92w ago - After being included on countless PlayStation 3 fans wishlists and even news that PS Vita will
include it, today Sony Worldwide Studios president
Shuhei Yoshida admitted cross-game chat is not possible on the PS3 due to memory restrictions.
To quote from Eurogamer.net (linked above): "Cross-game voice chat is not possible on the PlayStation 3 because of memory restrictions, Sony has revealed.
The PS3's RAM is gobbled up by the games it runs, which prevents the much-desired feature from being implemented, Sony Worldwide Studios president Shuhei Yoshida told Eurogamer.
"Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."
Vita has 512MB of RAM and 128MB of V-RAM, compared to the PS3's 256MB of system RAM and 256MB of video RAM. This enables features such as cross-game voice chat to run in the background while games are being played.
On the PS3, however, things are different. "The game has to use its own memory to do [in-game voice chat].
There's always voice chat in the game. But it's a part of a game feature. It's not a part of an OS feature. That's the reason in terms of the ability to have voice chat across different games."
Exactly, if someone did make a homebrew app (or why not a skype port for PS3 or w/e?) then i bet sony is gonna be like "Blasphemy, this is hacking hurrrrrrrr ban ban ban.. banana" just to try and cover up their mega fail (however the internet is vast and people will read and watch how sony failed at making something so useful and simple).
Anyhow, thanks for your reply...
Accessing the Cross-Game-Chat feature is the last and least of the "problems" Sony would face retro-fitting it (as it would only need to be another option in the In-Game XMB anyway).
If someone did create a PoC (homebrew... obviously) for Cross-Game-Chat and posted it online then Sony would certainly have a problem on their hands because it would show their inability and their lack of desire to dedicate resources to developing something like this.
However, if Sony are right in claiming that lack of memory is the issue then a homebrew option may not be possible, unless a homebrew developer knows how to reserve memory before a game is loaded into it?
Like I've said before, I don't believe it is a useful or even required feature but it is a feature nonetheless which Sony should be able to implement but just wont.
Which begs the question... what else is being restricted?
Perfection doesn't exist alright... So you know what ? IDGAF about their little "Award"... they can shove it up their rears and start working on a new dashboard for their dear little system...
Why don't they just remove all the useless stuff from the XMB while in-game/in-movie/in-ect? such crap taking up field of view for no reason.. and what's even retarded is that you can't even listen to some damn music while playing a damn game... how retarded is that ??? $ony made a system for great games, awesome dynamic themes and other shit that's awesome... but the rest of the system (also, the whole stupid "preemptive" word spelling function) is CRAP.
PS: and about their whole BS bla bla about "oh the function would take soooo much ram. we can't do it LOL hurrr it's impossible" well i say bs because you have a point at Your last post. $ony is just a freaking bunch of lazy suckers that like to milk us for MONEY like they ALWAYS do and still will do forever until someone does something to rip their little "Mass empire" apart.
Also I'm a bit suspicious that by m$ have done these, sony would need to pay licenses -- witch they doesn't like to do (rumble/dual-shock, blu-ray...) -- and instead they give some crap about why these are impossibru
I agree that when in game and bringing up the XMB it should be a cut down version, but I think that is a totally different debate and people are focussing more on how you would access Cross-Game Chat rather than how Sony could retro-actively do something to resolve the memory issue.