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Video: Dead Space 2 for PS3: E3 2010 Interview Recap


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220w ago - Sony's Senior Social Media Specialist Sid Shuman has shared a recap of a Dead Space 2 PS3 interview from E3 2010 today.

To quote: At the conclusion of [Register or Login to view links], space miner Isaac Clarke was, shall we say, a little unwell. Though Clarke's body survived his first encounter with the Necromorph, the same can't be said for his mind.

We caught up with the creative director of Dead Space 2, [Register or Login to view links]' Wright Bagwell, to learn more about the game's gargantuan new setting, new enemies including the Tripod and the Pack, and new combat abilities including the Javelin gun. Watch our interview below to learn more.

Notably, Dead Space 2 will feature a bigger, deeper universe than the first game. No longer stranded on a dinky deep-space mining station, Clarke now prowls a labyrinthine interstellar complex called "The Sprawl," comprised of hospitals, schools, churches, and unspeakable things that go bump in the night.

Visceral Games has confirmed that the Church of Unitology, the cult-like Necromorph worshippers introduced at the conclusion of Dead Space, will play a far more direct role in this sequel. Naturally, Visceral Games is keeping its lips tightly sealed on the specifics of their involvement, but we can't imagine it's going to end well.





[Register or Login to view links] arrives on the PS3 in early 2011. At the 2010 E3 Expo, EA announced that the limited edition of Dead Space 2 on the PS3 will include Dead Space: Extraction with full support for PlayStation Move and PS3 Trophies.







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Raze1988's Avatar
#1 - Raze1988 - 220w ago

[Register or Login to view links] arrives on the PS3 in early 2011. At the 2010 E3 Expo, EA announced that the limited edition of Dead Space 2 on the PS3 will include Dead Space: Extraction with full support for PlayStation Move and PS3 Trophies.

And that's why I already decided to buy the Move. It will be GLORIOUS.
The tech demos for Move were awesome and 1-1 precise. Let's hope most devs really make their games like that (unlike the E3 presentation of Tiger Woods where it wasn't 1-1 at all)

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