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Iris Manager v2.41 PS3 Backup Game Manager Updated By Estwald


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68w ago - Following up on their previous update, PlayStation 3 developers Estwald and D_Skywalk have updated the PS3 backup game manager known as Iris Manager to version 2.41 with the changes below.

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Iris Manager v2.41 Changelog, roughly translated: New: Version 2.41

1) Italian language update (thanks to AlexanderPs3Mod)

2) Added Simplified and Traditional Chinese languages support ​​(thanks Liqianyu)

3) Added syscall 879 emulation (Bd Media ID) for DiscLess Payload

4) Improved discless mode in 3.55, 4.21 and 4.30 CEX CFW. With a USB device, it mounts on exit; without USB device, use the "PS" in Iris Manager to display the disc. If your CFW requires mounting a USB device for disc-less, remember that pressing START (Global Options) and then SELECT display and record the generated Event ID.

5) Added fixed DEX and CFW 4.41 payloads, corresponding to patches from PS3 ITA Fan Control Manager (thanks to Zz_SACRO_zZ , Rancid- o for contributing and greetings to the rest of the PS3ITA Team for initiating a project based in Iris Manager)

6) Also added the method to fix Error 0x80010009 in CFWs sharing the same keys (from 4.21 to 4.41) when a executable is greater than that of CFW. In this case, I made a custom implementation code from ITA PS3 Team:

  • The games and updates are patched to use "Check Files" option (Test Game) that in my opinion, is the right choice for this
  • Instead of using fixed offsets to read the version, its taken from the SELF / SPRX header offset to prevent a possible change in position of the data (which would leave the executable unusable) and simplify the routine, which will serve to all executables.
  • Instead of patching to version 3.41 which can lead to confusion and perhaps create problems in the future, we patching the same version of the detected CFW. This way, it always informs a compatible version with the same keys.
  • It manages all file errors that may occur.

7) Using Sandungas suggestion, it uses / dev_hdd0/GAMES/covers and / dev_hdd0/GAMEZ/covers as potential places to find cover art to avoid duplication of data between Iris and Multiman. Iris will not look for covers on external drives because the process will be slow and complicated and we can all easily copy (using the File Manager) content to the internal disk.

Media ID on BD

In anticipation of a possible check BD Media ID (Export 0xEF666B52 in liblv2 and syscall 879) has been carried out for inclusion in the payload Disc emulate Less.

To get it you need to be in "With BDVD Controller" (With BDVD Controller) and insert the disk after running Iris Manager. Failure to do so, the syscall return Error 0x80010005 and it will not be possible to obtain the ID. Press SELECT on the disc icon, we see in the options "BD ID: XX XX ..." in blue because it is a Bluray disc and yellow when it comes to a game on the hard drive to recover the information.

My original disk MGS4 seems to not have BD Media ID and returns all data to 0 and error 0x80010006: This will be the default mode of operation of the emulation, then possibly some old games lack it.

When you insert a disc, you create a file in / dev_hdd0/game/IMANAGER4/config containing the ID and extension. Did. For example, for Kill 00081.did BCES-Zone 2, which is used as temporary store ID.

Later when launching the game dede hard disk (internal or external), or entering their options with SELECT, Disc-Less mode that ID is taken and stored in the file BDMEDIA_ID in your root directory (for example, in my If, on / dev_hdd0/GAMES/Killzone2/BDMEDIA_ID) and stored by the syscall function 7 in the payload 40 to be used from the syscall 879.

In short: if the BD Media ID is 16 bytes to 0, it will return the ID and error 0x80010006. If by syscall 40 keep an ID function 7 average, returned the ID without error.

Thus, if a game is to check if it is running from the original disk using that facility, will give you the correct ID and avoid problems.




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PS3 News's Avatar
#14 - PS3 News - 78w ago
Following up on his previous release, PlayStation 3 developer Estwald (with help from D_Skywalk) has updated the PS3 backup game manager known as Iris Manager to version 2.16 with the changes detailed below.

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To quote, roughly translated: v2.20 Changelog:

  • New payload v8 syscall eliminating the syscall 36 and used instead to 8 redirections. The syscall 8 works in a hidden in applications, thus respecting the other use that gives the syscall 8 in certain firmwares (LV1 Peek)
  • Added multiMAN method for disc-less from / APP_HOME (thanks for commenting DeanK how it works). This increases the compatibility.
  • Added patched explore_plugin.sprx method to launch the games from road / dev_bdvd when selecting / app_home/PS3_GAME. This method connects when “No Controller BDVD” and requires that each CFW patched module (see explore_plugin_notes.txt within patch_tools_libfs_exploreplugin.rar). Grid is a game thus far.
  • Fixed all (fcking) problems and other productions, as authentication based disks using CFW 3.41, 3.55, 4.21 and 4.31 (yes, I’ve been to them all)
  • Now HDD0 mounts are safer, both for the method how it can be accessed only “/ dev_bdvd” in reading.
  • Added ability to restart by pressing TRIANGLE on the main screen
  • Iris Manager now works in two ways, thinking about those who have BDVD operational unit and the voiceless.
  • New homelaunc1 (must be installed because the former will not work)

This is a summary of the disk operating modes: Available options are:

Requires Disc:

  • With controller, disk not only asks “Yes” if no blocking routes / APP_HOME. This may prevent it from interfering with games.
  • No Controller: obviously hard but never require it to “No” will be provided / APP_HOME (some games with trophies bug report, if this option is set to no). For riding HDD0 is protected.

BD Emu:

  • Mount BDVD: connects libfs_patched.sprx if present and mount the device as a unit / dev_bdvd. No controller is the most compatible option, especially with the “Required Disk” to “No”. With controller, disk required (but not cancel / APP_HOME itself)
  • LIBFS: simply connect the module and reroute the game / dev_bdvd and / APP_HOME if applicable. No controller is less compatible than “Mount BDVD”. With controller, disk required (but not cancel / APP_HOME itself)
  • Off: simply redirects the game to / dev_bdvd and / APP_HOME if applicable. It can work with or without disk, depending on the game

START-> Tools (Tools):

  • With BDVD controller: To work with or without disc. In mounting options using USB drives or in the case of a patch HDD0 / dev_ps2disc. When activated, it goes to the XMB (to be activated to reenter)
  • No controller BDVD: HDD1 is mounted in place. When activated, the unit is expelled if I had a disc inside.

NOTE: there should be no disk in this mode. No controller mode works well without reader (mine is unplugged right now) in 4.3 CFW bdemu Miralatijera with flag on). “No parent” when required disk mode, connect seeking explore_plugin.sprx that can be easily prepared by extracting from the flash, txt following notes:

The explore_plugin is used to launch games from /dev_bdvd in disc ausence. The CFW 4.31 Miralatijera includes the flag “bdemu” to work without BDVD controller, but you need also one path to launch the games: this is the path

  • Extract /dev_flash/vsh/module/explore_plugin.sprx using FTP or from PUP
  • Copy to the patch_explore_plugin.bat folder explore_plugin.sprx, scetool (scetool.exe, zlib1.dll and folder “data” with the appropriate key)
  • In the case of CFW 3.41 use patch_explore_plugin_for_3.41.bat because it patch the game category to debug too
  • Run patch_explore_plugin.bat or patch_explore_plugin_for_3.41.bat as the case
  • Rename explore_plugin_patched.sprx as explore_plugin_341.sprx, explore_plugin_355.sprx, explore_plugin_355dex.sprx, explore_plugin_421.sprx, explore_plugin_421dex.sprx, explore_plugin_430.sprx or explore_plugin_431.sprx to correspond with the firmware
  • Repeat: explore_plugin must to correspond with the firmware!!!
  • Copy the explore_plugin to Iris Manager folder (/dev_hdd0/game/IMANAGER4)
  • Enable BD-Emu options in Iris Manager “Without BDVD Controller” (press START, Tools) to work. With preference, uses “Mount BDVD” option because it moves the game to the root of the device (don't worry, the fake /dev_bdvd device is write protected)
  • Without explore_plugin patched you can not connect / app_home/PS3_GAME with / dev_bdvd and the mode is useles. Working on this


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vesper8's Avatar
#13 - vesper8 - 78w ago
Is this version of Iris Manager able to auto-patch 4.31 games to make them work on 4.30 like MultiMan can do ?

If not.. is this going to be added to Iris soon?

I use MMCM since I'm on dongle 4.30 CFW but I like to switch to Rogero 4.30 to play the 4.31 games but so far it seems only MM 4.20 can patch those games and having to keep uninstalling MMCM / installing MM every time I switch CFW is becoming annoying.. so if Iris could patch the games like MM does then I wouldn't have to worry about that I could just have Iris / MMCM side-by-side without any complaints.

Cheers

Anybody that is using Iris can answer this question please?

japabr's Avatar
#12 - japabr - 79w ago
Hey guys, my ps3 drive is FUBAR is there any way to run backups from my external/internal hdd without it? All i get is black screen or ps3 just send me back to xmb

PS3 News's Avatar
#11 - PS3 News - 79w ago
Following up on his previous revision, PlayStation 3 developer Estwald has updated the PS3 backup game manager known as Iris Manager to version 2.16 with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links]

To quote, roughly translated: v2.16 Changelog:

  • NOTE: This is an evaluation version: if it does not work, let me know and tell me which version of CFW you are using and at what point is failing
  • New payload v8 that deletes syscall 36 and use syscall 8 in its place for the redirections.
  • Added Multiman method for disc-less from /app_home (thanks to DeanK for commenting how it works). This increases the compatibility.

Everything is working fine so far (FTP, PS1, PS3, COPY/DELETE etc).

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StanSmith's Avatar
#10 - StanSmith - 79w ago
Still not the update I'm waiting for but it should be getting closer as I've asked for that feature to be added.

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