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JFW DH MA-1 3.56 PS3 Custom Firmware is Now Available


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140w ago - Today Spanish PlayStation 3 developer DemonHades has released the first version of their JFW DH MA-1 3.56 PS3 Custom Firmware alongside a video of it in action below.

Note: Before installing, barrybarryk warns users who install JFW DH MA-1 3.56 PS3 CFW they will not be able to downgrade without a hardware flasher... so be aware it's primarily intended for those stuck on a 3.56 base.

Download: [Register or Login to view links] / [Register or Login to view links] by Maara

To quote, roughly translated: PS3 MA-1 3.56 is the first PS3 Custom Firmware version 3.56. This custom (its most basic) was ready for about 7 or 8 months, but it was not until now when I decided to publish it.

It has nothing to do with the recently published exploit the metldr, although the appearance is imminent futures higher firmwares, for which he wants to try, here it is.

First of all thanks:

  • Graf_Chokolo, for their great work.
  • A Demonhades, for its testing, its great strength.
  • A JaiCrab, for their help.
  • A Lara, for making me laugh a day.
  • People who have tested this 3.56 MA-1, thank you very much.
  • To all that s @ s who donated for a flasher, no firmware ell @ s this far along would not exist as such.
  • A Varicella by their selfless help.
  • A B.E
  • A M.E.M, do not forget and forgive.
  • Tod @ s @ s that I forget that by mistake, apologize.

As the first version, it only takes the most basic functions of a custom firmware, now I'll explain. Also explain the changes performed in the 3.56 Sony, and as in its release notes, which argued as a simple patch was not just a patch.

FUNCTIONS

  • Support PEEK / POKE lv2, using the typical SYSCALL 6 and 7 for compatibility with existing homebrew.
  • Support PEEK / POKE lv1 native SYSCALL using 10 and 11 respectively. These are used as SYSCALL
    than the lv2, the devs just have to use them as you would those of lv1 lv2 but affecting.
  • Load unsigned applications, FSELF format natively. That is, a normal application or npdrm
    FSELF valid format worked directly. (No touch-memory copy in the lv2).
  • Load logically signed applications, both official and unofficial signature valid.
  • Support for applications up to version 3.56.
  • Use of all SYSCALL system, provided that the product no later verify mode, QA, etc.
  • No need to modify the PARAM.SFO in the event that hypothetically would use a application that requests
    a version higher than 3.56 in either npdrm / normal application / or application running from the bdemu.
  • Installation of Retail and Debug PKG since the PKG Install option.
  • System settings in the XMB QA hacked. Now you can open the options using the normal combo without
    QA flag is active or a valid token or existing on your machine. Any options changed is maintained
    in the system registry settings.

This QA system hack allows any SPRX to call the XMB to check this information hacked receive information, such as the nas_plugin.sprx, which in the case of DEX would permit installed without any patch of PKG Retail. As always be careful you do with those options, this is the safest way to have the QA without be QA, and not have to modify the EEPROM in any recalculated appearance or tokens of any kind. Here I have to thank Sony for making the security of your token only be in one byte and not in those
should be.

LV2

  • FIX: Patch to allow loading of applications for (avoids errors 0x80010009)
  • FIX: Patch to avoid checking the firmware version of the application against the version of firmware stored in the memory of lv2 (avoid the error 0x80010019)
  • FIX: Patch to avoid the error 0x8001003C (allows loading of applications that request more internally than the current version)
  • FIX: Patch to avoid the error 0x8001003D
  • FIX: Patch to avoid the error 0x8001003E (using hdd patch and have no disc inserted)
  • FIX: Enables the use of all SYSCALL, avoiding generic error 0x80010003.

CHANGES IN THE LV2 3.56:

  • FIX: Patching a new security check that prevents updater mode, it could launch an application unsigned with the minimum key 0xD (3.56), avoiding the error 0x80010009. NOTE: See NOTE AT THE END OF THIS README
  • FIX: otherwise is used to integrate the new SYSCALL 6, 7, 10, 11 at lv2.

LV1

  • Added support for PEEK / POKE NATIVE at lv1. The method used to integrate these new hypercalls not use hypercall existing one, but really any hypercall not used in the system is a peek or poke depending on the case. To interact with PEEK / POKE, lv2 use SYSCALL of 10 and 11 respectively.
  • Changes in the hypercall mmap (114). In the 3.56 Sony made significant changes in this hypercall to avoid the use that was being given to the lv1 to lv2 mapping. Now this hypercall checks that the key argument has not been modified, are checked mapping ranges
    (Someone who understands this will realize how dangerous it is that you map the critical thing, and do not speak of lv1) the hypercall code is divided into sub-functions into chunks for rolling the analysis. 3.56 In this version of this hypercall MA has not been touched, but having the support of PEEK / POKE in lv1 mapping is no longer necessary. In a later version is not ruled out such a check hypercall it's not complicated really, just it was not necessary for this version.
  • Changes in the hypercall unmap (115), similar to mmap, its code shared between subfunctions.
  • FIX: Added some patches to avoid integrity checks lv1 / LV0.
  • FIX: Added patches in the SPM and the DM to enable the use of any service. The patch is different, smaller, the SS patch exists (this is no longer compatible with 3.56), in my testings my patch does not produce any kind of problem with trophies, or saved games, etc..
  • TODO: Delete the problem of not being able to downgrade to a version lower than 3.56. Currently not possible down from 3.56 after upgrading to the.

LV0 APPLDR

  • FIX: Patch to override the check ECDSA digital signature. Now an application with an invalid signature signed will be considered valid.
    For example, "sign" an application without having the proper private key to generate a proper signature.
  • FIX: Patch that removes the hash check of the application segments. A hash will be considered invalid
    valid.
  • FIX: Patch to override that you can not use FSELF retail consoles. This patch is different from that in ps3devwiki, the patch is on that page about this subject brickea machines has a problem metadata to decrypt the encrypted executables retail.
  • FIX: Patch to override the protection added in 3.55 (in the case of applications npdrm / normal, previously only was in charge of the RVK) which prevents applications can be used above the indicated version in the firmware today. That is, in a hypothetical case, a game trying to throw in a 3.60 3.56.
  • FIX: Patch to override the protection auth check the applications (added in 3.56), this check detects programs created public tools as they always put the same auth, auth superior one.
  • FIX: Patch to remove the protection from the white list of authorized programs, added in 3.56. Now you can use all applications as 3.55 and below.

NOTES

  • The lv2 is protected by a hash in lv1, in case you want to play an offset that encompassed in the range of protection, this would produce a panic check off the system. To avoid this problem, use the tool that is attached to this package before using poke modify lv2. Why not to implement this patch directly is because not everyone is dev, and that can not be touched lv2 is safe for the user.
    Of course the source code of this program is included, so a dev can see how using the POKE lv1 patched the problem.
  • You can now enter service mode, and use the lv2diag as before, but this has a potential danger. The 3.56 now makes it impossible to make a downgrade to less than 3.56, meaning that if you are in the 3.56 in him are, if you have time you tried to cancel out a version that checks the update manager. The problem is a programming error that allows updating Lv2Diag.self, the failure is that No checks that the update is in the usb or to verify that this is valid, the program formats the flash 1.2 and 3. That is, if then fails, your system would not have died partially flashes, still work ROS can use a lv2diag active again, but who Forewarned is forearmed. Lv2diag Beware!
  • Attached to this package is an updated application to extract the nodes of a dump of lv1 is an update of the application made by Graf Chokolo, now has support for versions 3.15, 3.41, 3.55 and 3.56 in one program. Useful to display the nodes extracted from your dump.
  • The firmware finished graphic will be added when finished JFW 3.41 itself.
  • In the package adds an application, I do not think there publicly, to put the product model directly from the XMB, acts as a toggle, in the event that you can use the product as simply so I removed the product.

As a final note to remember that this is the first version of the firmware, so constructive criticism are welcome. As I suppose that due to this publication where patches are appldr, many variants will come out of it, just remember that the first publication was this.

Do not bite the hand that feeds you, today is like tomorrow is a 3.56 higher, or maybe not.

3.56 MA-1 Installation Instructions

Assuming you want to upgrade to this version from 3.55 and below, the following steps.

1. Download the CEX 3.56 VERSION 2 from somewhere.
2. Apply the patch with included xdelta to patch on the official PUP VERSION 3.56 2.
3. Install the product using PUP by lv2diag mode, or through the XMB.

In the future, take a version for people stuck in the 3.56 flasher.

1.xdelta 356MA-MD5: d6ead544a81564331851b4e8b8d96c6d
DeltaPatcherLite.exe MD5: 05f144ebff7043c09107352315278ada
xdelta.exe MD5: 1c6b3a6e1e9df2c8313bcf98aabfc8e1
ProductModeXMB MD5: 6a4d8a189a202a988bc1f5425446b190
RepoMaster.exe MD5: 741e08ed4dd51d0cefa8faa1d043e766

ORIGINAL VERSION 2 3.56 MD5 CEX (for reference): 2a52196399a4b96ea568aafa65d1a27e
MA-1 3.56 PUP MD5 (for reference): efe066e4836393c8bf60a5cc6804ddc3








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Comments 925 Comments - Go to Forum Thread »

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PS3 News's Avatar
#925 - PS3 News - 75w ago
This thread is now closed, please resume discussion in our dedicated Iris Manager PS3 Backup Game Manager Forum thread.

PS3 News's Avatar
#924 - PS3 News - 76w ago
Following shortly after yesterday's revision, today Spanish PlayStation 3 developer Estwald has updated the PS3 backup game manager known as Iris Manager to version 1.60 Beta 3 followed by Beta 4 with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links]

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version

What's new:

1.60 Beta 3 Changelog:

  • Improved emulation ps1_emu. Fixed some bugs, besides adding security enhancements. There is no sound cuts so annoying, anymore.
  • Fixed problem with Internal_MC that were wrong (which should have got 0xa0 instead of 0x0a )
  • Added ability to create a formatted Internal_MC (Video / Others)
  • Added the ability to run ps1_netemu.self and ps1_emu.self from Iris directory (if they are copied to /dev_hdd0/game/IMANAGER4. This opens the possibility (with a proper resign), to use emulators from a upper firmware in a lower one, and can be used patched or not)

1.60 Beta 4 Changelog:

  • Improveed ps1_emu emulation . now work games like Vagrant Story or Resident Evil
  • Added mode 3 to payload_storage to let launch the ISO for the cheats disc having a PSX disc on the drive. Just attach a pendrive, run with cheats and at the appropriate time, eject the ISO removing the pendrive. That works at least with Xploder 4 (if it’s necessary, you’ll have to eject the disc and insert it again: as soon as you detach the pendrive, the payload is disabled and the disc will work normally).
  • Fixed some bugs, like copying file when the USB is almost full.
  • All the payloads were modified to add a detection flag. That let you restart the console, for example, if you used multiMAN and the syscall 8 is inactive.

We continue in testing phase. In particular, I'm interested in receive reports from people that is having problems with black screens when they start the emulator (I got a check to see if the area of LV2 where I install is clean, but it could be the fcking of the instruction cache, therefore I have increased the number of cycles of the routine copy [+ laughs])

Regards

More PlayStation 3 News...

PS3 News's Avatar
#923 - PS3 News - 76w ago
Following up on his previous update, today Spanish PlayStation 3 developer Estwald (aka Hermes) has updated the PS3 backup game manager known as Iris Manager to version 1.60 Beta 2 with the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version

First of all, I would like to put three conditions:

1) I do not carry version control, because in github I canceled, I have no desire to go back to those bastards and git all problems are often under Windows, as not handle http addresses. So I'll post a RAR and point and if someone wants to take control of versions, back on, but for now, I'm not.

2) The official version is that we D_Skywalk and me. Your contributions are welcome, within a limit, it has been said that the GUI should be the same, basically, and not be breaking the application schema. That does not mean that you may not go it alone and break it in your own way, you will have to call but then otherwise your application, by request of D_Skywalk.

Obviously, if the changes are minor, no need to change the application name, but it is not in competition, if not collaboration. If that is respected, I have no objection to lend you aid, etc.

3) The third condition is rather a request that anyone who drives the Wiki, should be an entry "Iris Manager" to link it in this post and facilitaros the task if you or any morning for example, I abandoned the project.

And now, to the point: What's new:

  • Added PSX emulation syscall level: it is no longer necessary to patch the emulators and versions can delete "patched"
  • Works with ps1_netemu. Moreover, it is my choice RECOMMENDED smoother and games will I have to go wrong with ps1_emu, here are perfect
  • Files are needed. Cue with the same name as the. Bin. Img, etc, to describe the audio tracks. If it contains only the binary data, Iris Manager generates its corresponding TOC. psx_storage default also generates a TOC enough for this type of game. As I can complete wakefulness psx_storage operation.
  • Ability to load an external ROM to allow access to the transmission Memory Card (getting into a file dev_hdd0/game/IMANAGER4 ps1_rom.bin).
  • If you press CIRCLE + EQUIS with external ROM enabled, runs ejected disc so you can access the PSX MC Manager without having to disconnect the USB device. Unplugging / replugging once, the disc will be mounted and run.

More details IMPORTANT iso.txt psx 1.60, within the file Rar.

Regards

Finally, from butnut comes some related feedback, as follows: With version 1.60 beta 2, Chrono Cross does not freeze when you go into the status screen, and Vigilante 8 has working music too (V8 requires .cue file)

More PlayStation 3 News...

pinoytechno's Avatar
#922 - pinoytechno - 76w ago
i just wanna share my patch_tools_ps1emu_libfsV2 already have a key, ready to use

link: [Register or Login to view links]

seeman's Avatar
#921 - seeman - 77w ago
mahidi... had the same problem first... just follow the exact tutorial... check all the files u need! if only one file is missing it isn't working... i'm still waiting on a filemanager and dev_blind access....

also a last game like from mm would be great... so we can create xmb mount files... btw 8x4 cover sounds pretty good... i think this shouldn't be hard to do...

the only problem is if the developer will ever listen to our request... i will bet if he would add these futures a lot of people would say goodbye too mm...

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