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PS3 CFW Folder Checker Homebrew App and Source Code Arrive

Category: PS3 CFW & MFW  By: PS3 News - (psx-scene.com)
Tags: ps3 cfw folder checker ps3 homebrew apps ps3 source code psdev ps3cfw ps3 cfw

80w ago - This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well.

Download: PS3 CFW Folder Checker Homebrew App and Source Code

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at RealPsDev

Source Code:

#include <Windows.h>
#include <direct.h>
#include <iostream>
#include <fstream>
#include <string>

#pragma comment(lib, "shlwapi.lib")
#include <shlwapi.h>

using namespace std;
typedef unsigned int u32;

/*******************************************************************************
 * Check if a file or a folder exists
 ******************************************************************************/
bool Exists(string Path)
{
	return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;
}

/*******************************************************************************
 * Quit the application with a message
 ******************************************************************************/
void Quit(string Message)
{
	cout << Message.c_str() << "\r\nPress any key to continue...";
	cin.get();
	exit(0);
}

/*******************************************************************************
 * Entry Point
 ******************************************************************************/
int main(int argc, char* argv[])
{
	// - Show banner
	cout << "*****************************************************\r\n";
	cout << "**\r\n";
	cout << "** \tCFW Checker\r\n";
	cout << "**\tFollow me on twitter @ RealPsDev\r\n";
	cout << "**\tI was bored made in 5min\r\n";
	cout << "**\r\n";
	cout << "*****************************************************\r\n\r\n";

	// - Get CFW Path
	char ExePath[MAX_PATH];
	GetModuleFileName(NULL, ExePath, MAX_PATH);

	string SourcePath = string(ExePath);
	SourcePath.erase(SourcePath.rfind("\\"));

	// - Verify 'Cfw' folder
	SourcePath += "\\PS3\\UPDATE\\PS3UPDAT.PUP";
	cout << "- Checking see if Folders For CFW are correct" << endl;

	if (!Exists(SourcePath))
		Quit("Error: Folders are not correct(" + SourcePath + ")\r\n");

	
	Quit("\r\nYou are now ready to the USB into the ps3!\r\n");
	return 0;
}

Finally, from PsDev on PS3 lv0: http://pastie.org/2967339

From PsDev. Nothing Important Just some lv0 stuff / whistle 

SELF header
  elf #1 offset:  00000000_00000090
  header len:     00000000_00000500
  meta offset:    00000000_000001e0
  phdr offset:    00000000_00000040
  shdr offset:    00000000_000e7830
  file size:      00000000_000e7640
  auth id:        1ff00000_01000001 (Unknown)
  vendor id:      ff000000
  info offset:    00000000_00000070
  sinfo offset:   00000000_00000140
  version offset: 00000000_00000180
  control info:   00000000_00000190 (00000000_00000070 bytes)
  app version:    4.0.0
  SDK type:       Retail (Type 0)
  app type:       level 0

Control info
  control flags:
     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  file digest:
     6e bc 16 e2 38 12 18 df d0 02 18 e1 66 2b fe 5b 65 50 f7 5a

Section header
    offset             size              compressed unk1     unk2     encrypted
    00000000_00010500  00000000_00000c70 [NO ]      00000000 00000000 [YES]
    00000000_00020500  00000000_000c7380 [NO ]      00000000 00000000 [YES]

Encrypted Metadata
  unable to decrypt metadata

ELF header
  type:                                 Executable file
  machine:                              PowerPC64
  version:                              1
  phdr offset:                          00000000_00000040
  shdr offset:                          00000000_000e73c0
  entry:                                00000000_00000c60
  flags:                                00000000
  header size:                          00000040
  program header size:                  00000038
  program headers:                      2
  section header size:                  00000040
  section headers:                      10
  section header string table index:    9

Program headers
    type  offset            vaddr             paddr
          memsize           filesize          PPU  SPE  RSX  align
     LOAD 00000000_00010000 00000000_00000000 00000000_00000000
          00000000_00000c70 00000000_00000c70 rwx  ---  ---  00000000_00010000
     LOAD 00000000_00020000 00000000_08000000 00000000_08000000
          00000000_000cc250 00000000_000c7380 rwx  ---  ---  00000000_00010000

Section headers
  [Nr] Name            Type      Addr              ES Flg Lk Inf Al
       Off                       Size
  [00] <no-name>       NULL      00000000_00000000 00     00 000 00
       00000000_00000000         00000000_00000000
  [01] <no-name>       PROGBITS  00000000_00000000 00 wae 00 000 08
       00000000_00010000         00000000_00000c70
  [02] <no-name>       PROGBITS  00000000_08000000 00 wa  00 000 04
       00000000_00020000         00000000_00017358
  [03] <no-name>       PROGBITS  00000000_08017360 00  a  00 000 16
       00000000_00037360         00000000_0002c748
  [04] <no-name>       PROGBITS  00000000_08043ab0 00  ae 00 000 16
       00000000_00063ab0         00000000_0007e5f8
  [05] <no-name>       PROGBITS  00000000_080c20b0 00  ae 00 000 08
       00000000_000e20b0         00000000_00004200
  [06] <no-name>       PROGBITS  00000000_080c62b0 00  ae 00 000 08
       00000000_000e62b0         00000000_00000080
  [07] <no-name>       PROGBITS  00000000_080c6330 00  ae 00 000 08
       00000000_000e6330         00000000_00001050
  [08] <no-name>       NOBITS    00000000_080c7380 00  ae 00 000 128
       00000000_000e7380         00000000_00004ed0
  [09] <no-name>       STRTAB    00000000_00000000 00     00 000 01
       00000000_000e7380         00000000_0000003d




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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PS3 News's Avatar
#22 - PS3 News - 70w ago
Reply
Not long after the initial release comes PS3Tools GUI Edition version 1.1 of the PlayStation 3 homebrew application by PS3 developer https://twitter.com/#!/RealPsDev with the changelog outlined below.

Download: http://www.mediafire.com/?ct93xuobw87zfnz

Below are the changes, to quote:

Changes

GUI has been changed a lot:

• added some cleaner selection of tools
• not as many screens
• faster
• less memory

Bug Fixes

Only1, but it was a big one:

• fixed the bug that would duplicate the process and not allow you to delete, move or do anything to the program.



More PlayStation 3 News...

moonwalker7's Avatar
#21 - moonwalker7 - 71w ago
Reply
The Appldr from 3.60 + firmware has been encapsulated in lv0. So we must first access the lv0 (not yet decrypted). In firmware 3.60-instead appldr is independent of other processes. If you change the system so that the install package files installs games appldr using of the firmware 3.55 (which we know keys), so installing a backup managers, which mounts the boot path of the games and then uses the appldr of the firmware 4.00.

That system uses 2 processes appldr, the 3.55, which installs the homebrew, and appldr (that of the Sony OFW) who starts the game 4.00.

A CFW obtained with a scrum of the various self of the core_os (4.00 and 3.55) but with a bit of reprogramming, so that uses two processes, depending on the function

elser1's Avatar
#20 - elser1 - 72w ago
Reply
good stuff.. thanks for that i'm sure i'll use it someday..

PS3 News's Avatar
#19 - PS3 News - 72w ago
Reply
Today PlayStation 3 developer https://twitter.com/#!/RealPsDev has made available PS3Tools GUI Edition, which is a suite consisting of several PlayStation 3 utility PC applications.

Download: http://www.mediafire.com/?5kpbnpb4bujs3rz

To quote: Features:

• Can unpack any "PS3" Firmware up to date. Gets really fast after first or second use.
• A console is built into the program showing you the exact log a cmd would.
• Can Decrypt PS3/PSP retail PKG files (Signed by sony installable via OFW).
• Can readself of, Appldr, lv0, lv1ldr, lv2ldr, isoldr, EBOOT.BIN or if any of the things that you want to read are not listed on a button you can run a custom command to do it, for example: aim_spu_module.self just type that in where it says input and it will read it. So any file that is possible to use via readself, can be done in a fast manor 1-2 sec.
• A full featured .Conf editor. view .Conf files edit them then hit save button when finished.
• A awesome Core_os_package tool that can decrypt, extract and encrypt the Core_os_package.pkg all in about 1-2 sec.
• Sign pkg for 3.55 or 3.41
• UnSELF a file.
• Build SELF a file.
• Whenever a tar file is modified, it's permissions need to be set, this tool can do that for you. fix the tar file for the following FW. retail fw up to 3.72, debug fw up to 3.72 and retail and debug fw 4.0.

Usage:

Lets use a example: If you want to unpack a ps3 update just get the PS3UPDAT.PUP

(Don't change the name of any file in ps3 FW keep original) and put in tool folder, run my program click unpack and it will unpack it.

So like if you want to fix tar make sure the update_files.tar stays the same name and put in the main folder where program is located. same for anyfile keep the original name. So it's pretty simple just drag the file that you want the tool to do something with and keep the original name.

Here is a video I made (I am pretty bad a videos) to help it' a tutorial that covers everything. If some one else could make a better one that would be awesome.





Notes: PS3Tools GUI Edition will create two new files for the Core_os_package. "decrypted_core_os" and "CORE_OS_PACKAGE_ENCRYPTED.pkg" don't change the name of the decrypted one or else you won't be able to encrypt it

BETA Tester Thoughts: Tested by jhax78

All those command line tools that takes loads of time and sometimes commands that you need to understand will be replaced by this 1 click tool, even a trained monkey could extract repack sign with this now.. it's taking literally 3 seconds to extract a pup resign or whatever you need to do.

I'm no dev but like to poke around in stuff and i think more ppl think like this with this tool all that is just peanuts now.



More PlayStation 3 News...

enoughbr's Avatar
#18 - enoughbr - 73w ago
Reply
Developer PsDev is back again today with another article (psx-scene.com/forums/content/possible-1885/) for everyone to read and enjoy. This time, the topic revolves around a possible PS3 4.0 exploit, and the theory around it. This is information that he would like to share with the scene, in hopes of change and overcoming the current barriers to jailbreaking the PS3 console. Feedback welcomed, as PsDev has put a lot of thought and time into this theory.

OK so lets get right to it. This is a theory, nothing more.

There has been information available for quite some time. and I took it, thought about it, researched and experimented and I come out with my theory below to exploit 4.00 part of the way. This is not a random theory to, this is logical stuff and true facts. I'm providing this info for other devs to look at and lets see if this can work. I don't keep my work to my self, I like to share in give other people chances in discovering stuff. It always makes me happy when someone finds something out using my work, it just tells me I did a good job in describing and helping and they did a good job in listening and learning the material in order to trigger the exploit or whatever it might be.

So the lv2ldr verifys decrypts the lv2_kernal.self. we can get the address of this happening. inside Parameters Layout there are arguments, they are used as commands basically to load a function you want to use. they start in the lv2 @ 0x3E800(seems to be same for other ldrs) that address. There is a argument that is called lv2_in and lv2_out (we have know about these) basically we can use lv2_in to map out the address and lv2_out to map out the address for where the lv2ldr decryptes the self file.

We can make a program like readself basically and get the offset, u8* means read one byte from the address. use that and we can actually be get the exact offset where it all happens at. once we have the location grabbing this decrypted self should be the easy task. Like I said some info we had and some we did not know about can be obtained like this and used to get keys.

exploiting 4.00 with this method would work most likely because I doubt sony changed all the locations where the loaders do there thing, sure there encapsulated in the bootloader but they still pass over into the ram at one point before being fed over to the metldr which loads ldrs and if all that is still happening then Sony didn't change nothing.. some where along these lines:
[code]
void *buf; //

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PS3 OFW 4.45 is out -- be warned -- mass bricking - 1h ago

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