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PS3 3.60+ Games Booting on 3.55 / 3.41 CFW Without Dongle WIP


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140w ago - Below is a work-in-progress (WIP) of PS3 3.60+ games booting on PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 without a dongle for those interested in experimenting further with it.

What you need ?

1- PS3 3.55 CFW Rebug or 3.55/3.41 with Debug
2- Debug Dev_Flash (Also allow to have the debug options on retail)
3- Backup of your own CFW DEV_Flash (make a dev_flash path on your USB Device)
4- A File Manager
5- EBOOT.BIN of your games (also from Paradox)

What you need to know

Rebug normal in Debug mode 2

  • You need to put your PS3 in boot mode -> debugger mode (and not system software mode)
  • We're gonna use the debugger mode to debug the self execution we don't need to have NPDRM, anyway the debugger don't know how to Debug the Self NPDRM
  • Release mode -> Development mode
  • All the content type configuration -> Development mode

Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.

Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.

Let's do a small test to be sure that you understand.. take whatever EBOOT Paradox, open with editeur hexa, check the first header ->

[Register or Login to view code]

You can see that is a standard Self without NPDRM only have a fake sign header.

Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.

If you launch that with the debugger mode, it execute without problem and the debugger don't need to have NPDRM (anyway the debugger don't know how to read Self NPDRM)

Why we need debug_devflash

We need that to replace some specific temporary file to allow to boot on debugger mode and reload the XMB, also the backup of your dev_flash CFW it's here to put back your files (that allow to reboot without crash).

I don't put all now put this is one of the step and WIP of game 3.60+ boot on 3.55/3.41. Remember that the dongle use also standard Self to be load on a debugger mode.




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Comments 255 Comments - Go to Forum Thread »

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ps3hen's Avatar
#245 - ps3hen - 137w ago
Looking forward to seeing your CFW

cfwprophet's Avatar
#244 - cfwprophet - 137w ago
A few one. In first to time im working on the base of our CFW. Have now a own Homebrew category and patched sprx's to accept a own category_hombrew.xml. Wrote a own AC1D PKG Manager, AC1D File Manager and a Emulatores segment. We have embended apps that can be installed via the pkg manager and will install into the hombrew cat. Also the emulatores and emu games (nes, snes and so on) will be placed into there own segment. When i have more time i'll look for the system embended emulators too.

Patched sprx to hide macaddress in system config and also to block online updates. Next i'll trie to find a way to support a copy function for the file manager. But main goal is to convert a retail to full dex. But im alone now. Nabnab is gone and i dont work with him anymore. There is a other one supporting AC1D and helping me but he is sick and i dono have heard something of him for a whole day.

Today i will do a special debug cfw with lv1 mmap and lv2 peek&poke to get hands on a debug flash_dump and compare that with a retail one. I'm not talking of dev_flash files but about the max 16mb part with asecure_loader, eeid and so on.

landon's Avatar
#243 - landon - 137w ago
So guys what's new ?

Any new progress with your AC1D CFW ?

niwakun's Avatar
#242 - niwakun - 137w ago
just work it out and ignore the flaming around the web, unless you are affected what they we're saying. But seriously, just ignore, I know many hackers hated them so much but they do more action than talk.

I wish I can personally test your what you we're doing now, but I guess I should wait a little longer then.

Wish you luck!

cfwprophet's Avatar
#241 - cfwprophet - 137w ago
Still try my best to provide new and nice things. Also i want to tell all that other guys n scene here they claims this is fake and im a noob or we are united noobs... just wait and see when its released

Some one also said that he can do this on OFW.. well then try and good luck and dont forget if you need to edit only one single file to get this feature is not a ofw anymore then.

In a special case have my fun with all that flame talk ^^ but anyway this hack is already out to trusted peoples of me. Normally i wanted to share then when beta release is out but i don't will do so now. Peoples shall do there home work and hunt down the files and the hack to get it on a other cfw working. And buy the way all you guys calling me or my team members fake you will be marked as nonsense talker then if AC1D is released.

Just one suggestion. Before posting unprofessional stuff on the web you should try to get this hack working before i release my CFW to show how good you are and if you only talking some bs in case of to much time or something else.

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