77w ago - Following up on the previous report by Eurogamer, today Sony Computer Entertainment Senior VP Yoshio Matsumoto and Division 2 Software Development Head Muneki Shimada denied the report meaning there isn't a universal solution planned for making all PS3 games playable remotely on PS Vita.
To quote via Andriasang.com (linked above): "Freelance journalist Munechika Nishida conducted an interview with Sony's PlayStation Vita development staff for the latest installment of his "Random Tracking" series at Impress Watch.
He asked Sony Computer Entertainment Senior VP Yoshio Matsumoto and Division 2 Software Development Head Muneki Shimada about the reports.
"That information is mistaken," said Matsumoto. "The compatibility is achieved on the side of the PS3 game, just like normal."
Shimada agreed, saying that as with previous implementations of Remote Play, games will need API support."
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What you just wrote doesn't make any sense. The stretching has absolutely nothing to do with the cable. It's stretched out because the original resolution is low. I have no idea what sort of thoughts you had that led you to the conclusion that those are somehow related. The resolution often claimed is 1280x720, in reality it is often 960x540 or 1024x576 and what is output is 1280x720, the image is just directly stretched out to 720p making for an inferior picture.
As in if you wanted to set the picture to 1:1 you would still get 960x540 displayed as 1280x720, as I said the stretching is internally done. On the note of DVI, a single link DVI cable can output at least 2048x1152, that's my resolution and I use a single link cable. A dual link can output at least 3840x2400.
No PS3 that I know of even uses a DVI cable, only the 360 has a DVI port (or at least some models).
960x544 is as good as we could expect for it. So long as it has even minimal anti aliasing (say 4x MSAA) it will look just fine. What I fear is that they'll internally stretch the games up to 960x544 from a crappy resolution due to a lack of proper coding and processing power, like how they used 960x540 stretched to 1280x720 on the PS3 and 360... and left it with zero AA and vsync. I suppose it would be wishful thinking to hope that it will run games at 60+ fps when it's predecessors were 30-.
I don't even want to remember the examples of "1080p"... like Gran Turismo 5, 1280x1080 stretched to 1920x1080. Someone deserved to be Falcon Punched for that one.
The PSP GO can connect a PS3 controller so you've got all the buttons and analog sticks and it still can only play about 3 remote play games. And YES both analog sticks work. Try resistance on PSP with a controller, both sticks work on that.