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PS3 JFW DH CFW 3.41 / 3.56 MA FAQ by DemonHades Arrives


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167w ago - Today Spanish PlayStation 3 developer DemonHades has posted a FAQ covering their upcoming PS3 JFW DH CFW 3.41 / 3.56 MA Custom Firmware outlined below roughly translated, with another HERE by iskj3098ias and HERE by Art2Fly:

Questions and Answers JFW 3.41 / 3.56 MA DH

Hello Demons, after reading in different parts of the network see that there is still much confusion about JFW DH 3.41 and JFW DH 3.56 and MA.

That is why I decided to create the official thread to go answer the most discussed in the network.

DH JFW 3.41

Who can use it?

All users can downgrade via QA flags / are in a less than 3.41 or have a flasher to downgrade.

That is the basis for downgrade?

The base is the lowest firmware that supports our PS3, and it left the factory.

Why a 3.41?

Why is it that has fewer restrictions and is harder to detect Sony because Sony can not go back in time to implement security.

I'm on a cfw I happen to 3.55 and 3.41 DH JFW, I can?

Yes, as long as your base is less than 3.41, if not exceeding the 350 read at least part of the 356MA.

I have games on the internal and external HDD, I have to convert for them?

No, you can always use the old backups via manager or secondary methods (PKG, plug & play) without patching or search for patches.

That is why the games do not need to be patched 3.55 / 3.56?

The DH-JFW has an internal system that detects when files larger than 3.41, makes use of one of their plugins to run.

The means of installing the DH JFW is different from other customs?

No, is the same as that used for the rest (recovery mode)

To me worth the Manager the grid?

Among other things to Enable / Disable plugins or patches applied dynamic.

What is a plugin?

It's an application that runs in the background and allows us to expand the capabilities of Sony's firmware.

And the dynamic patches?

As the name implies, are patches that apply to modules self / sprx either system or external fw itself to directly modify files.\

New games require moddchip?

No, because it makes use of an exploit

But and the keys?

Do not use for anything.

The new original games we will use?

Initially, no, only the backs of demonisos.. and to be prepared for the JFW DH.

What is demonisos?

A place to store your original backups like a storage facility in question, if you do not have them and proof that you have may not be published (who's up)

If I have a 36x or 37x the original game, I get my backup?

You will have to download the patch demonisos, as without the patch will not be able demonisos.

If there DLC game patches, unable to let us play?

He can also download the demonisos, ready for use.

Demonisos anyone can access?

Only those who use its service to upload your original reespaldos.

So if I upload a copy of my original demonisos not have access to?

No, demonisos uses a legal system to store.. and if you do not have the original that is uploaded, you can not access the site.

The plugins are downloaded from where?

From the OpenPStore, since it is part of the service packs.

For that we have no Internet, no way to download and install plugins or services?

Yes, via web, downloading the pkg and then install it as a viewer from normal pkg.

For that only show videos of the xmb, not the other features?

In the team are several people, and each will take care of a task, what is shown is part of the tasks that I perform (DemonHades) and most colleagues (Makykiki, Tito1, PSjuan), the remaining partners do not may show nothing if not already completed.

It will make a port to 3.55 of JFW DH?

No, we do not want rivalry with the other customs of that version.

I've seen other cfw can copy the game saves in the JFW DH there any way?

The dh-JFW supports a new application called UsaveME, for the management of saves.

But... there are some protected right?

UsaveME, I prepared to use although you can give come from another ps3 saves.

The hard drive must be fat32?

If, as the data system that format natively used ps3 for external media.

And it could not use NTFS or similar for games that require more size?

Ideally, the same format used internally but externally (UFS) but without the layer of encryption to be connected externally.

UFS would be possible externally?

With a plugin or patch may.

Cobra does not stop to make updates, they will come in the JFW DH?

No, JFW has nothing to do with the plugins are different things.. though is where do JFW.

Then, we can not carry things cobra?

Yes, but with plugins Thegra.

We will have access to psn?

Not in the output, even if they can exploit to study the level of impact has the global JFW.. and if we see is consistent with our purpose might be.

Worth the oldest published online themes for xmb?

No, because his organization would be altered.

You lose games purchased, or may renew the licenses?

Initially if you do not have access to the psn, you can... obviously not all be studied later elapses seeing all.

Sony will be able to plug the exploit?

Not if no details are given, or where, when, why.

The DH will have JFW Internet browser?

The same that is used natively at the moment.

In DH JFW can make use of media servers (PS3 media server)?

Yes, no problem.

Being in 3.41 official JFW passing DH, retain the trophies?

Yes, no problems

This cfw will be playable in 3D?

Games if no time movies (with a plugin if possible) or native tv 3d


DH JFW 3.56 MA

Who can use it?

All users that are on a firmware less than 356 or have a flasher to patch the PUP (it will be tutorial).

Because a 3.56 and not a 3.55?

Really 3.56 MA suddenly emerged to perform tests of the members of the team, but our intention was only 3.41, yet we know people who discovered that their models could not go down beyond the base 3.56.

So if I'm in 350 of base do you recommend?

It depends on what you want, the 3.56 MA is intended for people with base 356, but if you're at 3.50 so far suggest any custom 3.55, as 3.56 MA not have even the peek / poke many homebrew make use of it.

Worth old games I have on the hdd?

Initially yes, but with pkgs... as managers make use of the peek / poke.

And be compatible with the new games?

If, as the 3.41.

For they say that if you upgrade to 3.56 got stuck?

Because the 356 from Sony introduced a updater2 which is responsible for not recognizing updater1 (1xx to 3.55), so to get out of there you need a flasher.

It says that you need a flasher, worth a PS3 key me or something?

A flasher is not a USB, a flash is to be welded modchip to make a copy of the fw installed on the NAND / NOR.

I'm in 3.56 OFWs, I can do with a usb downgrader?

No, only with a flasher and welding.

You can use the OpenPStore?

If, as it is compatible.

Thegra manager can use?

No.




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Comments 925 Comments - Go to Forum Thread »

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#925 - PS3 News - 97w ago
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This thread is now closed, please resume discussion in our dedicated Iris Manager PS3 Backup Game Manager Forum thread.

#924 - PS3 News - 98w ago
PS3 News's Avatar
Following shortly after yesterday's revision, today Spanish PlayStation 3 developer Estwald has updated the PS3 backup game manager known as Iris Manager to version 1.60 Beta 3 followed by Beta 4 with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links]

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version

What's new:

1.60 Beta 3 Changelog:

  • Improved emulation ps1_emu. Fixed some bugs, besides adding security enhancements. There is no sound cuts so annoying, anymore.
  • Fixed problem with Internal_MC that were wrong (which should have got 0xa0 instead of 0x0a )
  • Added ability to create a formatted Internal_MC (Video / Others)
  • Added the ability to run ps1_netemu.self and ps1_emu.self from Iris directory (if they are copied to /dev_hdd0/game/IMANAGER4. This opens the possibility (with a proper resign), to use emulators from a upper firmware in a lower one, and can be used patched or not)

1.60 Beta 4 Changelog:

  • Improveed ps1_emu emulation . now work games like Vagrant Story or Resident Evil
  • Added mode 3 to payload_storage to let launch the ISO for the cheats disc having a PSX disc on the drive. Just attach a pendrive, run with cheats and at the appropriate time, eject the ISO removing the pendrive. That works at least with Xploder 4 (if it’s necessary, you’ll have to eject the disc and insert it again: as soon as you detach the pendrive, the payload is disabled and the disc will work normally).
  • Fixed some bugs, like copying file when the USB is almost full.
  • All the payloads were modified to add a detection flag. That let you restart the console, for example, if you used multiMAN and the syscall 8 is inactive.

We continue in testing phase. In particular, I'm interested in receive reports from people that is having problems with black screens when they start the emulator (I got a check to see if the area of LV2 where I install is clean, but it could be the fcking of the instruction cache, therefore I have increased the number of cycles of the routine copy [+ laughs])

Regards

More PlayStation 3 News...

#923 - PS3 News - 98w ago
PS3 News's Avatar
Following up on his previous update, today Spanish PlayStation 3 developer Estwald (aka Hermes) has updated the PS3 backup game manager known as Iris Manager to version 1.60 Beta 2 with the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version

First of all, I would like to put three conditions:

1) I do not carry version control, because in github I canceled, I have no desire to go back to those bastards and git all problems are often under Windows, as not handle http addresses. So I'll post a RAR and point and if someone wants to take control of versions, back on, but for now, I'm not.

2) The official version is that we D_Skywalk and me. Your contributions are welcome, within a limit, it has been said that the GUI should be the same, basically, and not be breaking the application schema. That does not mean that you may not go it alone and break it in your own way, you will have to call but then otherwise your application, by request of D_Skywalk.

Obviously, if the changes are minor, no need to change the application name, but it is not in competition, if not collaboration. If that is respected, I have no objection to lend you aid, etc.

3) The third condition is rather a request that anyone who drives the Wiki, should be an entry "Iris Manager" to link it in this post and facilitaros the task if you or any morning for example, I abandoned the project.

And now, to the point: What's new:

  • Added PSX emulation syscall level: it is no longer necessary to patch the emulators and versions can delete "patched"
  • Works with ps1_netemu. Moreover, it is my choice RECOMMENDED smoother and games will I have to go wrong with ps1_emu, here are perfect
  • Files are needed. Cue with the same name as the. Bin. Img, etc, to describe the audio tracks. If it contains only the binary data, Iris Manager generates its corresponding TOC. psx_storage default also generates a TOC enough for this type of game. As I can complete wakefulness psx_storage operation.
  • Ability to load an external ROM to allow access to the transmission Memory Card (getting into a file dev_hdd0/game/IMANAGER4 ps1_rom.bin).
  • If you press CIRCLE + EQUIS with external ROM enabled, runs ejected disc so you can access the PSX MC Manager without having to disconnect the USB device. Unplugging / replugging once, the disc will be mounted and run.

More details IMPORTANT iso.txt psx 1.60, within the file Rar.

Regards

Finally, from butnut comes some related feedback, as follows: With version 1.60 beta 2, Chrono Cross does not freeze when you go into the status screen, and Vigilante 8 has working music too (V8 requires .cue file)

More PlayStation 3 News...

#922 - pinoytechno - 98w ago
pinoytechno's Avatar
i just wanna share my patch_tools_ps1emu_libfsV2 already have a key, ready to use

link: [Register or Login to view links]

#921 - seeman - 99w ago
seeman's Avatar
mahidi... had the same problem first... just follow the exact tutorial... check all the files u need! if only one file is missing it isn't working... i'm still waiting on a filemanager and dev_blind access....

also a last game like from mm would be great... so we can create xmb mount files... btw 8x4 cover sounds pretty good... i think this shouldn't be hard to do...

the only problem is if the developer will ever listen to our request... i will bet if he would add these futures a lot of people would say goodbye too mm...

 

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