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PS3 JFW DH CFW 3.41 / 3.56 MA FAQ by DemonHades Arrives


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154w ago - Today Spanish PlayStation 3 developer DemonHades has posted a FAQ covering their upcoming PS3 JFW DH CFW 3.41 / 3.56 MA Custom Firmware outlined below roughly translated, with another HERE by iskj3098ias and HERE by Art2Fly:

Questions and Answers JFW 3.41 / 3.56 MA DH

Hello Demons, after reading in different parts of the network see that there is still much confusion about JFW DH 3.41 and JFW DH 3.56 and MA.

That is why I decided to create the official thread to go answer the most discussed in the network.

DH JFW 3.41

Who can use it?

All users can downgrade via QA flags / are in a less than 3.41 or have a flasher to downgrade.

That is the basis for downgrade?

The base is the lowest firmware that supports our PS3, and it left the factory.

Why a 3.41?

Why is it that has fewer restrictions and is harder to detect Sony because Sony can not go back in time to implement security.

I'm on a cfw I happen to 3.55 and 3.41 DH JFW, I can?

Yes, as long as your base is less than 3.41, if not exceeding the 350 read at least part of the 356MA.

I have games on the internal and external HDD, I have to convert for them?

No, you can always use the old backups via manager or secondary methods (PKG, plug & play) without patching or search for patches.

That is why the games do not need to be patched 3.55 / 3.56?

The DH-JFW has an internal system that detects when files larger than 3.41, makes use of one of their plugins to run.

The means of installing the DH JFW is different from other customs?

No, is the same as that used for the rest (recovery mode)

To me worth the Manager the grid?

Among other things to Enable / Disable plugins or patches applied dynamic.

What is a plugin?

It's an application that runs in the background and allows us to expand the capabilities of Sony's firmware.

And the dynamic patches?

As the name implies, are patches that apply to modules self / sprx either system or external fw itself to directly modify files.\

New games require moddchip?

No, because it makes use of an exploit

But and the keys?

Do not use for anything.

The new original games we will use?

Initially, no, only the backs of demonisos.. and to be prepared for the JFW DH.

What is demonisos?

A place to store your original backups like a storage facility in question, if you do not have them and proof that you have may not be published (who's up)

If I have a 36x or 37x the original game, I get my backup?

You will have to download the patch demonisos, as without the patch will not be able demonisos.

If there DLC game patches, unable to let us play?

He can also download the demonisos, ready for use.

Demonisos anyone can access?

Only those who use its service to upload your original reespaldos.

So if I upload a copy of my original demonisos not have access to?

No, demonisos uses a legal system to store.. and if you do not have the original that is uploaded, you can not access the site.

The plugins are downloaded from where?

From the OpenPStore, since it is part of the service packs.

For that we have no Internet, no way to download and install plugins or services?

Yes, via web, downloading the pkg and then install it as a viewer from normal pkg.

For that only show videos of the xmb, not the other features?

In the team are several people, and each will take care of a task, what is shown is part of the tasks that I perform (DemonHades) and most colleagues (Makykiki, Tito1, PSjuan), the remaining partners do not may show nothing if not already completed.

It will make a port to 3.55 of JFW DH?

No, we do not want rivalry with the other customs of that version.

I've seen other cfw can copy the game saves in the JFW DH there any way?

The dh-JFW supports a new application called UsaveME, for the management of saves.

But... there are some protected right?

UsaveME, I prepared to use although you can give come from another ps3 saves.

The hard drive must be fat32?

If, as the data system that format natively used ps3 for external media.

And it could not use NTFS or similar for games that require more size?

Ideally, the same format used internally but externally (UFS) but without the layer of encryption to be connected externally.

UFS would be possible externally?

With a plugin or patch may.

Cobra does not stop to make updates, they will come in the JFW DH?

No, JFW has nothing to do with the plugins are different things.. though is where do JFW.

Then, we can not carry things cobra?

Yes, but with plugins Thegra.

We will have access to psn?

Not in the output, even if they can exploit to study the level of impact has the global JFW.. and if we see is consistent with our purpose might be.

Worth the oldest published online themes for xmb?

No, because his organization would be altered.

You lose games purchased, or may renew the licenses?

Initially if you do not have access to the psn, you can... obviously not all be studied later elapses seeing all.

Sony will be able to plug the exploit?

Not if no details are given, or where, when, why.

The DH will have JFW Internet browser?

The same that is used natively at the moment.

In DH JFW can make use of media servers (PS3 media server)?

Yes, no problem.

Being in 3.41 official JFW passing DH, retain the trophies?

Yes, no problems

This cfw will be playable in 3D?

Games if no time movies (with a plugin if possible) or native tv 3d


DH JFW 3.56 MA

Who can use it?

All users that are on a firmware less than 356 or have a flasher to patch the PUP (it will be tutorial).

Because a 3.56 and not a 3.55?

Really 3.56 MA suddenly emerged to perform tests of the members of the team, but our intention was only 3.41, yet we know people who discovered that their models could not go down beyond the base 3.56.

So if I'm in 350 of base do you recommend?

It depends on what you want, the 3.56 MA is intended for people with base 356, but if you're at 3.50 so far suggest any custom 3.55, as 3.56 MA not have even the peek / poke many homebrew make use of it.

Worth old games I have on the hdd?

Initially yes, but with pkgs... as managers make use of the peek / poke.

And be compatible with the new games?

If, as the 3.41.

For they say that if you upgrade to 3.56 got stuck?

Because the 356 from Sony introduced a updater2 which is responsible for not recognizing updater1 (1xx to 3.55), so to get out of there you need a flasher.

It says that you need a flasher, worth a PS3 key me or something?

A flasher is not a USB, a flash is to be welded modchip to make a copy of the fw installed on the NAND / NOR.

I'm in 3.56 OFWs, I can do with a usb downgrader?

No, only with a flasher and welding.

You can use the OpenPStore?

If, as it is compatible.

Thegra manager can use?

No.




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Comments 925 Comments - Go to Forum Thread »

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mahidi's Avatar
#920 - mahidi - 86w ago
I can't patch ps1_emu.self !!!

StanSmith's Avatar
#919 - StanSmith - 86w ago
I'm still waiting for more games on the screen. instead of 4x3 have it 8x4.

PS3 News's Avatar
#918 - PS3 News - 86w ago
Following up on the previous revision and themes, today Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.55 with the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Password: IRIS) / [Register or Login to view links] by pinoytechno

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version First of all, I would like to put three conditions:

1) I do not carry version control, because in github I canceled, I have no desire to go back to those bastards and git all problems are often under Windows, as not handle http addresses. So I'll post a RAR and point and if someone wants to take control of versions, back on, but for now, I'm not.

2) The official version is that we D_Skywalk and me. Your contributions are welcome, within a limit, it has been said that the GUI should be the same, basically, and not be breaking the application schema. That does not mean that you may not go it alone and break it in your own way, you will have to call but then otherwise your application, by request of D_Skywalk. Obviously, if the changes are minor, no need to change the application name, but it is not in competition, if not collaboration. If that is respected, I have no objection to lend you aid, etc.

3) The third condition is rather a request that anyone who drives the Wiki, should be an entry "Iris Manager" to link it in this post and facilitaros the task if you or any morning for example, I abandoned the project.

What's new:

Changelog 1.55

  • Support CFW 4.31 from Miralastijeras (Thanks to the author for help to make the port easier)
  • New Homelaunc1 for CFW 4.31
  • NEW PATCH FOR PS1 EMULATOR: it fixes the issues when some games were calling the ps1_netemu. The fix is done faking the disc ID in the sector 16. That was the reason of the black screen of games like Chrono Cross, but inserting another PSX disc THAT game worked.
  • New patch to simulate the extended info for the TOC, in case it is needed.
  • IMPORTANT: the ps1_emu from 4.31 can be used. Please, use one from 4.30 or previous. Estwald has to check if it is feasible the emulation via syscall. The big issue is to find where to store the code, that is large to support all versions.
  • Fixed some minor bugs from the previous version.

Regards

More PlayStation 3 News...

seeman's Avatar
#917 - seeman - 86w ago
where are the last game files located? i would like to make xmb mount pkgs for my games..so i can start them from xmb... thats the only reason i still have multiman on my ps3... pls tell me! somebody pls tell the creator of this wonderful app too

add a filemanager..
add the ability to create xmb mount files for each game..(like load last game from mm)
and add dev_blind access...

btw: do anybody know how to edit app home from the newest rogero... the standard app is the pkg installer displayed ass toolbox... is there a way to change the apps??? i want to delete pkg installer.... i want to replace it with irismanager if the upper functions are added...so at the moment im still using both... pls give me a reason to delete mm for ever.... nothing against dean but i just like it simple... 220 mb space for a loader is too much...

PS3 News's Avatar
#916 - PS3 News - 86w ago
Following up on his previous revisions, this weekend Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.54 with the changes detailed below alongside some additional languages, PS1_EMU PKG files and themes.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (based on this PT-PT) / [Register or Login to view links] / [Register or Login to view links] by brunolee / [Register or Login to view links] / [Register or Login to view links] by Markus95 / [Register or Login to view links] ([Register or Login to view links]) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by brunolee / [Register or Login to view links]

To quote, roughly translated: What's new:

  • Added possibility to extract ISO PSX (Game Copy option, press Select on PSX disc) from multiple disks.
  • Added possibility to use tricks disk: ISO hits the / PSXGAMES / CHEATS. The iso should be 2352 bytes per sector that can then be used to adapt to other sizes, creating replicas. For example, the Xploder 4 is not even 10 MB, so it's no big deal to have multiple versions. When asked if you want to start using it and mount it as a first album. See notes for details (the name is the same, I just need an extension and a sector size correct, internally, is list what is in that directory looking for a valid ISO)
  • Changed BD Emu options: there are now separate options for internal or external disk: In internal: libfs always takes patched, can not mount or play as hard. In external: if you mount the disk, not taken libfs patched and is the recommended option. With libfs only recommend it for games that have cached data in the internal HDD.
  • Enabled L2 to show games. At first, the first option to show only R2 PS3 games, while if you press L2 would PSX

And now about other things:

  • I see that you are using my Deank ps1_emu patches. That's no problem, since precisely, if I do things is public for anyone to be able to use, obviously. The problem is that it does not usually release the source code in compliance with applicable licenses and thereby not allowing others we can benefit from their contributions as he takes advantage of ours.
  • BD-Emu Theme internally mounted: roll both not flushed the Grid and it works perfectly [+ laughs]. How not work was if you used the game on installing external internal data (a waste, since most of the game is in that file).
  • PS2-PSP Topic: I'm not going to put up with it.
  • Theme D_Skywalk: I know nothing of the boy and has me worried. Other than that, with the whole thing, I'm getting a lot of changes in the sources and I hope there is no problem then ...
  • Move Topic: besides I have not Move, I can not use v2 PSL1GHT even compile, among other things, because compilers do not support my IF Mode Pointer and is already a pain without having to play more, and to have to settle a new library on the old woman ends up not being consistent. Perhaps we should look at that bear Iris V2, but first would have to have compilers and toolchain oopo as we know it (you throw two hours compiling something to the end, leave a mistake that you do not know where it comes. That at least since Windows [+ laughs])
  • Thread Dump PSX disc: in psx.c is a very nice routine called read_raw_sector () to read entire sectors. Maybe someone interested as used

Regards

Iris Manager Tutorial by LoboGuara

Things you need:

  • The latest Iris Manager release (Actually, 1.54): [Register or Login to view links]
  • TrueAncestor SELF resigner (only for the required files): [Register or Login to view links]
  • A file manager (i.e. multiMAN , Comgenie Awesome FileManager) OR a working PC-PS3 ftp connection

Install the Iris PKG on your PS3 (The pkg is inside the rar file: irismanager-4-x.pkg)

1. Extract the Iris Manager rar file on your PC
2. Inside the Iris uncompressed folder, you will see a file named patch_ps1emu.rar. Extract this file
3. Extract TrueAncestor SELF resigner and copy the contents of the DATA folder (ldr_curves, vsh_curves, keys) to the patch_ps1emu DATA folder.
4. Copy the file /dev_flash/ps1emu/ps1_emu.self (using FTP or a file Manager) and put this file into the patch_ps1emu extracted folder
5. Run patch_ps1emu.bat with Administrator privileges
6. Copy the generated ps1_emu_patched2.self to the IRIS MANAGER folder on PS3 (usually /dev_hdd0/game/IMANAGER4)

Example: /dev_hdd0/game/IMANAGER4/ ps1_emu_patched2.self

Preparing your PSX ISOS:

On your EXTERNAL USB device, create a folder called “PSXISOS”

/dev_usb000/PSXGAMES/

Inside the PSXGAMES folder, create a foder with the game name

Example: /dev_usb000/PSXGAMES/CrashBandicoot/

Inside the game folder, put your ISO/BIN/IMG and Optionally, a JPG image named “Cover.jpg” (to get the cover showing on Iris Manager game list),

The Directory structure should be like this: /dev_usb000/PSXGAMES/CrashBandicoot/CrashBandicoot.iso

If the game has multiple disks, put the other disk images in the same folder respecting the filename of the first disc. Example

/dev_usb000/PSXGAMES/FinalFantasy9/ FF9_disc1.ISO
/dev_usb000/PSXGAMES/FinalFantasy9/ FF9_disc2.ISO
/dev_usb000/PSXGAMES/FinalFantasy9/ FF9_disc3.ISO
/dev_usb000/PSXGAMES/FinalFantasy9/ FF9_disc4.ISO

The Cover image must not exceed 10241024 in size. Done. Your PSX games will now apperar on Iris Game list

Note: there is a pkg containing the patched ps1_emu_patched2.self , you can download it HERE if you are having problems patching your own file. Im not recommending using it, since i have not tested this pkg myself.

Example of the correct folder structure using Iris Manager:

s3nint3!
PS3 GAMES:

Iris Manager will search for your PS3 games on /dev_usb000/GAMEZ instead of GAMES. If you are a multiMAN user, you can just rename your GAMES folder to GAMEZ. Since multiMAN search for games in both GAMES and GAMEZ folder, you will have no problems.

GAME COVERS:

You can use the same multiMAN “covers” on Iris Manager! Just copy the “covers” folder into the Iris Manager directory

Ex: /dev_hdd0/game/IMANAGER4/covers

Tips: To load the last played game: Hold L1 at Iris Manager startup. Sorting the games by system: Press L2 (PSX) or R2 (PS3). Game config: Select your PSX/PS3 game and press SELECT. General config: Press START

Iris Manager Translations: brunolee provide a nice language pkgs, you can get these translations linked above. Just install the respective .pkg and you are done! Have fun! If you have any doubts/questions, dont hesitate to ask!

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