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Iris Manager v2.25 PS3 Backup Game Manager Updated By Estwald


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66w ago - Following up on their previous updates, PlayStation 3 developers Estwald and D_Skywalk (with help from Miralatijera) have updated the PS3 backup game manager known as Iris Manager to version 2.25 which now includes a File Manager with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links]

Iris Manager v2.25 Changelog, roughly translated: New: in version 2.25

  • Added support for installation. PKG over 4GB and from HDD0 (in / dev_hdd0/IMANAGER4/PKG).
  • Added "File Manager / File Manager" (under "Tools / Tools"), with ability to create folders, delete, copy, move from file / folder or by group selection.

Example: copying to a USB device in the x: \ iris \ PKG PKG the fragmented (.666 xx files generated by split4G.exe, for example).
From Iris Manager, go to "Tools" use "Copy from / dev_usb / folder iris Iris" and "Install. PKG" unplugging USB storage devices, to show the / the. PKG / dev_hdd0/IMANAGER4 / PKG. Normally install.

It also has the ability to:

  • mount / unmount "/ dev_rewrite" (device / dev_flash with writing),
  • make dumps of LV1 (CFW that support only LV1 peek / poke) and LV2,
  • hex editor,
  • launch. SELF
  • install PKG

Hold Start for one second to access help and know the function of the various buttons

More details: Upon entering, we find the split screens or windows identical sections, A and B. Both are shown at the top, all devices in the system and to change section we use L1/R1.

With L3/R3, we can rotate quickly to current section list, devices, Iris Manager directory or the current directory of the other section. At the top of the window shows the full path at all times and free space on the drive, so you do not lose the orientation

Of course, clicking on folders or devices we listed the following directories / files, provided in alphabetical order and by some new routines that allow us to quickly handle the character set UTF-8 Japanese font and used it for titles.

The sense of having two windows, is obvious: it is easily to provide a source and a destination to copy / move things. The origin is always the currently selected window, obviously.

The root folder, which displays all devices, is special: there no control of our actions and only allows us to select the device with EQUIS, to work from there

The Circle button is used to select / deselect files or folders groups one by one, while the square select / deselect groups all files / folders in the directory. Some actions like copying files or Movement respond to this selection in a group or if there is none, to the folder or file pointed to by the cursor (always overrides group selection, even if only a selected file)

EQUIS button serves to list the / device or perform actions on selected files, then describe.

With the SELECT (eye, go into any device before, it does not work on the screen devices) to the menu of options. Remember to always refer as the source currently selected window (the one with the letter blinking) and target the other.

  • New Folder: Create new folders

  • Rename: To rename files / folders

  • Copy: Copy files / folders. This action is considered 666 xx fragmented files to unite or if the device is not the hard drive, the files fragment xx large as 666. It makes checking available space before copying (copying routine is different to that used in other tasks so far, by the way) and error checking.

  • Move: This option behaves differently if it is to the same device (in which case moving files / folders directly and quickly) or if they are different devices (in which case it behaves first copied to the destination and then if no errors, deleting content source)

  • Delete: Delete files / folders. If you do not know what you do, the option of upsets XD

  • Mount / Unmount dev_rewrite and / dev_rewrite: Mount the device / dev_flash writable (and can cepillaros / dev_flash comfortable XD)

  • Dump LV2: Dumpea in the current folder the Game OS (with its descriptive name, date, etc.)

  • LV1 Dump: Dumpea LV1 in the current folder. This option only works for CFW> = 4.21 LV1 functions using PEEK and POKE. At 3.41 and 3.55 is more cumbersome and simply do not feel like it has something to do for a small utility ...

  • Exit: exit option. Also it comes with SELECT and TRIANGLE

Well, these are the choices overall. A particular level depends on the type of file.

Pressing EQUIS:

  • About. SELF: the run
  • About. PKG: Install PKG. Now let PKG above 4GB
  • On another file: Hexadecimal Editor

Files. SELF and. PKG can be curioseados with the hex editor, using a trick: before pressing CIRCLE to activate group selection.

Hexadecimal Editor (Is what is holding me by the way )

Capacities:

  • Modify files: The editor is simple, always amending current presentation, running some action to change it, we are asked to save the changes. This action depending on the context, means the loss if the changes are not saved or prevents new action that would cause such changes. We recommend, strongly, to proceed first to create a backup of the file to modify, for obvious reasons.

To modify the files, we have a series of buttons:

  • L1/R1 Decrease / increase in current selected one byte. It has ability to auto repeat
  • Decreases EQUIS nibble (half byte) currently selected
  • Increases CIRCLE nibble (half byte) currently selected
  • SQUARE: Restores the original value of the currently selected byte
  • START: Restores the original value of all bytes of the window

To move, we have the following buttons:

  • LEFT / RIGHT / UP / DOWN to move the cursor over the window. Exceeding the limit address above or below 16 moves in 16 bytes. If the window is changed and the changes are not saved in the option that appears not scrolls. It has auto repeat.
  • L2/R2 to quickly scroll through the file. It has auto repeat and speed is increased exponentially, to keep the buttons pressed.
  • Absolute jump to the address described in the next section.
  • Press SELECT to the menu of options. Here it should be noted that if changes are not saved are lost immediately.

Options:

  • Go to Address: Option absolute jump: it shows a window with a keyboard where enter hexadecimal addresses easily. With LEFT / RIGHT / UP / DOWN we move through the keyboard, with EQUIS enter number with SQUARE remove the digit from the end, with L2/R2 we can move into the number and accept the jump with circle. With SELECT close the window.

  • Find Hex: Search hexadecimal values ​​(down). We can look for from 1 to 8 bytes. By default, it shows 4, but with L1/R1 can reduce or increase the number of bytes to seek. With LEFT / RIGHT / UP / DOWN we move through the keyboard, with EQUIS enter number with L2/R2 we can move into the number and accept the quest CIRCLE. With SELECT close the window. Press L3/R3 can repeat the search backwards and forwards, in hexadecimal editor

  • String Find Search strings (down). Press L3/R3 can repeat the search backwards and forwards, in hexadecimal editor (note: this option is not yet implemented)

  • Exit: Exit

I think with these options is enough for a hex editor "campaign" with which to make small arrangements from within the PS3

Apart from this, now you create a folder inside the folder PKG Iris Manager: from there you can install PKG with the option to "Install. PKG" if we copy one (without being inside another folder, eye) and we have no USB device connected (if we have one, normal thing if we just copy from there, unplugged)

The idea is this: the "Copy from / dev_usb / iris lets you create a folder on the USB device called iris / PKG and fragmented files and supports 666 xx, it can upload files larger than 4GB to be composed as one in HDD0. then when unplugging USB devices, the PKG is visible only have to be moved to where it finally settles in an instant.

In order to see what you think the new options and if anyone can make a summary pitinglish, to go forward job, I appreciate everyone.

PS: As you can see, the options are in English and will not be translated: English is a very basic and many of the options, may have no use for an ordinary user.








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hishamage's Avatar
#112 - hishamage - 29w ago
Following up on the previous release and their recent PS3 4.53 CFW, today Team SGK unofficially updated the PS3ITA Manager PS3 homebrew application to PS3ITA Manager v1.51 for Custom Firmware users.

Download: [Register or Login to view links]

MD5: 68c3bfe9566925326f3c20bc4c956d42

To quote, roughly translated: Hi to all voilla for you my all 1 manager by SGK, based on the source of PS3ITA Manager thank you has this Team.

Changelog:

1: update control fan 4.53
2: update payload for cfw 4.53
3: update changes consoleid 4.53
4: adding libfs 4.53 patched
5: adding explores plugin 4.53 patched

SGKManager - 4.53 - V1 - NPEB01899.pkg

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articbudu's Avatar
#111 - articbudu - 29w ago
so i can play ps3 iso on rogero 4.50?

can i play game on ntfs format ext hdd?

max2008's Avatar
#110 - max2008 - 29w ago
nice guide man!

thank you

PS3 News's Avatar
#109 - PS3 News - 30w ago
Following up on the previous update, today PlayStation 3 developers Estwald and D_Skywalk have updated the PS3 backup game manager known as Iris Manager to version 2.70 followed by v2.70-1 and v2.70-2 and v2.70-3 by aldostools with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] by aldostools / [Register or Login to view links]

To quote, roughly translated: What's new in version 2.70:

  • Added 'Mamba' support for CFW 4.46 (non Cobra) and 4.53 (Habib)

'Mamba' is a version of the Cobra payload (stage2) that can be launched from the Iris Manager itself to support ISOs, PS3 games and some of the features of Cobra payload (load plugins internally, it ignores the list) but does not support the PSP and PS2 emulators.

'Mamba' is not exclusive to a possible CFW + Cobra: Cobra detects f there is a Cobra payload loaded and is inhibited in that case. It can also be differentiated by sys8_mamba ( ) (if returned 0x666, is Mamba).

  • Fixed some minor bugs (file sizes shown on Archive Manager and a forgotten BDVD unmounting /mounting).

For Developers

The 'Mamba ' source code adapted with a minimal compiler for PS3 (Everything else, use my PSL1GHT build environment, well known), can be downloaded from this link: mods.elotrolado.net/~hermes/ps3/mamba_v1.0.rar

Please remember to publish the changes and/or additions you make, so that everyone can work from that base.

From aldostools on IrisMAN v2.70-1: Changelog 2.70-1:

  • Added all the changes from Iris Manager 2.70, including the 'Mamba' payload from Iris Manager 2.70 to support ISOs on CFW 4.53 & 4.46 non-cobra and the fixes for PS2 games
  • Added option to game scanning on /host_root and /dev_hdd0/video (for users using m@tsumoto's stealth version of multiMAN)
  • Fixed display of JPG/PNG on File Manager when grid 4x6 or 6x8 is selected.
  • Fixed the auto-mount of NTFS drives on File Manager

Changelog 2.70-2:

  • Changed file icons in File Manager.
  • Fixed icon display for ISOs in grid 4x6 and 6x8.
  • Minor changes in hex editor.
  • Moved blinking FTP icon.

Changelog 2.70-3:

  • Changed icons for PSX isos & PS2 isos
  • Fixed error when the launching mounted PS2 isos on Cobra
  • Added scan of /PSXISO to the game list.
  • Added option to launch ISOs stored in /PSXISO from File Manager
  • Fixed issue with game options menu of PS2 ISOS
  • Removed faulty date from Coverflow screen

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PS3 News's Avatar
#108 - PS3 News - 30w ago
Following up on the previous updates, today PlayStation 3 developers Estwald and D_Skywalk have updated the PS3 backup game manager known as Iris Manager to version 2.65 followed by IrisMAN 2.65-2 (Mod) by aldostools with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: What's new in version 2.65:

  • Added supports for CFW 4.50 DEX and 4.53.
  • Added tools to create, extract and patch ISOs (Error 0x80010009) from PC (with source code and can be compiled at least from MinGW and Cygwin).
  • Added the ability to create, copy, delete ISOs (except in EXTx ) and extract ISOs from Iris Manager.
  • Added Error 0x80010009 fix for updates and ISOs (except EXTx) from the "Check Files" option.
  • New rawseciso (source code included in the. rar) with some bugs fixes and improvements against errors (even allows disconnect/reconnect the device), and includes support for HDD0, USB00X through a new mode (see launch_iso_game () in Iris Manager source code) and a mixed mode file/list of sectors for the Build ISO (see launch_iso_build () in Iris Manager source code).
  • In Archive Manager now supports Build ISO in all devices (FAT32/NTFS/EXTx) and detects extensions .mkv, .avi, .mp4, .ogm, .mpg as multimedia video files to launch "Showtime".
  • Now the current game is saved to return to that game during the game refresh and the last game launched to show when connect the device that contains it.
  • Added exception in the Archive Manager to detect if an ISO launched from a "BD ISO" folder is taken as Bluray Video.
  • Fixed several bugs like filenames too long in Archive Manager and added other small details and optimizations (such as now when a device with NTFS/EXTx partitions is detected, the USB icon appears blue during the waiting time before mounting.

Cobra Mode

Cobra mode only activates when Iris Manager is configured in *Payload without Disk* and syscall 8 de cobra in 4.46 is detected. In the mode is not necessary to patch explore_plugin.srpx but could be neccesary to patch libfs.sprx.

Supported Features

  • From NTFS, EXTx, /dev_hdd0, /dev_usb00x. drive:

PS3 games ISOS:

You can find them in folder "/PS3ISO". ICON.PNG you wil see it from the ISO itself but you can use a .PNG (wide) image or .JPG (stretched) with the same name of the ISO like a external caratule. That same caratule (i will have to fix this...) (The ones from Multiman with Titled ID). You could use splitted ISOS (if you need it) with the following extension: name.iso.0, name.iso.1,... name.iso.9 (2048 bytes/sector). ISOS can be inside /PS3ISO.

ISOS from DVD:

You can perform this only from "Archive Manager" (default mode). ISOS could be splited (if you need this) with the following extension: name.iso.0, name.iso.1,... name.iso.9 (2048 bytes/sector)

ISOS from Blu-ray:

Only from "Archive Manager" (Autodected of UDF by default, all in the same folder BDISO). ISOS could be splitted (if you need this) with the following extensions: name.iso.0, name.iso.1,... name.iso.9 (2048 bytes/sector)

  • From /dev_hdd0, /dev_usb00x drive:

PS3 games with scrambled files: Same mode with, Cobra's mount.

PS1 ISOS: Uses Iris manager support.

  • From /dev_hdd0 drive:

PS2 ISOS:

CD (without audio tracks and only ISO of 2048 bytes/sector) and DVD (2048 bytes/sector). Not supported USB flashdrives in this mode. ISOS could be inside /PS2ISO folder.

  • From any NTFS and EXTx drive and in Archive Manager:

From ANY device:

PS3 ISOS, BD and DVD from any folder. Using Autodetect.

Dinamic creation of ISOS:

Select one file, push SELECT and use "Build ISO from file" option to go back to XMB with Data DVD, ISO.

Dinamic creation of ISOS, with Showtime launch:

Select and push X over a file extension .avi, mp4 or .mkv (I created a DVD ISO of 32 GB). If Showtime is already installed this will execute automatically, select Bluray drive and done. (Showtime is slow to recognize and then play that file, but then plays faster)

Note about dinamic creation:

The trick is to create a small file in HDD0 with the name "iris_manager.biso" which contains ISO information and then add data sectos from the file.

Note on ISOS: It's VERY IMPORTANT that those files not be FRAGMENTED to avoid problems.

  • Archive Manager:

Has certain capacity to detect ISOS to mount them from any folder (avoid using PS1 ISOS), Creating ISOS dynamically, having only one file (SELECT and "Build ISO from files) or just executing from Showtime with files .avi, .mp4, .mpg, .ogm y .mkv. ISOS must be 2048bytes/sector and have .ISO extension or if it's fragmented in many parts, use extensions like: .iso.0, .iso.1.... .iso.9...

  • Options of ISOS in the GUI:

If you push SELECT we can select an ISO as favourite or unmount if it's NTFS or EXTx.

PS3 favorites are taken as preference to show them/execute them to /dev_hdd0, then ISOS and last /dex_usb00x

We can create, copy, delete and extact ISOS, we can patch them (except in EXTx) via "Checking files" depends disposible options for each game.

  • PSP games: No support.
  • Creating PS3 games ISOS:

From Iris manager, the last new tool *makeps3iso* (included in the .RAR files as PC ps3iso utilities (with src).zip or with Cobra ODE tool. You can do this from scrambled files: [Register or Login to view links]

NOTE: Is recommended to use patchps3iso with the latest version of your CFW, then create the ISO in your PC. This will modity PARAM.SFO and SELF/SPRX in case of this you need it.

Some examples:

patchps3iso my_iso.iso 4.46 -> Just for one file.

patchps3iso my_iso.iso.0 4.46 -> for split ISOS

Finally, from aldostools:

New in 2.65-1:

  • Added most (if not all) the features of Iris Manager 2.65, not annoying ads,
  • Display of file sizes in File Manager,
  • Added support for SITE MMQUIT in FTP to quit to XMB using my FTP Client,
  • Cobra plugins are not unloaded unless you hold X when the manager starts.

New in 2.65-2:

  • Fixed label for Build ISO menu.
  • Menu now use for: O = Cancel, X = Accept, /\ = No.
  • Added ability to abort in the “calc_entries” stage of the build ISO process

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