168w ago - Similar to what was done with PSN titles including Supersonic Acrobatic Rocket-Powered Battle-Cars, a recent patent filing by Sony has been found for a new demo system that slowly degrades the game as it is played.
Essentially this means the more hours you put into a downloaded PSP or PS3 demo, the more the demo's gameplay diminishes.
For example, as you continue to play a video game demo, your weapons might decrease in value (size, quality, etc.). It's essentially a system that adds a time limit to a demo.
This new system is reportedly going to help people make the decision to buy the actual game instead of continuously playing the demo. Whether that will work or not is questionable.
To quote: "In one scenario your weapon is weakened or replaced with a less powerful one after so many hours playing the game. Think of it as a timed level down.
Another idea Sony has is to remove levels, race tracks in this example, after you reach a certain number of plays. When you finally buy the game (bottom right) you can use all of the tracks again."
Wow, what a great way to take what I was saying and make me sound like a douche.
I think everyone here knew what I meant by it... cept you.
Next time I make a comment about something like this, I'll make sure I lay responsibilty to the developer, publisher, advertising, designers, researchers, copyright, hell I'll even throw in the beta testers and quality control people for what everyone does in the making of a game, since you obviously need it clarified.
The only way this could work to any degree would be for the demo to be extremely lenient on the time you get before anything bad happens. However we all know how the monkeys who design games will feel about that.
monkeys don't design the games. hard working people that want nothing more than to provide an immersive experience to players, design and make games. the monkeys that i think you are speaking about actually work for publishing companies. people who design and actually make games only get paid a set salary. however, the monkeys working at publishers get royalties for each copy of a game sold. and publishers are the ones that impose restrictions and "rules" for what can and can not be included in a game since they are the ones who pay the developer companies.
The only way this could work to any degree would be for the demo to be extremely lenient on the time you get before anything bad happens. However we all know how the monkeys who design games will feel about that.
They could use this scheme for full games also, to buy new games, or rebuy...at least it only for free demos...for now.
On the bright side, it will "adapting" to your experiences, and by made it harder (less powerfull weapons) making more replayable than before
The level restriction is maybe good too: if there will be more levels than nowadays' demos' and phase out to a few good representative.. something like level-limited beta to a now known demo.
But all depends on how they execute it!