I'm really happy to announce that our original mixture of strategy and action Anomaly Warzone Earth launched yesterday on PlayStation Network.
As I explained last month, Anomaly is essentially the first ever Tower Offense game. Instead of defending towers, you create troops and send them on missions to destroy extraterrestrial machines.
As the war rages around you, you can plan and re-plan your strategy via a Tactical View and adjust your plans to suit your current predicament.
And to make things more frantic, you play as the Commander, who's supporting troops in battle with various Special Abilities, such as Repair for healing units or Decoy for distracting enemy towers. If you want to buy new units or upgrade them, you have in-game cash to do so. Funds can be earned either by destroying enemies or mining resources like in any classic RTS.
Briefly, that's Anomaly: Warzone Earth. In this indie-developed game we've mixed elements from arcade action titles, hardcore RTS games and some of our original ideas to deliver something unique.
Naturally, as you can see in the video and screenshots, we've paid a lot of attention to the visual quality too. And you can get the game for as much as a few candy bars - it's priced at just £7.29/€8.99/AU$14.45.
Of course, we also promise much better value for your money than a few slabs of chocolate. The game has 14 levels in single player campaign, two additional modes (Baghdad Mayhem and Tokyo Raid) and two PS3-exclusive local co-op campaigns, which are in my opinion, the most dynamic modes in the entire game.
In the local co-op there are two Commanders operating on the battlefield, one's responsible for the strategic plans, the other for controlling the troops. Both need to cooperate and boost the Special Abilities of the other to make the squad more powerful.
I'd be happy to answer any questions you have for us, so please post them below and I'll reply as soon as possible. Stay with us on Facebook and Twitter for more details! Peace!
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