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Iris Manager v2.41 PS3 Backup Game Manager Updated By Estwald


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70w ago - Following up on their previous update, PlayStation 3 developers Estwald and D_Skywalk have updated the PS3 backup game manager known as Iris Manager to version 2.41 with the changes below.

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Iris Manager v2.41 Changelog, roughly translated: New: Version 2.41

1) Italian language update (thanks to AlexanderPs3Mod)

2) Added Simplified and Traditional Chinese languages support ​​(thanks Liqianyu)

3) Added syscall 879 emulation (Bd Media ID) for DiscLess Payload

4) Improved discless mode in 3.55, 4.21 and 4.30 CEX CFW. With a USB device, it mounts on exit; without USB device, use the "PS" in Iris Manager to display the disc. If your CFW requires mounting a USB device for disc-less, remember that pressing START (Global Options) and then SELECT display and record the generated Event ID.

5) Added fixed DEX and CFW 4.41 payloads, corresponding to patches from PS3 ITA Fan Control Manager (thanks to Zz_SACRO_zZ , Rancid- o for contributing and greetings to the rest of the PS3ITA Team for initiating a project based in Iris Manager)

6) Also added the method to fix Error 0x80010009 in CFWs sharing the same keys (from 4.21 to 4.41) when a executable is greater than that of CFW. In this case, I made a custom implementation code from ITA PS3 Team:

  • The games and updates are patched to use "Check Files" option (Test Game) that in my opinion, is the right choice for this
  • Instead of using fixed offsets to read the version, its taken from the SELF / SPRX header offset to prevent a possible change in position of the data (which would leave the executable unusable) and simplify the routine, which will serve to all executables.
  • Instead of patching to version 3.41 which can lead to confusion and perhaps create problems in the future, we patching the same version of the detected CFW. This way, it always informs a compatible version with the same keys.
  • It manages all file errors that may occur.

7) Using Sandungas suggestion, it uses / dev_hdd0/GAMES/covers and / dev_hdd0/GAMEZ/covers as potential places to find cover art to avoid duplication of data between Iris and Multiman. Iris will not look for covers on external drives because the process will be slow and complicated and we can all easily copy (using the File Manager) content to the internal disk.

Media ID on BD

In anticipation of a possible check BD Media ID (Export 0xEF666B52 in liblv2 and syscall 879) has been carried out for inclusion in the payload Disc emulate Less.

To get it you need to be in "With BDVD Controller" (With BDVD Controller) and insert the disk after running Iris Manager. Failure to do so, the syscall return Error 0x80010005 and it will not be possible to obtain the ID. Press SELECT on the disc icon, we see in the options "BD ID: XX XX ..." in blue because it is a Bluray disc and yellow when it comes to a game on the hard drive to recover the information.

My original disk MGS4 seems to not have BD Media ID and returns all data to 0 and error 0x80010006: This will be the default mode of operation of the emulation, then possibly some old games lack it.

When you insert a disc, you create a file in / dev_hdd0/game/IMANAGER4/config containing the ID and extension. Did. For example, for Kill 00081.did BCES-Zone 2, which is used as temporary store ID.

Later when launching the game dede hard disk (internal or external), or entering their options with SELECT, Disc-Less mode that ID is taken and stored in the file BDMEDIA_ID in your root directory (for example, in my If, on / dev_hdd0/GAMES/Killzone2/BDMEDIA_ID) and stored by the syscall function 7 in the payload 40 to be used from the syscall 879.

In short: if the BD Media ID is 16 bytes to 0, it will return the ID and error 0x80010006. If by syscall 40 keep an ID function 7 average, returned the ID without error.

Thus, if a game is to check if it is running from the original disk using that facility, will give you the correct ID and avoid problems.




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Comments 147 Comments - Go to Forum Thread »

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AdilAliraqe's Avatar
#7 - AdilAliraqe - 83w ago
PSN Games On Irismanager 2.11


faizolgt128's Avatar
#6 - faizolgt128 - 83w ago
Did i have to jailbreak my ps3 to install this? my ps3 on 4.31.

StanSmith's Avatar
#5 - StanSmith - 83w ago
Thanks but my Spanish is really rusty... In other words I dont speak it but I can understand whats going on.

jerrymh's Avatar
#4 - jerrymh - 83w ago
Quote Originally Posted by StanSmith View Post
Anyone know where to ask for features to be added?


Habla espanol? Here, be nice: elotrolado.net/hilo_aplicacion-iris-manager-v2-11_1862716

PS3 News's Avatar
#3 - PS3 News - 83w ago
Following up on his previous revision, this weekend PlayStation 3 developer Estwald has updated the PS3 backup game manager known as Iris Manager to version 2.11 with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] by LoboGuara / [Register or Login to view links] by Nicolas19 / [Register or Login to view links] / [Register or Login to view links] by haxxxen / [Register or Login to view links]

To quote, roughly translated:

v2.11 Changelog:

  • Fixed problem with usleep in PSX emulator
  • Fixed problems with truncated UTF8 strings
  • Fixed a problem when exiting the application after using the keyboard osk (?)

Quick instructions:

  • Install IrisManager pgk
  • Create a folder named PSXGAMES on the root of your internal HDD or External USB device
  • Inside the PSXGAMES folder, create a folder with your game name and put the game ISO / BIN / IMG inside

Example: /dev_HDD000/PSXGAMES/FinalFantasy7/FF7.iso

Note: For PS3 games, rename the folder GAMES to GAMEZ on your external HDD device.

Finally, on the subject of PS3 scene DRM-infected dongle sell-out deank, Spanish PS3 homebrew developer Hermes / Estwald has stated the following, roughly translated (via elotrolado.net/hilo_aplicacion-iris-manager-v2-11_1862716_s230#p1731707893 and elotrolado.net/hilo_aplicacion-iris-manager-v2-11_1862716_s250#p1731719418):

Concerning Mr. Deank,

1) The syscall 8 I first added it. If a man goes and gets her routines, when a bunch of syscalls free and also could unify all these routines in a single syscall (as the 8, I repeat, SHOULD HAVE THE RESPECTED), the blame for what pass course, is.

If they pass the syscall 8 liner, why do I have to respect what makes another who has not respected space syscall 8?. The fault lies with them.

2) The syscall 8 LV1 occupy a peek at these firmwares, but nobody told me: I had to discover on my own, for I repeat, everyone here hides the letters, except me, that all that public I am not for nonsense. Easily could restore it, indeed, could camouflage the syscall to act of LV1 peek and syscall 8, but I get the balls

3) Being a LV1 Peek is safe to call that part, of course, but the culprit is who used it without thinking that it had a use. Incidentally, Deank, if you use the 10, son, that's LV1 Call on those firmwares!!

4) As you can see, I got a check that calls restart if it detects a payload that is not what it should be: what else I can do.

5) The PSX payload check the clearance before proceeding to install: if it is not installed. Now if someone puts something in that part and not even bother to tell me to find a solution ... then do not complain: I do not tell anyone the firmware that must be installed, and I say if using Iris Manager do poorly.

6) It is true that I have spoken usleep (did I have hidden?) But Deank has a funny way of saying things he knows or should have seen, in the code, which I intend to pass all except usleeps those associated with EBUSY loop, which allow only 1 ms and only affect the emulator.

Unfortunately and as one is human and to program in assembler is complicated, wrong comparison and actually did the opposite: I think it is not necessary to mount a circus to tell someone who has made a mistake somewhere (is it good to make public the sources that if you mess up and you see a bug, anyone can see for yourself).

7) If you use the syscall is because it is a much better way to go patching programs and more interesting for any self-respecting dev. At first I thought they were reading multiple sector by some problems I had, but then I saw that it was not really well (in fact, there was a bug that prevented the routine could read several sectors XD and I remember that I mentioned in the thread).

If you've got code for that routine can read various sectors, that should be so, although I have not tested if it really works well there a problem with that?. In fact, many of these routines could be used for other things and the code that I do not end result if not you can always improve and others can intervene, because this is an open source project that has, unlike other.

Anyway, Deank should know that certain games require more data than the supply. I am not perfect and I can make mistakes like everyone else, but if that smart is Deank based on what makes my job so much seems to criticize?.

Reminds me of the nonsense they let someone else at the time that I will not mention, who does not move past water mill.

By the way, everything I post is only partially tested by me: there should be no need to put the word BETA so that it is a BETA knew that in the end, add the word, just sounded cheap excuse for when something has failed: I do not need to hide my mistakes, that I have, like everyone else. Regards.

Good, was preparing a very long answer and in the end, I deleted. I'll just say two things:

1) The thin rope that ties me to the PS3 scene, is about to break. There is something to be surprising because as I said, Estwald and Hermes can be the same person, but not the same character and Hermes was already sick of many things. When you shake hands and begin to take the foot and when to say no to these "suggestions" as pestles that people are not more than "I happen to, but do you" and if you give a negative into a "well, if you do not want, do not do" with the aforementioned annoying (as if something ... You ought) and it begins to multiply, it asks what the hell are you doing here, other than that no that people imagine it for me with this or if I'm some kind of chacha or I that:

The blame is mine alone, that's obvious. Especially because it was already retired and taste and turned, knowing what I could find, but that error can be rectified quickly. I came to help porting D_Skywalk Iris Manager and I thought I would encourage it, but that goal is met, D_Skywalk not and I'm getting tired with the case ...

2) The second thing I'll say is that the source code is available for those who want to carry out their "suggestions" do it, no one stops them. And if you do not know, as they learn, as I learned and I am only learning new things all the time based work hard and prove much.

With this background, the last thing I need is people (and less so from home) to join something that long since I was not going to play, if you want it, you have the source code, compilers and libraries available to you and only you are asked to name the modifiquéis release: no easier you can make and yet you're wrong path and going in the direction that bothers me and you have spent less justified (at times well, I think: "wasted") hours of my time on developing both Iris, as porting libraries, compile other, attach all, etc, then have people follow the same "crap".

In short, it is business as usual and that these words will fall on deaf ears: do not even bother to explain me.

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