• Home
  • Downloads
  • EBOOT Fixes
  • Forums
  • New Posts
  • Register
    • Welcome, Register Now! 
    • Premium VIP Membership
    • PS3 Sticky
      • PS3 CFW & MFW
      • PS3 Debug Firmware
      • PS3 Decrypted PSN Links for CFW
      • PS3 Downloads
      • PS3 EBOOT.BIN Original File Links
      • PS3 Firmware
      • PS3 Game Releases List
      • PS3 Guides & Tutorials
      • PS3 Hacking Guides and Tutorials
      • PS3 Hacks & JailBreak
      • PS3 Help & Support
      • PS3 JailBreak Game Compatibility List
      • PS3 JB2 / True Blue (TB) Game Links
      • PS3 multiMAN Updates
      • PS3 Resources
      • PS3 Reviews
      • PS3 Save Files Repository
      • PS3 Themes
      • PS3 Trophies List
      • PS3 Videos
      • PS Vita Trophies List
    • Quick Links
      • Affiliates
      • Contact Us
      • FAQ
      • Post News
      • Site Rules
      • Tag Cloud
 

Video: Hands-on Sorcery for PlayStation Move, Arrives in Spring

Category: PlayStation 3 & PSN News  By: PS3 News - (blog.us.playstation.com)
Tags: video hands-on sorcery for playstation move arrives spring 2012

75w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a hands-on video today showcasing Sorcery for PlayStation Move, which is slated to arrive on PS3 in Spring 2012.

To quote: One of the more memorable action games I've played this year is a game uses the PlayStation Move motion controller to paint a symphony of destruction.

Last seen at the E3 2010 PlayStation press conference, Sorcery captured the imaginations of PS3 owners while remaining tantalizingly out of reach. At last week's PlayStation media showcase in New York City, I was finally allowed to go hands-on with Sorcery and speak with its design director, Brian Upton, who stated that the game is on-track to release this spring.

Sorcery is running on a heavily modified version of the Unreal engine, and the art direction has progressed by leaps and bounds since its last showing.

The game now skews a bit older, with nastier monster designs and edgier spellcasting combat. Watch the video, read our full Q&A, then let us know what you think of Sorcery in the comments!





PlayStation.Blog: I'll cut to the chase: Why have we had to wait so long to see Sorcery again?

Brian Upton, design director, Sorcery: Coming out of E3, we knew there were some things we weren't happy with. We really wanted to re-tool the game's look, its world. We had the gameplay we wanted, but it just wasn't ready for public consumption.

PSB: Tell me a bit about the character and quest. What's changed since the original debut?

BU: The hero is Finn, he's a sorcerer's apprentice and a real hothead: he's always trying to learn things he's not ready to learn yet. When the game starts, your master's magical talking cat, Erline, dares Finn into venturing into the realm of the dead. Finn, being the guy he is, can't resist.

In the realm of the dead, you accidentally unleash something very, very bad. The consequences are dire for you and the entire world, so the quest is to undo the trouble you've caused.

You also begin to realize the Erline is much more than a magical talking cat: she's central to the whole problem that you've created. You're cast somewhat in the role of Erline's protector, you're trying to get her from the human world to the heart of the faerie world to fix this problem.

PSB: Once I got my hands on Sorcery, I was particularly surprised by the intensity of the combat. What does spellcasting bring to combat?

BU: We noticed that with a lot of motion-controlled games, it works a bit like Simon Says: you're told to do something and you do it. But that's not how action games work. Action games let you be creative, to craft your own solutions to the problems you face.

So we wanted a game that taught you easy gestures, which became tools that you can use in combat. You can use basic spells in a variety of ways, but you can also layer them on top of each other to create more complex and powerful spell effects.

PSB: I noticed that when I combined the cyclone spell with the fire wall...

BU: Yeah, the Firenado is great. It's one of the more powerful spells in the game. But there are lots of clever ways to use it: you can pick an enemy up with a cyclone and push it through a campfire to create a Firenado.

Or you can cast a fire wall, shoot arcane bolts through it to create fire bolts, and aim them at a whirlwind to suck your enemy in and incinerate him. There's a whole array of ways to inflict damage in this game.

PSB: Tell me about Sorcery's approach to motion controls. What's your philosophy?

BU: We wanted something very accessible, something you can pick up quickly. The very first spell you learn, arcane bolt, is very simple to use because you just flick it forward.

It's like throwing stuff at your enemy. As you keep using it, you start to realize its depth: you can curve bolts and arc bolts around obstacles. When you start using ice magic, you can slow down enemies, or freeze them repeatedly and smash them with another spell.

PSB: How do the gesture-based puzzles fit into Sorcery?

BU: We don't want you fighting all the time, partly because it's a gesture-based game and you'd get tired. So we try to mix up the intense combat with puzzles to solve. The gestures are pretty simple: You mend things, move them around.

It's less a question of figuring out how to do something; you might see something you can get on top of, and you'll wonder how you can get up there, what you can rearrange. They aren't intense brainteasers, but it does change the pace in the overall game.

PSB: I noticed that Sorcery employs an automated camera, a bit like God of War. How does it work and why did you take this approach?

BU: We want to keep it simple: If you have to do camera maintenance all the time, it really sucks. We're not a shooter, but we do learn a lot of lessons from shooters.

In a shooter, on a basic level, you want to establish an interesting shooting gallery and let players be absorbed in it. When you encounter a new group of cameras, the auto-camera will shift to focus on them. It's a function of trying to streamline the game as much as possible.

PSB: Will there be any RPG elements? Will Finn be able to upgrade his abilities over the course of the game?

BU: There's an alchemy system. As you travel through the world, you'll discover magical ingredients and you can use them to research new magical potions.

There are roughly 56 magical potions in all, and every time you drink one, it gives you a permanent upgrade. You'll have about a dozen opportunities to do it, so these potions basically become your build tree, your stats, the way you customize Finn. Do you boost your health or your ice powers? Or maybe make your shield bash more damaging?

PSB: Is Sorcery a shooter? And if not, what is it?

BU: As a designer, I used a lot of the principles of shooter design. I have a shooter background: I worked on Rainbow Six and Ghost Recon. Coming from that shooter background, I learned a lot of lessons about how to build an encounter.

But Sorcery is not a shooter. Your fire rate is much lower, you have to deal with Mana limitations, you can curve and arc your shots...we used shooter gameplay as a touchstone, but then we took it way beyond what shooters do.

PSB: Earlier you mentioned a shift in the game's tone since E3 2010. Could you shed any light on that?

BU: What we showed at E3 was largely organized around a dungeon crawl, and we realized we didn't want that. We wanted a full-blown fantasy world, not a series of tunnels. A lot of our re-tooling involved moving the action gameplay into a more free-flowing space.

The E3 version also had a much younger hero, and the enemies were a lot more cartoonish. We though, "you know, we have a game here that would appeal to a hardcore PlayStation gamer...and it looks a little bit like Spyro!" [laughs] We didn't want people to get the wrong impression, so we wanted to bring the visuals in-line with the gameplay.







Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 5 Comments - Go to Forum Thread »

Errors

The following errors occurred with your submission

Okay

Quick Reply Quick Reply

  • Decrease Size
    Increase Size
  • Wrap [QUOTE] tags around selected text
Posting Quick Reply - Please Wait Posting Quick Reply - Please Wait
Ezio's Avatar
#5 - Ezio - 74w ago
Reply
I would just try it with my new move controller!

moja's Avatar
#4 - moja - 74w ago
Reply
Pretty neat. I need to get a 3d tv so I can throw a fireball at the misses when I want a sammich.

properBo's Avatar
#3 - properBo - 74w ago
Reply
^^ I'm excited for the idea of a move title for "hardcore players", whatever that actually means. I have a very dusty move set just waiting for the perfect game.

It always seemed weird to me that the playstation reps refer to Killzone3 as the best move experience, when it makes smooth game play almost impossible. Let's all hope that Sorcery isn't another move related disappointment.

SNaHHaN's Avatar
#2 - SNaHHaN - 75w ago
Reply
I'm so glad this game is going to be released. After the delays and not hearing anything about production for a while, I was sure Sorcery got cancelled. I'm definitely picking this one up.

Tidusnake666's Avatar
#1 - Tidusnake666 - 75w ago
Reply
Mixing fire and wind, lightning, mixing magic in general.. where have I seen this... can anyone remind me? This looks so familliar..

Damn, where it is...? Gonna have a sleepless night because of this

Rage or Bulletstorm maybe? Hard Reset, no?

oh, it pretty sure can be Fable 3!

Page 1 of 1 1

Related PS3 News and PS3 CFW Hacks or JailBreak Articles

• NIS America Announces Mugen Souls Officially Hits PSN Tuesday
• Black Ops II Uprising Out Today: Mob of the Dead, 4 New Maps
• Ratchet & Clank: Full Frontal Assault Updates from Insomniac Games
• Hands on with The Last of Us on PlayStation 3: Whatever It Takes
• Remember Me: New Art, Interactive Journal and Director PS3 Q&A
• Atomic Ninjas Storm PS3 and PlayStation Vita Later This Year
Affiliates  NewsNow  Privacy  PS3 CFW & MFW  PS3 Hacks & JailBreak  PS3 Reviews  PS3 Videos  © 2013 PlayStation 3 News

PlayStation 3 Links

• Contact Us E-Mail
• PS3 Affiliates
• PS3 CFW & MFW
• PS3 Debug Firmware
• PS3 Decrypted PSN Links for CFW
• PS3 Downloads
• PS3 EBOOT.BIN Original File Links
• PS3 Firmware
• PS3 Game Releases List
• PS3 Guides & Tutorials
• PS3 Hacking Guides and Tutorials
• PS3 Hacks & JailBreak
• PS3 Help & Support
• PS3 JailBreak Game Compatibility List
• PS3 JB2 / True Blue (TB) Game Links
• PS3 multiMAN Updates
• PS3 News Forums
• PS3 News Site FAQ
• PS3 News Site Advertising FAQ
• PS3 News Site Posting FAQ
• PS3 News Site Privacy FAQ
• PS3 News Site Rules
• PS3 News Site Tag Cloud
• PS3 News Site Terms
• PS3 Resources
• PS3 Reviews
• PS3 Save Files Repository
• PS3 Themes
• PS3 Trophies List
• PS3 Videos
• PS Vita Trophies List

PlayStation 3 News Discussions
Introductions: Hello Everyone, I'm New at PS3News.com! - 2h ago

mcdeleonjr's Avatar
Quote Hello!...
By mcdeleonjr with
 6989 Comments »
GTA IV for Rogero 4.40 - 4h ago

Azrial's Avatar
Quote Game works fine via MultiMAN....
By Azrial with
 6 Comments »
The Yes/No question thread - 6h ago

miquel7000's Avatar
Quote No. do you have a ps3?? Yes Do i have a ps3??...
By miquel7000 with
 2047 Comments »
Introductions: Hello Everyone, I'm New at PS3News.com! - 6h ago

miquel7000's Avatar
Quote yo ...
By miquel7000 with
 6989 Comments »

Latest PlayStation 3 Trophies
PixelJunk Monsters : Encore : Zero Carat
PixelJunk Monsters : Encore : Wishing Well
PixelJunk Monsters : Encore : Scrooge's Return
PixelJunk Monsters : Encore : Black Flag

Latest PlayStation Vita Trophies
Jacob Jones and the Bigfoot Mystery : Low Notes
Jacob Jones and the Bigfoot Mystery : Unjammed
Jacob Jones and the Bigfoot Mystery : Low Roller
Jacob Jones and the Bigfoot Mystery : Quick Packer

Latest PlayStation 3 Releases
Muvluv Alternative Total Eclipse JPN PS3-HR - 05-17-2013
Skate 2 EUR PS3-Googlecus - 05-16-2013
The Walking Dead A Telltale Games Series PS3-COLLATERAL - 05-15-2013
The Cube PS3-ANTiDOTE - 05-14-2013

Latest PlayStation 3 Themes
Wolverine Origins PS3 Theme - 05-19-2013
Heavy Rain (Official) Dynamic PS3 Theme - 05-09-2013
Wipeout HD Fury Dynamic PS3 Theme - 05-06-2013
Batman Arkham City Dynamic PS3 Theme - 05-04-2013
  • Contact Us
  • -
  • PS3 News