87w ago - Following up on the recent
Guide to Compile PSN NPDRM Games for PS3 Custom Firmware, today
Gitbrew has released NoPDRM v1, which allows users to easily re-enable Sony PlayStation Network (PSN) content on their PlayStation 3 consoles alongside some RSX progress detailed below.
Download:
NoPDRM v1 (Source Code)
To quote: With the release of mallory's NPDRM-enabled ps3tools, it was remarkably simple to re-enable your legally purchased PSN titles.
Overview of steps: unself2 -> make_self_npdrm -> pkg.py
Tools you need:
- ps3tools modified for NPDRM use (included)
- make_self_npdrm from geohot's tools (included in psl1ght)
- pkg.py (included in psl1ght)
To use the NPDRM ps3tools you need:
- Your console's IDPS
- Your console's exdata folder (/dev_hdd0/home/xxxxxxxx/exdata/)
- Your PSN titles (/dev_hdd0/game/NP*)
The get_idps.pkg file can be installed on your PS3. When run, it creates a file called 'idps' on the root of an attached USB drive. Copy this idps file to your PS3KEYS folder. Make sure that your PS3KEYS folder has the appldr NPDRM keys. One pair was included in mallory's ps3tools release and more can be found at
Keys Appldr. FTP your PS3's exdata folder to your PS3KEYS folder (e.g. ~/.ps3/exdata).
Now the NPDRM modified ps3tools have all the keys they need to decrypt PSN games.
Copy a PSN title to your computer. Run nopdrm.py with the PSN game's folder and the output package names as arguments.
Example: nopdrm.py NPUB90126 mgsdb.pkg
The resulting package can be installed on your PS3 and will play without any PSN licensing restrictions.
NOTE: PSN titles that use encrypted data files (*.EDAT) will likely not work. nopdrm.py outputs a warning if it detects a EDAT file in the PSN title. Work on decrypting EDAT files is underway.
NOTE: All pkgs were tested with OtherOS++ MFW. Results are not guaranteed on other firmwares.
Please report any bugs to #otheros on gitbrew's IRC.
Thanks:
- juan nadie
- glevand
- geohot
- fail0verflow
- gitbrew
Progess on the RSX
We have made some amazing breakthroughs and has completely skipped over the Lv1. Glevand has managed to run direct commands to the FIFO without lv1 calls. As well as running multiple pipelines from the gpu. This is amazing progress towards making a fully functional rsx driver. ps3fb source will be available shortly for compiling.
http://zeus.dl.playstation.net/cdn/JP0700/NPJB00404_00/KOIbBQeAeDwAXgiFPakdlJFAZvtWxHAgLcCOlHHKXSLwMXJfVYRFltMBuvAwvKqvQgJdPsUBVorNsmZHUBNjtChNsGCACCMMoNDgy.pkg
& the RAP
http://www.multiupload.nl/LGSSG9ID4J
Have a nice day everyone.
for the game ?
Run it without disc in the drive and it works fine. Takes AGES to load. Did nothing to it. Duplex version with that stupid duplex load screen.
I patched the eboot myself and it still works with no duplex loadscreen
Eh how you make it to work... I'm on the same cfw as you rebug 4.21.2 using multiman 04.40.00.. I edit the EBOOT.oring.BIN to EBOOT.BIN and delete the Dublex EBOOT.BIN.. Installed to internal ... And all I get r black screen with the last of us logo on bottom right... I waited but dunno I should have waited for how long...