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PS3 3.60+ Games Booting on 3.55 / 3.41 CFW Without Dongle WIP


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134w ago - Below is a work-in-progress (WIP) of PS3 3.60+ games booting on PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 without a dongle for those interested in experimenting further with it.

What you need ?

1- PS3 3.55 CFW Rebug or 3.55/3.41 with Debug
2- Debug Dev_Flash (Also allow to have the debug options on retail)
3- Backup of your own CFW DEV_Flash (make a dev_flash path on your USB Device)
4- A File Manager
5- EBOOT.BIN of your games (also from Paradox)

What you need to know

Rebug normal in Debug mode 2

  • You need to put your PS3 in boot mode -> debugger mode (and not system software mode)
  • We're gonna use the debugger mode to debug the self execution we don't need to have NPDRM, anyway the debugger don't know how to Debug the Self NPDRM
  • Release mode -> Development mode
  • All the content type configuration -> Development mode

Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.

Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.

Let's do a small test to be sure that you understand.. take whatever EBOOT Paradox, open with editeur hexa, check the first header ->

You can see that is a standard Self without NPDRM only have a fake sign header.

Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.

If you launch that with the debugger mode, it execute without problem and the debugger don't need to have NPDRM (anyway the debugger don't know how to read Self NPDRM)

Why we need debug_devflash

We need that to replace some specific temporary file to allow to boot on debugger mode and reload the XMB, also the backup of your dev_flash CFW it's here to put back your files (that allow to reboot without crash).

I don't put all now put this is one of the step and WIP of game 3.60+ boot on 3.55/3.41. Remember that the dongle use also standard Self to be load on a debugger mode.




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Comments 255 Comments - Go to Forum Thread »

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muqset101's Avatar
#5 - muqset101 - 136w ago
i will join you cfwprophet neways i'm downgrading to 3.55 in the next following weeks

yayes's Avatar
#4 - yayes - 136w ago
that would be nice if you can do that

furientez's Avatar
#3 - furientez - 136w ago
don't forget pes2012!! wish I had a debug to help

landon's Avatar
#2 - landon - 136w ago
It will be awesome...

cfwprophet's Avatar
#1 - cfwprophet - 136w ago
So it's way time over for that. No one seems to want to do that or i missed something and it's not able. Then pls feel free to correct and teach me but .... for what i know the above called games are still not available for cfw's.

I got hands on SDK 3.60 and i'm now able to decrypt such debug game eboot's signed with 3.60 key. I dont own a debug ps3 nor even a normal ps3 to make use of rebug or my owen cfw to being able to get hands on this eboot's.

So i'll need the help of the scene. If your willing to help and you can get hands on thoes debug eboot's just upload them and send me the download link via pm or post them here and i will decrypt with 3.60 SDK and re-encrypt with a lower SDK so we can play them on our CFW's

Tools: [Register or Login to view links] (or use the 3.6 SDK leak) / [Register or Login to view links] (Mirror)

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