only 3.41, yet we know people who discovered that their models could not go down beyond the base 3.56.

So if I'm in 350 of base do you recommend?

It depends on what you want, the 3.56 MA is intended for people with base 356, but if you're at 3.50 so far suggest any custom 3.55, as 3.56 MA not have even the peek / poke many homebrew make use of it.

Worth old games I have on the hdd?

Initially yes, but with pkgs... as managers make use of the peek / poke.

And be compatible with the new games?

If, as the 3.41.

For they say that if you upgrade to 3.56 got stuck?

Because the 356 from Sony introduced a updater2 which is responsible for not recognizing updater1 (1xx to 3.55), so to get out of there you need a flasher.

It says that you need a flasher, worth a PS3 key me or something?

A flasher is not a USB, a flash is to be welded modchip to make a copy of the fw installed on the NAND / NOR.

I'm in 3.56 OFWs, I can do with a usb downgrader?

No, only with a flasher and welding.

You can use the OpenPStore?

If, as it is compatible.

Thegra manager can use?

No.




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Comments 925 Comments - Go to Forum Thread »

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StanSmith's Avatar
#905 - StanSmith - 65w ago
Nice update. Now all my games have covers. BTW, That update is now Iris Manager v1.49.2 followed by v1.49.3 as outlined above.

Thats what it installed as for me.

PS3 News's Avatar
#904 - PS3 News - 65w ago
Following up on the previous updates, today Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.49.1 followed by 1.49.2 and v1.49.3 with the changes detailed below.

Download: Iris Manager v1.49.1 / v1.49.2 / v1.49.3 for v4.XX PS3 CFW / Iris Manager 1.49.1 PKG (Animated Icon) by faxtron / Portuguese (BR) Language.ini Translation by LoboGuara

To quote, roughly translated: Well, then here goes: I have included notes (many) so you have any idea what I've played and that: basically control power off by temperature (90 seconds above 79 degrees) and idle time (60 minutes without touching the pad and provided they are not doing file transfers that we can touch morality) is in routine pad.c reading pad

I think it basically means operation: for not being overloaded reading, I do that every 16 tics read the timer and temperature using syscall, do the necessary checks and if the old timer is not zero and go overtime, catapum Chimpun ( without a word))

I've grouped all that well is not lost [+ laughs]. And now the explanation for users:

  • Now to have an hour of downtime in Iris console off
  • As I said, in Iris temperature alarm: 90 seconds without the temperature drops below 80 C in either CPU or RSX and the console is turned off.
  • The addition of the callback Disc allows're not constantly checking whether there is a disc in and it allows the reader to rest.
  • Added support for redirection libfs.sprx: copy by ftp or via usb (usb :/ gets into iris) libfs_patched.sprx, which is generated by patch_libfs.bat (do not forget to put keys in the data folder!) And games like COD4: MW to operate from internal BD-Emu mount
  • In Tools (press START) the "Copy from / dev_usb / Iris to Iris folder" will make life easier to move things to the installation directory of Iris Manager. For example, if you put "covers" of Multiman within the USB folder, you copy your own content or libfs_parched.sprx we talked about. The option uses asynchronous copying to gain speed.

IMPORTANT: This new option may damage the Iris Manager installation if not used with head, for logical reasons.

NOTE: Obviously, there is no option to delete anything that is copied, except by FTP or pulling or uninstalling other programs (which will render the games settings, etc.) Enjoy it!

v1.49.1 Changelog (translation by aldostools):

  • After one hour of inactivity in Iris the console is turned off
  • Temperature alarm in Iris: if temperature remains above 80 C for 90 seconds in either CPU or RSX, the console is turned off.
  • Added support for redirection of libfs.sprx: copy by ftp or via usb (to usb:/iris) the libfs_patched.sprx generated using patch_libfs.bat (don't forget to put the keys file in the data folder!) and games like COD4: MW will play from internal HDD with the BD-Emu mounted.
  • Added a callback for Disc check, that prevents constant polling if the disc is inserted or not, giving a rest to the BR drive reader.
  • In Tools (press START) the option "Copy from / dev_usb / Iris to Iris folder" will make life easier letting to move things to the installation directory of Iris Manager. For example, if you put "covers" of multiMAN or the libfs_parched.sprx we talked about within the USB folder, Iris will copy the content its folder. The option uses asynchronous copying to gain speed.

IMPORTANT: This new option may damage the Iris Manager installation if not used with head, for logical reasons.

v1.49.2 Chagelog (translation by aldostools):

  • Fixed a bug mounting the BD-Emu when certain disk changes occur (for example, inserting certain PSX games, eject then put a BR disc).
  • Removed patched libfs load when BD-Emu is used from external disc (COD black screen 4: MW similar to that which occurred from internal)
  • Added warning messages in shutdown functions (in one case can be cancelled, in the other is non-cancelable for obvious reasons: if there is overheating, we must be forced to turn off the PS3)

v1.49.3 Changelog (via elotrolado.net/hilo_3-55-4-30-iris-manager-v1-38_1842936_s340#p1731400119):

  • If you load a game for PS3 (not PSN, a disc game), some data are stored in a file (lastgame). Holding down L1 on startup, when Iris Manager is loading again, it will load automatically the last game, unless their presence is not detected or error.
  • If in the root directory of the game (where usually the PS3_DISC_SFB is found), you put a file name containing ps2disc.txt with the destination path (eg. /dev_usb000/dataps2 or /dev_hdd/GAME/dataps2), that folder is mounted as /dev_ps2disc.

This feature can be useful for games like Sing Star, that can read tracks from PS2 discs.

More PlayStation 3 News...

R34P3R's Avatar
#903 - R34P3R - 66w ago
Glad to see an update from these guys. Been using Iris Manager for a while now. Not too shabby How's MultiMan different? Sorry for asking, I'm new to all of this

Been using Game Backup System to backup my games, proven to be quite a killer combination with Iris Manager

sly1986's Avatar
#902 - sly1986 - 67w ago
Don't work on CFW Dex 4.21 PS3ITA, freeze all games and PS3 dont turn off.

BluRay's Avatar
#901 - BluRay - 67w ago
MultiMan works perfectly on all of Rebug's CFWs. I don't know how you guys are having perfomance issues with it, the latest upgrades were there to improve that, it's faster than ever.













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