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Guide to Compile PSN NPDRM Games for PS3 Custom Firmware


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146w ago - Following up on the previous PSN game decryption news, today mallory has made available the PS3Tools NPDRM source code for reactivating PSN content followed by a brief guide from the included ReadMe file below for PS3 Custom Firmware users.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] and [Register or Login to view links] (Compiled by nathanr3269) / [Register or Login to view links] by granberro

From the included PS3Tools NPDRM ReadMe file:

Based off of gitbrew's 215d8903bc86539ca1da53519e2ac10eeafc4c27 ps3tools. .git folder not included to protect senstive info about the author. Sorry about the messed up tabs, TAB = 4 SPACES 4 LYFE!!!

  • Add the files in the npdrm_keystuff folder to your ps3 keys folder.
  • Create a file with your console's 16 byte IDPS in the 'idps' file in your ps3 keys folder (e.g. ~/.ps3/idps).
  • Copy your PS3's exdata folder containing your act.dat and rif files to your ps3 keys dir (e.g. ~/.ps3/exdata/act.dat). Compile and have fun with your LEGALLY purchased NPDRM games!
  • Also works on free games without exdata/idps.

Apologies for any existing bugs in unself. Adding these changes to unself2 is left as an exercise for the reader.

Thanks:

  • fail0verflow for the orginal tools
  • JuanNadie for figuring out NPDRM
  • euss for his endless hours of work on the wiki

Why didn't you beat me to the punch, Team PS360? I didn't need to reverse a single instruction! It isn't that hard...

v2 info:

  • Added npdrm magic to unself2 and readself2
  • unself2 doesn't like the metadata section with type 3 in my game.
  • This section looks to be some kind of linking information. Here is a snippet: crt0190002crt1190002libaudio_stub190002libaudio_stub190002

I haven't yet looked around to see if this is type of section is documented anywhere.

v3 info:

Unself2 now ignores metadata sections of type 3 instead of aborting. Additional help with any remaining bugs would be greatly appreciated.

I'm sorry if everyone got the impression that these unself/readself modifications can, by themselves, "reactivate" your NPDRM content. These are just the first steps in the process. To those who say this is useless because you need act.dat and rif files: unless you can get unencrypted (debug) or easily decrypted (free, demos) PSN content, the only way to get the unencrypted files is by decrypting it with act.dat and the content's rif file.

There are no "crypto fails" here, proper decryption with the true keys is the only way forward. Using the NPDRM algo with the right keys is the only way to decrypt unless you let GameOS do it for you and hook into GameOS to either grab intermediate keys or dump decrypted content. Using hacks to restore the NPDRM decryption info to jailbroken PS3s is only a partial fix.

For instance, unless you patch vsh or set the SRTC to some time in the past, some content (even non-demos and non-trials!) expires until you log into PSN and reauthenticate. Sorry about your "technical difficulties", Team PS360. You should L2IRC.

Finally, from granberro comes PS3Tools NPDRM PKG Tools Fix V2 (npdrm-fix_v2) which includes changes, as follows:

I'd like to share with you my fork of failoverfl0w and geohot tools. I have fixed some bugs on fl0w tools and added all NPDRM stuff as well as mallory did.

What's different then?

  • unself (unself2 should not skip type 3 section IMHO) is able to save the key/iv used to encrypt the NPDRM and patch the eboot.elf for 3.41 consoles.
  • make_self_npdrm2 is able to encrypt elfs with the key/iv extracted by unself and, theoretically being accepted by OFW>3.55

With those tools, I've been able to "downgrade" LBP2 updates 1-4 and install them on a CFW 3.41.










Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 8850 Comments - Go to Forum Thread »

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shinintendo's Avatar
#245 - shinintendo - 144w ago
Awesome games overall, thanks for providing.

shame on Malicious.JAP.PSN.PS3-DUPLEX

looks like a kingdom heart clone but better graphics.

pafas's Avatar
#244 - pafas - 144w ago
Thanks DUPLEX

PS3 News's Avatar
#243 - PS3 News - 144w ago
A few more Duplex PSN releases today:

OutRun.Online.Arcade.PSN.PS3-DUPLEX (33x15) 460.93 MB
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Daytona.USA.PSN.PS3-DUPLEX (17x15) 229.45 MB
[Register or Login to view links]
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To quote from the NFO notes:

Notes:

Enjoy another PSN Classic Hit working on CFW 3.55 - no online connection needed during game.

1.) copy file to FAT32 USB Key/USB Disk
2.) install game *DUPLEX.*.install.pkg (crack already included)

Some more below... from jjkkyu (ps3iso.com/showpost.php?p=442741&postcount=1)

On.The.Rain-Slick.Precipice.of.Darkness.Episode.One.PSN.PS3-JjKkYu
On.The.Rain-Slick.Precipice.of.Darkness.Episode.Two.PSN.PS3-JjKkYu

Name: On The Rain-Slick Precipice of Darkness Episode One
Size: 208 MB
Game ID: NPUB30043
Release By: JjKkYu
[Register or Login to view links]

extract the .pkg file from the rar package you download.. copy it to your usb device and install .pkg file with "install package files" from xmb. It works perfectly on my console, pls enjoy. btw, episode 2 is also uploading, pls wait.

Also from Blackotoo (ps3iso.com/showpost.php?p=442622&postcount=1) today is: Ratchet and Clank Future: Quest For Booty

Name: Ratchet & Clank Future: Quest For Booty
Source: PSN
Size: 2.33 GB
Game ID: NPUA80145
Release By: Blackotoo
RCFQFB_355.part1.rar [Register or Login to view links]
RCFQFB_355.part2.rar [Register or Login to view links]
RCFQFB_355.part3.rar [Register or Login to view links]
RCFQFB_355.part4.rar [Register or Login to view links]
RCFQFB_355.part5.rar [Register or Login to view links]
RCFQFB_355.part6.rar [Register or Login to view links]

1. Copy the file Ratchet-and-Clank-Future-Quest-For-Booty_Full.pkg to USB media.
2. Install Package from "Install Package Files".

Also from NerdcoreMC via ps3crunch.net/forum/threads/1646-Mod-?p=15042#post15042:

Mod PSN Crazy Taxi to Have Original Arcade Soundtrack

Hey everyone! Being a huge crazy taxi fan, I have recently brought it upon myself to try and replace the PSN version with the proper soundtrack! I have done so, and now I am releasing it to you! HOWEVER ! There is a little bit of a difference!

Because The psn version of Crazy Taxi contains 14 songs (13 of them not the original) and the original Crazy Taxi only had like, 8, I have included the songs from the second Crazy Taxi game as well!

All you have to do is:

  • Download my archieve here: [Register or Login to view links]
  • Open Multiman
  • Direct your FTP program to the dev_hdd0/game/NPUB20242/USRDIR/sounddata
  • Overwrite all the files in the music_adx folder with the ones from the archieve!
  • Enjoy!

From Berion via: ps3crunch.net/forum/threads/1711-Worms?p=16380#post16380:

Worms 2: Armageddon PS3 Hacking Guide:

Below tutorial is for 1.01 version of Worms 2 Armageddon brought from PSS. I don't know if it work on duplex pirate release - if yes, please report.

Levels: All hand painted levels (i mean, levels which are not random generate from vectors) are in 32bit standard TGA file format. They are located in:


Levels which We can choose in Local play game is six files, named Unlock1 to 6. You can swap some levels (even from 4 DLC's which patch 1.01 contain :P) or even make Your own as I did (example is in attachment). I recommend for writing file to TGA is XNView - but remember to not compressing file by RLE and check checkbox for inverse rendering. Don't use Photoshop because his tga plugin sucks and always doing strange things with clut.

s3nint3!
This is what happen when you don't check inverse rendering:

s3nint3!s3nint3!
Zip archive is a standard ZIP64 format, which You can unpack by any archive manager (but not all can pack them again, see into app readme for more info or wikipedia). I use for this 7-Zip v9.20, and this is app which i recommend.

s3nint3!
Sound: SBR files are ADPCM, 22Khz, sample by 16b, one channel. SBK is index file for corresponded SBR. AT3 is not standard Atrac3 file and for now i don't know how can i edit/read/write this file.

HeyManHRU's Avatar
#242 - HeyManHRU - 144w ago
Does anyone have Crazy Taxi that was released on PSN a while back working on 3.55 CFW?

Bartholomy's Avatar
#241 - Bartholomy - 144w ago
You can press the button "like" , the icon with a heart, lower right of my post, if just for thank you. You're welcome

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