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Sony Details PlayStation Booths and Game Lineup PAX Prime 2014


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17w ago - PlayStation Public Relations manager Andrew Kelly shared details today on their booths, panels and game lineup slated for PAX Prime 2014 below!

To quote: PAX Prime is nearly here, and we're bringing the goods. If you're headed to Seattle this year, swing by the PlayStation booth (#122) to play more than 30 new and unreleased games like [Register or Login to view links], [Register or Login to view links], Until Dawn, [Register or Login to view links], [Register or Login to view links], Secret Ponchos, Axiom Verge, Apotheon, and Helldivers. WHEW!

In addition to playable games, we'll have some fun activities in our booth and panel sessions. See below for all of the info.

As you may have seen, we announced a bunch of games on PlayStation.Blog this morning, including Salt & Sanctuary, which will be playable in the Indie Megabooth at PAX. While you're there, check out some other indies coming to PlayStation platforms, including Assault Android Cactus, Nom Nom Galaxy, and Titan Souls.

Booth Activities

• Tim Schafer from Double Fine will be in the booth on Friday and Saturday from 2:00 - 3:00 p.m. to sign special posters for Grim Fandago Remastered. The posters will be in limited supply, so come early for a chance to get one!

• Visit The Order: 1886 area for a chance to win a PS4 signed by members of the development team, Ready At Dawn. We'll have all the details on how to win the console in our booth, though it may involve wearing #TheGalahad...

• All PAX goers are welcome to come by our booth for some four-player, Freedom Wars co-op. On top of that, fans that preorder the game at the show will walk away with this extremely limited PAX-Exclusive [Register or Login to view links] t-shirt, featuring the ever so charming Percy Propa! For the Greater Good!

PAX Prime Lineup - PlayStation Booth

Game / Platform

Bloodborne PS4
Until Dawn PS4
The Order: 1886 PS4
LittleBigPlanet 3 PS4
Driveclub PS4
Diablo III: Ultimate Evil Edition PS4
inFAMOUS First Light PS4
Guilty Gear Xrd -SIGN- PS4
Disney Infinity: Marvel Super Heroes 2.0 Edition PS4
Far Cry 4 PS4
Broforce PS4
Escape Goat 2 PS4
GUNS UP PS4
Helldivers PS4
Nidhogg PS4
Secret Ponchos PS4
N++ PS4
GALAK-Z: The Dimensional PS4
Axiom Verge PS4
Apotheon PS4
Nuclear Throne PS4
Chasm PS4
Spelunky PS4
The Talos Principle PS4
Tetris PSTV
Danganropa 2: Goodbye Despair PSTV
Murasaki Baby Vita
Minecraft Vita
Hotline Miami 2: Wrong Number Vita
Natural Doctrine Vita
Tales of Hearts R Vita
Freedom Wars Vita

PlayStation Panels

How Media Molecule Made the Fourth-Wall-Breaking Papery World of Tearaway

Panelist: James Spafford [Community Manger, Media Molecule]
Date: Saturday 8/30
Time: 10:00am - 11:00am
Location: Sandworm Theater
Description: Tearaway is a game about a little messenger in a papery world held entirely in your hands, with a fourth wall breaking design that makes you as much a part of the story as your little messenger friend. Learn how we designed and built a realistic paper world that flexes, folds, tears and crumples at your very touch, how paper influenced every part of the game's construction from the art style, to the sound effects, music and UI, and what's next for the world of Tearaway.

Grim Fandango: Bringing the Dead Back to Life

Panelists: Tim Schafer [President & CEO, Double Fine Productions], Peter Chan [Concept Artist and Illustrator], Peter McConnell [Composer, Little Big Note Music], Matt Hansen [Executive Producer, Double Fine Productions], Gio Corsi [Director of Third Party Publishing, SCEA]
Date: Saturday 8/30
Time: 4:30PM - 5:30PM
Location: Main Theater
Description: In 1998, Tim Schafer released Grim Fandango, his final game at Lucas Arts before leaving to start Double Fine Productions. The game saw great critical success and has gone on to be considered one of the great classics. Now, over 15 years later, the game is being re-released as Grim Fandango Remastered, debuting on PlayStation 4 & Vita. Join a panel consisting of both the game's original creators and the team responsible for the new release as they discuss the game's original development, their feelings on the game looking back, and how they are approaching development on the new release!

Can't wait for PAX Prime to start - I'll be there, so come by and say hi!







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