TerRover will hit the PlayStation Network on Tuesday, September 7th for $14.99 and keep you playing for untold hours thereafter.
The TerRover is a cute little robot buggy with a big smile and warm heart in need of your help to find a new planetary home for him and his friends.
You get weapons and tools and a chassis equipped with rocket launchers, magnet cables and more to assist in collecting all the mechanical parts scattered about and discovering the secret areas and hidden passages.
Now, the new stuff: TerRover features over 40 stages of puzzling arcade levels on five strange and different planets, each with its own physics and funky, eye-popping 2D art style. All pose unique threats and their own version of fun!
The icy vistas of Congelata let you dig through snow and glide along stretches of ice. The all-tech surfaces of Mechanica toss you about its gears and motorized hazards. Robot-eating plants, underground rivers, and strange vegetation on the terrains of Acor and Aura will keep you and your TerRover on your toes (er... wheels?) The treacherous volcanoes and lava of Volcanus can thrust you high into the air or melt you on contact.
When you do complete a challenging level and feel the need to show the world just how you did it, you can! TerRover offers YouTube support to upload your latest escapade to the internet and crown yourself as TerRover champion. That's not enough? Well, then you'll have to rack up the multitude of Trophies available and make your status official to everyone.
And if you need a break from all that pressure of trying to relocate the TerRover population to safety, there's great local multiplayer action, too! Up to four players can compete in a number of different modes and races in different locations. While the multiplayer is competitive, it occasionally takes a cooperative turn, and forces you and your opponent to briefly work together.
Our team at Creat Studios frequently gets asked about the inspiration for TerRover's expressing emotions. To better explain it, let's hear from TerRover's producer, Olga Solokova:
"We discussed it at the very beginning, based on our experience of making an inanimate character come to life on previous project, Digger HD. We thought it was cool, so we set out to push it further and make TerRover smile, gasp and frown, get angry or frustrated, to make him feel and express emotion.
Early into production, TerRover was alive due to the amazing work of our art director, Anastasia Vasilieva. She's a master of perfecting small and cute things, like she did on Mushroom Wars. We laughed a lot while working on TerRover, and I hope that we'll make the players feel that and smile at TerRover's funny faces, too."
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