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GameSonic Manager v1.75 PS3 Backup Game Manager for CFW Released


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54w ago - Following up on the previous revisions, today Italian PlayStation 3 developer Gamesonic has updated his Gamesonic Manager to version 1.75 followed by GameSonic Manager Cobra ODE Edition v1.00 and v1.2 for running PS3 game backups on Custom Firmware (CFW) with details below.

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To quote, roughly translated: The developer Orion returns with a new Gamesonic Manager update in version 1.75. This is a minor update but with the next update we will try to fix the bug of gui.

  • added video setup
  • accelerated ftp server
  • reordered the global menu
  • reduced control fan resources
  • supports patched iso ps1-2 there is now a greater compatibility
  • added ftp tools in network tools

Compatible on CFW Habib 4.53 Cobra v1.05.

GameSonic Manager Cobra ODE Edition v1.00

As promised, My play, Orion and Mussonero have released the first version of Gamesonic Manager Cobra ODE EDITION version 1.00 with details below, as follows:

Changelog:

  • Ps3ita ode-based manager
  • PKG Installer for dlc and update games
  • GUI-6 x 4-4 x 8 x 6-
  • Added video setup- automatic language detection
  • Auto-eject: it is not necessary to restart the ps3 and press the eject button manually Select the game, press X, back to XMB start the game from the icon just appeared
  • Stealth: the manager is seen as the game Dmc Devil may Cry

GameSonic Manager Cobra ODE Edition v1.2

Changelog: V1.2 is now released!

  • eliminated pkg installation and automatic language detection (thank rancid-o)
  • increased speed of the manager,
  • changed the game in the spoof game griffin journey into the multiverse that does not require updating
  • increased speed ftp server






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Comments 193 Comments - Go to Forum Thread »

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#163 - oleqqq - 4w ago
oleqqq's Avatar
Many thanks

#162 - cludo47 - 4w ago
cludo47's Avatar
good updates

#161 - Xanzha - 4w ago
Xanzha's Avatar
Thanks man

#160 - marcusguita - 4w ago
marcusguita's Avatar
Thanks!!!

#159 - Ziggyro - 4w ago
Ziggyro's Avatar
Thanks for this man. I like this over Multiman

#158 - Lixmo - 4w ago
Lixmo's Avatar
Nice work!

#157 - svoobey - 4w ago
svoobey's Avatar
3.46 introduced an error into PS3 CFW Rogero 4.46, will try to 3.47

#156 - drphuz - 4w ago
drphuz's Avatar
That's great work guys

#155 - marktanez - 4w ago
marktanez's Avatar
hi newbie here, this site is great

#154 - PS3 News - 4w ago
PS3 News's Avatar
Following up on the previous revisions, today Italian PlayStation 3 developer Orion has updated their PS3 Backup Game Manager to GameSonic Manager v3.47 followed by v3.48 and v3.49 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Gamesonic Manager v3.47

Guys here is the first version of Gameosnic Manager 2015 that the doors of the new and exciting features.

Changelog:

  • Now Automatically detect the following holidays: Thanksgiving - Christmas / New Year - Halloween
  • Added support to CFW 4.66 DEX (Change Console ID / Control FAN / autorename file discless / installation of backup)
  • Added code and functions of PRX Loader Gamesonic Manager
  • Can charge up to 6 plugin pressing triangle in the game list or menu Cobra CFW Tools
  • Added 4 new background images
  • Adding Installation stage2 of deank for Rebug CFW 4.65 / 4.66
  • Now the background image can be changed by pressing R2 / L2 on the list of games games
  • Fixed bug autorename files discless versions of stealth manager

Gamesonic Manager v3.48

  • Added new patches to Deank Payload 4.65 Cex / Dex and 4.66 Cex / Dex
  • Adding Reset function USB bus

Gamesonic Manager v3.49

  • Reset function usb Bus disabled on CFW not with payload Cobra Mamba active (not leading to assembly of the games)
  • Install only version 3.48
[code]
Change this in the Reset function USB bus

if(use_cobra && !use_mamba) // before if(use_cobra || use_mamba) - wrong
{
if(strstr(directories[currentgamedir].path_name, "/dev_usb") && is_file_exist(directories[currentgamedir].path_name))
{
u8 indx=0;


for(u8 f0=0; f0

 

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