69w ago - Below is a work-in-progress (WIP) of PS3 3.60+ games booting on PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 without a dongle for those interested in experimenting further with it.
What you need ?
1- PS3 3.55 CFW Rebug or 3.55/3.41 with Debug
2- Debug Dev_Flash (Also allow to have the debug options on retail)
3- Backup of your own CFW DEV_Flash (make a dev_flash path on your USB Device)
4- A File Manager
5- EBOOT.BIN of your games (also from Paradox)
What you need to know
Rebug normal in Debug mode 2
- You need to put your PS3 in boot mode -> debugger mode (and not system software mode)
- We're gonna use the debugger mode to debug the self execution we don't need to have NPDRM, anyway the debugger don't know how to Debug the Self NPDRM
- Release mode -> Development mode
- All the content type configuration -> Development mode
Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.
Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.
Let's do a small test to be sure that you understand.. take whatever EBOOT Paradox, open with editeur hexa, check the first header ->
You can see that is a standard Self without NPDRM only have a fake sign header.
Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.
If you launch that with the debugger mode, it execute without problem and the debugger don't need to have NPDRM (anyway the debugger don't know how to read Self NPDRM)
Why we need debug_devflash
We need that to replace some specific temporary file to allow to boot on debugger mode and reload the XMB, also the backup of your dev_flash CFW it's here to put back your files (that allow to reboot without crash).
I don't put all now put this is one of the step and WIP of game 3.60+ boot on 3.55/3.41. Remember that the dongle use also standard Self to be load on a debugger mode.
This is the logical process under the game/program development from the video games company. What is for ? the video games company have debug unit (also retail with debug firmware from Sony) they use this for internal testing purpose -> verification to check if all is ok (bug, freeze, loader verification, etc) when the PS3 boot -> games
the debugger mode (different than the boot mode in software system) the debugger mode is a admin mode that give you all the possible access to the Cell execution (log function, dump error, etc) you don't need special debug eboot, this don't exist, they use standard self without npdrm -> that the debugger mode can recognized and do all the works about the execution debug process
Sony can't patch this because is one of the most important part and they need that to check if all is correct on a game/program.
Most of people don't realize that the debug unit have all the answer about the game boot process and other things, the homebrew development, etc... some dev keep for them this (well i understand why) anyway what you think the debug settings is for ?...this is not just a toy or kiddies stuff, this is for dev -> games/program you can also debug the self and check what's wrong -> log, system checking, dump etc...
the debugger mode and system debug unit allow a super admin level to check everything
Now you can trust or not, it's your choice
Keep in mind that if you want to scream that is a fake, it's hope to you, you can and it's your liberty
thanks for sharing man.