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Sony Unveils PhyreEngine 3.0 & New PS3 AI Middleware at GDC11

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198w ago - At GDC 2011 Sony unveiled to PS3 developers the new PhyreEngine 3.0 which includes NGP support alongside new PlayStation 3 AI middleware.

To quote from [Register or Login to view links]:

Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, 'more accessible' API and support for entities, scripting, and integrated physics and navigation components.

The engine also integrates with middleware tech from several of Sony's business partners, including Havok, Nvidia and Scaleform.

"We're very happy to see the popularity of PhyreEngine with the global game developer community" said SCEI technology platform SVP Teiji Yutaka.

"It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP."

Finally, below is the PS3 AI Middleware Press Release from ElectronicTheatre.co.uk (linked above):

Autodesk, Inc. has announced the imminent release of three new middleware products, amongst them is Autodesk Kynapse 2012 for artificial intelligence (AI).

The new releases help facilitate integration with popular game engines, support new game platforms and offer enhanced performance. Autodesk middleware has been integrated on numerous game productions including Assassin's Creed: Brotherhood, Dragon Age: Origins and EVE Online.

Autodesk Kynapse provides game developers with an extensive set of software libraries and development tools for real-time 3D path-finding, spatial awareness and team coordination. The middleware helps game developers save time and achieve greater game realism through ready-to-use tools for achieving complex behaviours.

Kynapse 2012 uses significantly less memory and provides better performance than previous versions. Developers will now enjoy greater control over the trade-off between CPU and memory consumption versus the precision of the AI solution.

On the PlayStation 3, navigation mesh algorithms can now execute on a synergistic processing unit (SPU). Further pathfinding optimizations make it easier to more quickly determine the existence of a path between two points. Such performance enhancements and the lower memory footprint mean game developers can build even more ambitious real-time character behaviors.

Developers can also better integrate Kynapse and use advanced features. "Path objects" items in a game level, such as doors, elevators and ladders, that a nonplayer character might interact with are now easier to use.

The other middleware products to be released by Autodesk, Inc. are Autodesk Beast 2012 for global illumination and Autodesk HumanIK 2012 for character animation. Along with Autodesk Kynapse, these products are expected to be available in spring 2011.

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

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#4 - pig098 - 198w ago
pig098's Avatar
Lol... what are you talking about... they have been using SPUs for years.. it's been years now and we have games like Killzone 2 &3, God of War 3, and Uncharted 2.

and no other games on console can match those graphics because of SPU.. get your stuff right.

#3 - Neo Cyrus - 198w ago
Neo Cyrus's Avatar
So in other words they're going to actually start using the SPUs? Too little, too late. Aside from admitting what idiots they are, begging for forgiveness and promising to change their ways there is little that Sony can do to convince me to buy any more of their products ever again.

Unlike those who claim to be boycotting something who then break 10 seconds later I actually stick with it until something changes.

First thing they should (but won't) be doing is losing their "lose millions to make thousands and scare people" strategy.

#2 - PS3 News - 198w ago
PS3 News's Avatar
Some more details for those unaware on PhyreEngine: en.wikipedia.org/wiki/PhyreEngine
PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (PC, PSP & PS3) game engine from Sony Computer Entertainment. It supports OpenGL and Direct3D in addition to the low level PS3 LibGCM library.

PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.

The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.

As a result, PhyreEngine has been adopted by dozens of game studios creating games for the PlayStationStore or on Blu-ray Discs.

PhyreEngine also provides fully functional "game templates" as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.

#1 - steloukos - 198w ago
steloukos's Avatar
Ummm... what is this for exactly?


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