Our goal has always been to make the player a participant in our games. The worlds of Rapture and Columbia are dripping with detail and story.
Combat is full of player-driven options. We don't want you to observe Booker DeWitt as he fights his way through BioShock Infinite. We want you to be him.
BioShock Infinite's city of Columbia is a place of mystery, danger and action. And after nearly five years of building it, I'm proud to tell you it no longer belongs to Irrational Games. It belongs to gamers.
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Ouch... Roger does not approve This was a great transition into a new realm for Bioshock, although I will agree with you in small terms, that I preferred the original Bioshock's atmosphere and game elements, but this one feels more action and fast-paced.
I'm the opposite. I finished it and didnt like it. I prefer Bioshock 1 or 2 compared to this. I hated the ending, though it was tacked on. The only thing I did like about it was Elizabeth. She is a great sidekick and actually does something useful and helpful unlike some sidekicks in COD or Battlefield games where they do completely nothing and are totally useless.
I hated the rails and didn't use them unless I had to. I thought the graphics was the same as B1&2. Gameplay is identical to B1&2. 5/10