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Sony PS4 Console in Development, AMD Building Graphics Tech?


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132w ago - A few months back Sony stated that PlayStation 4 is expected to arrive with rival next-generation consoles, and today [Register or Login to view links] reports that PS4 is in development with AMD rumored to be building the system's graphics technology.

To quote: "Sony is working on an as-yet-unannounced new gaming console, former AMD employees say, and the processor designer may play a key role in the new product.

AMD's graphics technology is already used in Microsoft's XBox 360 console. However, Sony's PlayStation 3 - introduced in 2006 - relies on graphics technology from Nvidia.

AMD declined to comment on the project. Sony Chief Transformation Officer George Bailey also declined to discuss Sony's new console, or even acknowledge its existence.

However, at AMD's analyst day last month, AMD Chief Financial Officer Thomas Seifert identified gaming as one of several trends that will drive revenue growth at AMD in 2012."




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Prince Valiant's Avatar
#73 - Prince Valiant - 125w ago
Aye.

I don't think the amount of memory on the GPU is so much the issue as the card itself.

Neo Cyrus's Avatar
#72 - Neo Cyrus - 125w ago
System memory and video memory are used for different tasks and are generally not shared which is why the PS3 was limited. Sharing any of the system memory would pose issues considering it's pretty much always slower than VRAM. The 360 used GDDR3, the VRAM, for the entire system.

Prince Valiant's Avatar
#71 - Prince Valiant - 125w ago
I'd like to think they will have a good amount of system memory to feed off of.

I just hope that this rumor isn't true. I don't expect the 4k resolution thing to be anywhere near accurate but, this would be more than a little disappointing.

Neo Cyrus's Avatar
#70 - Neo Cyrus - 126w ago
Well benchmarks should be done with a beastly CPU and almost always are. It's all about what the GPU can do assuming there is nothing in the way.

It's not like the 1GB is entirely for textures, that's absolutely all the GPU has to work with, everything else including any form of AA takes memory as well. The last time I cranked up the textures in a game it took almost 2GB.

Prince Valiant's Avatar
#69 - Prince Valiant - 126w ago
What benchmark shows a 6670 getting over 30fps in Metro 2033 at 1080p? That sounds really off. Maybe with all settings turn to the lowest and in DX 9 mode... even then it still seems unlikely. Well I just looked it up, apparently under medium settings it averaged 32fps according to one benchmark. Unfortunately that still means under maxed settings it wouldn't even pull 10fps.

Honestly the entire thing is a massive disappointment to me but the 1GB video memory blew me away, that means we won't even be getting good resolution textures.
Probably a benchmark using a beastly CPU, that tends to skew FPS a bit. A 1GB card can handle a decent texture load.

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