42w ago - Following up on his previous revision, this weekend PlayStation 3 developer Estwald has updated the PS3 backup game manager known as Iris Manager to version 2.11 with the changes detailed below.
Note: For PS3 games, rename the folder GAMES to GAMEZ on your external HDD device.
Finally, on the subject of PS3 scene DRM-infected dongle sell-out deank, Spanish PS3 homebrew developer Hermes / Estwald has stated the following, roughly translated (via elotrolado.net/hilo_aplicacion-iris-manager-v2-11_1862716_s230#p1731707893 and elotrolado.net/hilo_aplicacion-iris-manager-v2-11_1862716_s250#p1731719418):
Concerning Mr. Deank,
1) The syscall 8 I first added it. If a man goes and gets her routines, when a bunch of syscalls free and also could unify all these routines in a single syscall (as the 8, I repeat, SHOULD HAVE THE RESPECTED), the blame for what pass course, is.
If they pass the syscall 8 liner, why do I have to respect what makes another who has not respected space syscall 8?. The fault lies with them.
2) The syscall 8 LV1 occupy a peek at these firmwares, but nobody told me: I had to discover on my own, for I repeat, everyone here hides the letters, except me, that all that public I am not for nonsense. Easily could restore it, indeed, could camouflage the syscall to act of LV1 peek and syscall 8, but I get the balls
3) Being a LV1 Peek is safe to call that part, of course, but the culprit is who used it without thinking that it had a use. Incidentally, Deank, if you use the 10, son, that's LV1 Call on those firmwares!!
4) As you can see, I got a check that calls restart if it detects a payload that is not what it should be: what else I can do.
5) The PSX payload check the clearance before proceeding to install: if it is not installed. Now if someone puts something in that part and not even bother to tell me to find a solution ... then do not complain: I do not tell anyone the firmware that must be installed, and I say if using Iris Manager do poorly.
6) It is true that I have spoken usleep (did I have hidden?) But Deank has a funny way of saying things he knows or should have seen, in the code, which I intend to pass all except usleeps those associated with EBUSY loop, which allow only 1 ms and only affect the emulator.
Unfortunately and as one is human and to program in assembler is complicated, wrong comparison and actually did the opposite: I think it is not necessary to mount a circus to tell someone who has made a mistake somewhere (is it good to make public the sources that if you mess up and you see a bug, anyone can see for yourself).
7) If you use the syscall is because it is a much better way to go patching programs and more interesting for any self-respecting dev. At first I thought they were reading multiple sector by some problems I had, but then I saw that it was not really well (in fact, there was a bug that prevented the routine could read several sectors XD and I remember that I mentioned in the thread).
If you've got code for that routine can read various sectors, that should be so, although I have not tested if it really works well there a problem with that?. In fact, many of these routines could be used for other things and the code that I do not end result if not you can always improve and others can intervene, because this is an open source project that has, unlike other.
Anyway, Deank should know that certain games require more data than the supply. I am not perfect and I can make mistakes like everyone else, but if that smart is Deank based on what makes my job so much seems to criticize?.
Reminds me of the nonsense they let someone else at the time that I will not mention, who does not move past water mill.
By the way, everything I post is only partially tested by me: there should be no need to put the word BETA so that it is a BETA knew that in the end, add the word, just sounded cheap excuse for when something has failed: I do not need to hide my mistakes, that I have, like everyone else. Regards.
Good, was preparing a very long answer and in the end, I deleted. I'll just say two things:
1) The thin rope that ties me to the PS3 scene, is about to break. There is something to be surprising because as I said, Estwald and Hermes can be the same person, but not the same character and Hermes was already sick of many things. When you shake hands and begin to take the foot and when to say no to these "suggestions" as pestles that people are not more than "I happen to, but do you" and if you give a negative into a "well, if you do not want, do not do" with the aforementioned annoying (as if something ... You ought) and it begins to multiply, it asks what the hell are you doing here, other than that no that people imagine it for me with this or if I'm some kind of chacha or I that:
The blame is mine alone, that's obvious. Especially because it was already retired and taste and turned, knowing what I could find, but that error can be rectified quickly. I came to help porting D_Skywalk Iris Manager and I thought I would encourage it, but that goal is met, D_Skywalk not and I'm getting tired with the case ...
2) The second thing I'll say is that the source code is available for those who want to carry out their "suggestions" do it, no one stops them. And if you do not know, as they learn, as I learned and I am only learning new things all the time based work hard and prove much.
With this background, the last thing I need is people (and less so from home) to join something that long since I was not going to play, if you want it, you have the source code, compilers and libraries available to you and only you are asked to name the modifiquéis release: no easier you can make and yet you're wrong path and going in the direction that bothers me and you have spent less justified (at times well, I think: "wasted") hours of my time on developing both Iris, as porting libraries, compile other, attach all, etc, then have people follow the same "crap".
In short, it is business as usual and that these words will fall on deaf ears: do not even bother to explain me.
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Following up on their previous updates, PlayStation 3 developers Estwald and D_Skywalk (with help from Miralatijera) have updated the PS3 backup game manager known as Iris Manager to version 2.25 which now includes a File Manager with the changes detailed below.
Iris Manager v2.25 Changelog, roughly translated: New: in version 2.25
Added support for installation. PKG over 4GB and from HDD0 (in / dev_hdd0/IMANAGER4/PKG).
Added "File Manager / File Manager" (under "Tools / Tools"), with ability to create folders, delete, copy, move from file / folder or by group selection.
Example: copying to a USB device in the x: \ iris \ PKG PKG the fragmented (.666 xx files generated by split4G.exe, for example).
From Iris Manager, go to "Tools" use "Copy from / dev_usb / folder iris Iris" and "Install. PKG" unplugging USB storage devices, to show the / the. PKG / dev_hdd0/IMANAGER4 / PKG. Normally install.
It also has the ability to:
mount / unmount "/ dev_rewrite" (device / dev_flash with writing),
make dumps of LV1 (CFW that support only LV1 peek / poke) and LV2,
Hold Start for one second to access help and know the function of the various buttons
More details: Upon entering, we find the split screens or windows identical sections, A and B. Both are shown at the top, all devices in the system and to change section we use L1/R1.
With L3/R3, we can rotate quickly to current section list, devices, Iris Manager directory or the current directory of the other section. At the top of the window shows the full path at all times and free space on the drive, so you do not lose the orientation
Of course, clicking on folders or devices we listed the following directories / files, provided in alphabetical order and by some new routines that allow us to quickly handle the character set UTF-8 Japanese font and used it for titles.
The sense of having two windows, is obvious: it is easily to provide a source and a destination to copy / move things. The origin is always the currently selected window, obviously.
The root folder, which displays all devices, is special: there no control of our actions and only allows us to select the device with EQUIS, to work from there
The Circle button is used to select / deselect files or folders groups one by one, while the square select / deselect groups all files / folders in the directory. Some actions like copying files or Movement respond to this selection in a group or if there is none, to the folder or file pointed to by the cursor (always overrides group selection, even if only a selected file)
EQUIS button serves to list the / device or perform actions on selected files, then describe.
With the SELECT (eye, go into any device before, it does not work on the screen devices) to the menu of options. Remember to always refer as the source currently selected window (the one with the letter blinking) and target the other.
New Folder: Create new folders
Rename: To rename files / folders
Copy: Copy files / folders. This action is considered 666 xx fragmented files to unite or if the device is not the hard drive, the files fragment xx large as 666. It makes checking available space before copying (copying routine is different to that used in other tasks so far, by the way) and error checking.
Move: This option behaves differently if it is to the same device (in which case moving files / folders directly and quickly) or if they are different devices (in which case it behaves first copied to the destination and then if no errors, deleting content source)
Delete: Delete files / folders. If you do not know what you do, the option of upsets XD
Mount / Unmount dev_rewrite and / dev_rewrite: Mount the device / dev_flash writable (and can cepillaros / dev_flash comfortable XD)
Dump LV2: Dumpea in the current folder the Game OS (with its descriptive name, date, etc.)
LV1 Dump: Dumpea LV1 in the current folder. This option only works for CFW> = 4.21 LV1 functions using PEEK and POKE. At 3.41 and 3.55 is more cumbersome and simply do not feel like it has something to do for a small utility ...
Exit: exit option. Also it comes with SELECT and TRIANGLE
Well, these are the choices overall. A particular level depends on the type of file.
About. SELF: the run
About. PKG: Install PKG. Now let PKG above 4GB
On another file: Hexadecimal Editor
Files. SELF and. PKG can be curioseados with the hex editor, using a trick: before pressing CIRCLE to activate group selection.
Hexadecimal Editor (Is what is holding me by the way )
Modify files: The editor is simple, always amending current presentation, running some action to change it, we are asked to save the changes. This action depending on the context, means the loss if the changes are not saved or prevents new action that would cause such changes. We recommend, strongly, to proceed first to create a backup of the file to modify, for obvious reasons.
To modify the files, we have a series of buttons:
L1/R1 Decrease / increase in current selected one byte. It has ability to auto repeat
Decreases EQUIS nibble (half byte) currently selected
Increases CIRCLE nibble (half byte) currently selected
SQUARE: Restores the original value of the currently selected byte
START: Restores the original value of all bytes of the window
To move, we have the following buttons:
LEFT / RIGHT / UP / DOWN to move the cursor over the window. Exceeding the limit address above or below 16 moves in 16 bytes. If the window is changed and the changes are not saved in the option that appears not scrolls. It has auto repeat.
L2/R2 to quickly scroll through the file. It has auto repeat and speed is increased exponentially, to keep the buttons pressed.
Absolute jump to the address described in the next section.
Press SELECT to the menu of options. Here it should be noted that if changes are not saved are lost immediately.
Go to Address: Option absolute jump: it shows a window with a keyboard where enter hexadecimal addresses easily. With LEFT / RIGHT / UP / DOWN we move through the keyboard, with EQUIS enter number with SQUARE remove the digit from the end, with L2/R2 we can move into the number and accept the jump with circle. With SELECT close the window.
Find Hex: Search hexadecimal values (down). We can look for from 1 to 8 bytes. By default, it shows 4, but with L1/R1 can reduce or increase the number of bytes to seek. With LEFT / RIGHT / UP / DOWN we move through the keyboard, with EQUIS enter number with L2/R2 we can move into the number and accept the quest CIRCLE. With SELECT close the window. Press L3/R3 can repeat the search backwards and forwards, in hexadecimal editor
String Find Search strings (down). Press L3/R3 can repeat the search backwards and forwards, in hexadecimal editor (note: this option is not yet implemented)
I think with these options is enough for a hex editor "campaign" with which to make small arrangements from within the PS3
Apart from this, now you create a folder inside the folder PKG Iris Manager: from there you can install PKG with the option to "Install. PKG" if we copy one (without being inside another folder, eye) and we have no USB device connected (if we have one, normal thing if we just copy from there, unplugged)
The idea is this: the "Copy from / dev_usb / iris lets you create a folder on the USB device called iris / PKG and fragmented files and supports 666 xx, it can upload files larger than 4GB to be composed as one in HDD0. then when unplugging USB devices, the PKG is visible only have to be moved to where it finally settles in an instant.
In order to see what you think the new options and if anyone can make a summary pitinglish, to go forward job, I appreciate everyone.
PS: As you can see, the options are in English and will not be translated: English is a very basic and many of the options, may have no use for an ordinary user.
I wouldn't call it junk as I'm sure the patch tools have a purpose, but seeing how the devs are Spanish and there are no clear instructions in English it's hard to know what they are used for. What I do know is that the irismanager-4-x folder contains language files for Iris Manager (if you do not prefer the default English).
Install either the irismanager-4-x.pkg or irismanager-4-x_animated.pkg. The only difference between those two is that the animated version has an animated icon on the XMB. The homelaunc1.pkg is basically an add-on that works with IrisManager to load Homebrew/PSN (no emulated) software on your PS3 (you don't have to install it if you don't need it).