108w ago - Today Spanish PlayStation 3 developer DemonHades has released the first version of their JFW DH MA-1 3.56 PS3 Custom Firmware alongside a video of it in action below.
Note: Before installing, barrybarryk warns users who install JFW DH MA-1 3.56 PS3 CFW they will not be able to downgrade without a hardware flasher... so be aware it's primarily intended for those stuck on a 3.56 base.
To quote, roughly translated: PS3 MA-1 3.56 is the first PS3 Custom Firmware version 3.56. This custom (its most basic) was ready for about 7 or 8 months, but it was not until now when I decided to publish it.
It has nothing to do with the recently published exploit the metldr, although the appearance is imminent futures higher firmwares, for which he wants to try, here it is.
First of all thanks:
Graf_Chokolo, for their great work.
A Demonhades, for its testing, its great strength.
A JaiCrab, for their help.
A Lara, for making me laugh a day.
People who have tested this 3.56 MA-1, thank you very much.
To all that s @ s who donated for a flasher, no firmware ell @ s this far along would not exist as such.
A Varicella by their selfless help.
A M.E.M, do not forget and forgive.
Tod @ s @ s that I forget that by mistake, apologize.
As the first version, it only takes the most basic functions of a custom firmware, now I'll explain. Also explain the changes performed in the 3.56 Sony, and as in its release notes, which argued as a simple patch was not just a patch.
Support PEEK / POKE lv2, using the typical SYSCALL 6 and 7 for compatibility with existing homebrew.
Support PEEK / POKE lv1 native SYSCALL using 10 and 11 respectively. These are used as SYSCALL
than the lv2, the devs just have to use them as you would those of lv1 lv2 but affecting.
Load unsigned applications, FSELF format natively. That is, a normal application or npdrm
FSELF valid format worked directly. (No touch-memory copy in the lv2).
Load logically signed applications, both official and unofficial signature valid.
Support for applications up to version 3.56.
Use of all SYSCALL system, provided that the product no later verify mode, QA, etc.
No need to modify the PARAM.SFO in the event that hypothetically would use a application that requests
a version higher than 3.56 in either npdrm / normal application / or application running from the bdemu.
Installation of Retail and Debug PKG since the PKG Install option.
System settings in the XMB QA hacked. Now you can open the options using the normal combo without
QA flag is active or a valid token or existing on your machine. Any options changed is maintained
in the system registry settings.
This QA system hack allows any SPRX to call the XMB to check this information hacked receive information, such as the nas_plugin.sprx, which in the case of DEX would permit installed without any patch of PKG Retail. As always be careful you do with those options, this is the safest way to have the QA without be QA, and not have to modify the EEPROM in any recalculated appearance or tokens of any kind. Here I have to thank Sony for making the security of your token only be in one byte and not in those
FIX: Patch to allow loading of applications for (avoids errors 0x80010009)
FIX: Patch to avoid checking the firmware version of the application against the version of firmware stored in the memory of lv2 (avoid the error 0x80010019)
FIX: Patch to avoid the error 0x8001003C (allows loading of applications that request more internally than the current version)
FIX: Patch to avoid the error 0x8001003D
FIX: Patch to avoid the error 0x8001003E (using hdd patch and have no disc inserted)
FIX: Enables the use of all SYSCALL, avoiding generic error 0x80010003.
CHANGES IN THE LV2 3.56:
FIX: Patching a new security check that prevents updater mode, it could launch an application unsigned with the minimum key 0xD (3.56), avoiding the error 0x80010009. NOTE: See NOTE AT THE END OF THIS README
FIX: otherwise is used to integrate the new SYSCALL 6, 7, 10, 11 at lv2.
Added support for PEEK / POKE NATIVE at lv1. The method used to integrate these new hypercalls not use hypercall existing one, but really any hypercall not used in the system is a peek or poke depending on the case. To interact with PEEK / POKE, lv2 use SYSCALL of 10 and 11 respectively.
Changes in the hypercall mmap (114). In the 3.56 Sony made significant changes in this hypercall to avoid the use that was being given to the lv1 to lv2 mapping. Now this hypercall checks that the key argument has not been modified, are checked mapping ranges
(Someone who understands this will realize how dangerous it is that you map the critical thing, and do not speak of lv1) the hypercall code is divided into sub-functions into chunks for rolling the analysis. 3.56 In this version of this hypercall MA has not been touched, but having the support of PEEK / POKE in lv1 mapping is no longer necessary. In a later version is not ruled out such a check hypercall it's not complicated really, just it was not necessary for this version.
Changes in the hypercall unmap (115), similar to mmap, its code shared between subfunctions.
FIX: Added some patches to avoid integrity checks lv1 / LV0.
FIX: Added patches in the SPM and the DM to enable the use of any service. The patch is different, smaller, the SS patch exists (this is no longer compatible with 3.56), in my testings my patch does not produce any kind of problem with trophies, or saved games, etc..
TODO: Delete the problem of not being able to downgrade to a version lower than 3.56. Currently not possible down from 3.56 after upgrading to the.
FIX: Patch to override the check ECDSA digital signature. Now an application with an invalid signature signed will be considered valid.
For example, "sign" an application without having the proper private key to generate a proper signature.
FIX: Patch that removes the hash check of the application segments. A hash will be considered invalid
FIX: Patch to override that you can not use FSELF retail consoles. This patch is different from that in ps3devwiki, the patch is on that page about this subject brickea machines has a problem metadata to decrypt the encrypted executables retail.
FIX: Patch to override the protection added in 3.55 (in the case of applications npdrm / normal, previously only was in charge of the RVK) which prevents applications can be used above the indicated version in the firmware today. That is, in a hypothetical case, a game trying to throw in a 3.60 3.56.
FIX: Patch to override the protection auth check the applications (added in 3.56), this check detects programs created public tools as they always put the same auth, auth superior one.
FIX: Patch to remove the protection from the white list of authorized programs, added in 3.56. Now you can use all applications as 3.55 and below.
The lv2 is protected by a hash in lv1, in case you want to play an offset that encompassed in the range of protection, this would produce a panic check off the system. To avoid this problem, use the tool that is attached to this package before using poke modify lv2. Why not to implement this patch directly is because not everyone is dev, and that can not be touched lv2 is safe for the user.
Of course the source code of this program is included, so a dev can see how using the POKE lv1 patched the problem.
You can now enter service mode, and use the lv2diag as before, but this has a potential danger. The 3.56 now makes it impossible to make a downgrade to less than 3.56, meaning that if you are in the 3.56 in him are, if you have time you tried to cancel out a version that checks the update manager. The problem is a programming error that allows updating Lv2Diag.self, the failure is that No checks that the update is in the usb or to verify that this is valid, the program formats the flash 1.2 and 3. That is, if then fails, your system would not have died partially flashes, still work ROS can use a lv2diag active again, but who Forewarned is forearmed. Lv2diag Beware!
Attached to this package is an updated application to extract the nodes of a dump of lv1 is an update of the application made by Graf Chokolo, now has support for versions 3.15, 3.41, 3.55 and 3.56 in one program. Useful to display the nodes extracted from your dump.
The firmware finished graphic will be added when finished JFW 3.41 itself.
In the package adds an application, I do not think there publicly, to put the product model directly from the XMB, acts as a toggle, in the event that you can use the product as simply so I removed the product.
As a final note to remember that this is the first version of the firmware, so constructive criticism are welcome. As I suppose that due to this publication where patches are appldr, many variants will come out of it, just remember that the first publication was this.
Do not bite the hand that feeds you, today is like tomorrow is a 3.56 higher, or maybe not.
3.56 MA-1 Installation Instructions
Assuming you want to upgrade to this version from 3.55 and below, the following steps.
1. Download the CEX 3.56 VERSION 2 from somewhere.
2. Apply the patch with included xdelta to patch on the official PUP VERSION 3.56 2.
3. Install the product using PUP by lv2diag mode, or through the XMB.
In the future, take a version for people stuck in the 3.56 flasher.
ORIGINAL VERSION 2 3.56 MD5 CEX (for reference): 2a52196399a4b96ea568aafa65d1a27e
MA-1 3.56 PUP MD5 (for reference): efe066e4836393c8bf60a5cc6804ddc3
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
wow ps2 games and PSN access this sound like the best thing in a long time happening to my PS3, I hope PSN solution works for long but guess that would be stupid to wish for any way PS2 games running will be fun.
This upcoming CFW is the most exciting news in a long time. The license generator for PSN games especially caught my attention, one of my PSN games hasn't been functional since 3.41, so perhaps this could take care of it. As for activating the 8th SPU, too bad it won't do any good for games considering they're programmed to use a maximum of 6 so I suppose it'd only be good for homebrew. Would it be possible to disable the hypervisor security that runs on 1 of the SPUs? Having all 8 SPUs available for the lulz would be nice.
New categories such as Multimedia, PS3 Loader, Thegra, Homebrew, Emulators, manager set aside the typical native application. Photos, Music, Videos, TV, disappear to make way for Multimedia.
This new category gives rise to a union of native options like photo, music and video. This new category will appear the famous player Showtime, which already includes the possibility of a single application in many more options than what they offered us the categories natively native officers.
Reproduction native (the PS3 system) MUSIC, PHOTOS and VIDEO, DVD, BD, photo gallery and soon Cdaudio the VidZone, memories and play qriocity
Listen to music
Being able to see videos like avi, mpeg, xvid, divx, MKV including
This new category was born to take charge from now manage the contents of the old Sony consoles, this means that both PS1/PS2/Minis Games and the saves these become part of this new category, freeing imnecesarios to GAME icon.
It is also where you store the backups RetroLoader (aka modified cobrausb backup manager) responsible for managing the games PS1, PS2 and PS3
Thegra - the new star category and plugins
This new category includes the plugins manager, service packs. Thegra is the name of the loader plugins, these plugins will give the console first choices, which the imagination of every developer could unleash the potential of this charger.
Return of the online (running)
Update of keys (working)
Mounted units, several readers virtual
Plugins level conbinacion buttons on the six
Modification speedfun speed
Dumper full-ram (running)
PSN-games license generator (operating)
Hacked signature verification token QA (running)
PSN access sysversion check "no spoof nor certs" (running)
Check-patching the original disks (operating)
Activation of the 8th SPU
This new category will be responsible for having ordered all the old console emulators.
This new category includes all homebrew created to date, for it will have access to from where you can download OpenPStore the last hombrews etc. to be placed automatically at their place of origin and not as the previous game.
This category will see that we can easily able to manage the game saves, pkgs, ftp, etc.
Cobra JFW Payload Plugin
DH and has advanced the issue.
New Item Linux
The JFW DH was gonna be no less, that includes 2 options to use Linux back in the console, in this regard are:
JFW Preloader - The recovery of DH includes a preloader that is responsible for:
Back of the 3 RAW Flash to external media (USB)
Flashing copies from an external drive (USB).
Update the Preloader
Home of the flash write access (not necessarily more alejandro or substitutes)
The advantages are not required reinstalling all the PUP (from hardware checks) do not need to do: composite or go through the recovery.
Services include basic Packs to use plugins, loaders, ftp, etc.
Compatibility with Games and Applications
Using a DH-JFW 341v2 core, this does not mean not being able to play all over now without patching.
The DH-JFW is compatible with games that include between 3.56 down, including the current patched to 3.55
DH-JFW runs natively games until 3.56 (original disks) without having to upgrade.
PSN games that require NPDRM 356, are also supported without upgrading (the current CFW not give this support)
No need for a valid signature on the executable (including loaders and other files)
Not going to make a port to 3.55 of this JFW DH, since it includes much more than himself 3.55
Support for peripherals is not licensed by sony in that medium 355 is eliminated leaving them unused
The only custom firmware can take the keys with a dual NAND 3.6x (programmer) such as PNM and that allows the custom appldr redirect to another area of the ram and so does not remove the old
Theme DHorg exclusive community that will change randomly each time the console or ignite the user cambieis
Tutorial created by DeathHades: http://www.demonhades.org/foro/viewtopic.php?t=4856&f=297
This tutorial will teach you to how to know the base firmware of your PS3 with a few steps and images.
The things you need are:
MinVerChk (by Ifcaro / tito1)
1 - Copy MinVerChk to a USB Drive, like it is a System Software Update.
2 - Plug the USB Drive into the PS3.
3 - Install the update from XMB. The update will fail and display the Firmware Base.
Finally, below is a list of PS3 models (for fat and slim) and their base firmware courtesy of tito1: