66w ago - Hello, here I (aka Blackdeath) bring users a PS3 BD Tool add-on utility for JFW DH 3.56 MA CFW, which allows you to quickly and simply obtain the information of the PlayStation 3 BD reader from JMB without Linux.
This tool will take out the HRL both the default reader as currently used by the console and leave you in a log with all the information pertinent to this besides dumps an important part of them to USB, plus it also includes the possibility that if a movie BD inserted before running this tool you MKB_RO.INF the dump in the usb along with HRL and the log where you can cap your version have direct current MKB.
Mode Of Operation:
If you are going to use the tool you ought to connect a usb port closest to the reader (dev_usb000), It will dump you there the HR
It is not compatible with the rest of CFW.
More details are available on the DH site here with a rough translation below: demonhades.org/foro/viewtopic.php?t=6283&f=297#p47245
Good friends, this time with another utility come more attuned to those researching on the subject or more BD playback on BD so here you have an addon for MA only with a simple but useful power and this addon will allow MA to get information about the BD quickly and easily from the JMB without linux as before with the sg3-utils.
This tool will take out the HRL the reader both the default (empty) as currently used by the console and leave you in a log all the information relevant to this besides dumpearos an important part of them to USB, plus it also includes the possibility that if a movie bd inserted before running this tool you MKB_RO.INF the dump the USB with the HRL and the log where you can cap have your version of MKB directly today.
This can be used in addition to guide recovery of reproduction to stop here: demonhades.org/foro/viewtopic.php?t=6172&f=297#p46282
As you see new facilities unique to MA for community members to research the BD.
Acknowledgements: Demonhades for your confidence, Rokiski by his teachings, JaiCraB, and Kike for your help, chekco, kiki and maky by Test ...
Sorry for my Bad English.
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very very nice... really thinking about changing to irismanager.... i think deank could do this a long time ago in multiman... but hes with teamcobra... so he want to make money... NOW he have to do it...
mm is great... it can do alot of stuff... but i really only use it for ftp, filemanager and to create xmb mount pkgs via last game...
i think its no problem to find a alternative ftp and filemanager... there are homebrew stuff for this... so the only important reason for me to use mm is to create xmb mount pkgs via load last game pkg...
if iris manager would have a function like last game... i would change really quick!!!! because i like it simple! and most of futures in mm are useless for me!!
next big thing i hope will be psp backups via irismanager... i really like this dude!!
btw is load last game working with irismanager??? i didnt tested yet!?
Following up on his revisions, today Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.50 followed by v1.50.1, v1.50.2, v1.50.5, v1.50.6, v1.51, v1.52, v1.52.1, and v1.53 with the changes detailed below.
To quote, roughly translated: Well, if you do not mind, I go up and this and that people will test: your upload yours and let me know when (that can be downloaded without using git!) And I add anything new at no cost to you (if you want to take an eye for entertainment, do it ).
I've gotten notes, anyway (I played the payloads also, by the way, to add code if LV2 patches fail because the instruction cache, as seems to be happening at 3.55 in the case of black screen)
Ability to run PSX ISO
IMPORTANT extract psx iso.txt:
As added PSX isos for Iris Manager 1.50 +
Create a folder in root PSXGAMES or USB HDD
Put the PSX game folder inside. The folder name is used as the name of the game in Iris Manager.
The PSX games should be files. Bin or. Img (or. BIN,. IMG) contend sectors of 2352 bytes. You can get from 1-8 files "iso"
Iris Manager takes the isos in alphanumeric order. When you throw a game with multiple isos you can rotate the screen in order
the last moment.
You can put a cover.jpg file (maximum size 1024 x 1024 pixels)
PSX config is saved in the game folder.
Iris Manager mounts USB / BDVD and HDD0 in that order of preference to change the hard disk virtually. If a device can be mounted
It is used to simulate EJECT / PUT.
If a game has two or more discs when the game asks for a disk change, unplug and plug the USB device or disc ejects and hits CD / DVD / BR to change the "iso" (to be ax when your "ejecta" LED flashes green when you put a "new" medium green LED does not blink). The method is rotating so when using the latest iso it will change to the first iso)
NOTE: You can use a BR disc without problems PSX Emu patched. It is not necessary to eject the disc to play.
The configuration of each game is saved in your contacts, while the PSX game disc, is taken as reference for the games you have not saved the configuraracion there.
As I discuss the order they are taken multiple ISOS is alphanumeric (will 1.bin 2.bin Disc 1 and Disc 2 as)
When demos to run, if there are several, are presented with a screen that shows the order of the iso, but that makes pressing CIRCLE rotate upwards (so for example, if we are playing disc 2, you can select Start)
As I comment if you can mount a USB device is taken as "eject" first, otherwise a possible CD / DVD / BR that can be mounted and ultimately the HDD (so you can not eject). This makes it possible that if we have a game on the internal PSX with a pendrive connected and we disconnect and connect back to be changed from "ISO"
Changing ISO can only be done if the game is awaiting it and calling the appropriate function. This is because if "eject" (although no pendrive see activity in the eye) the green led flashes console. To get him back update the counter rotating.
Internally the emulator supports 8 virtual files are rotated. Iris Manager assigns all consecutively. If a game had 3 albums would be allocated as follows: 1,2,3,1,2,3,1,2 by what we see in the following sequence instead of the three would go to 1.
Although you can change discs should not tinker needlessly with that: a game may hang, so Use it only when necessary
Note that the first version of the emulator: if a game does not work but you have the assurance that if it works from ps1_emu CDROM (not the net), you tell me if I can watch it.
Indeed, in PSX options, choosing emulator is unnecessary for ISOS: ya know that you need to run (another thing that is not )
Estwald updated Iris Manager to version 1.50.1 to solve a permission issue in the FTP Server.
Estwald updated again to version 1.50.2 to fix a problem with the settings for PSX ISO
Ability to run PSX ISO (since 1.50.0)
Merged with code from D_Skywalk
Fixed small bugs (the FTP bug was fixed in 1.50.1)
Added option to copy PSX games from USB to HDD and viceversa.
MC now is cached on internal HDD and updated on the original folder returning to Iris Manager
Added option to list games per category using R2 (first all, then each category)
Fixed issue where BR drive was disappearing.
Fixed problem with a poke that could affect 3.55.
v1.51 (232014 via elotrolado.net/hilo_3-55-4-30-iris-manager-v1-38_1842936_s520#p1731460966):
Added support for 4.21 DEX
Removed "PSX unsupported" message when a PSX "ISO" is launched (syscall 8 is required to make it work; LV1 patches are not needed)
New version of the PSX emulator V2 (ps1_emu_patched2.self, do not rename it)
Added support for .ISO and .MDF (alcohol) formats for PSX images.
Images in MODE1/2048, MODE2/2336 and MODE2/2448 (CD-XA) are also supported.
All the images of the same game must be in the same format.
Added check of free space on HDD, when copying games
If size of game is larger than free space on internal HDD + 1GB, the copy is aborted
If size of game is larger than free space on external USB + 1MB, the copy is aborted
BD-EMU does not mount the HDD by default (now there are 2 options: old behavior and the default)
Some parts of the code have been touched (if some hangs occurs on start up)
The patcher tools have been unified in the same rar file
Restored the missing "mkdir" function that caused the error accessing language.ini