To quote from Eurogamer (linked above): "Sony Worldwide Studios boss Shuhei Yoshida has told Eurogamer that PlayStation 4 will not block the use of second-hand games, contrary to various reports, speculation and even a Sony patent unearthed last month.
I sat down with Yoshida a few hours after the PS4 reveal tonight and one of the first things I asked was whether used games would be blocked.
"Do you want us to do that?" he asked.
No, I said. I think, if you buy something on a disc, that you have a kind of moral contract with the person you've bought it from that you retain some of that value and you can pass it on.
Do you agree, I asked?
"Yes. That's the general expectation by consumers," said Yoshida. "They purchase physical form, they want to use it everywhere, right? So that's my expectation."
So if someone buys a PlayStation 4 game, I asked, you're not going to stop them reselling it?
"Aaaah," was Yoshida's initial answer, but seemingly only because he'd forgotten his line. "So what was our official answer to our internal question?" he asked his Japanese PR advisor. The advisor stepped in but didn't seem to answer clearly, at least to my ears. Yoshida then took control again firmly:
"So, used games can play on PS4. How is that?"
I said I thought that was fine.
Interestingly, I also spoke to a Sony source elsewhere at the event this evening who told me that the anti used-game patent discovered last month was actually nothing to do with PlayStation 4 at all.
The patent suggested that discs would come branded with a contactless tag that could be recognised and read by your console, which would then bind it to you and prevent you from selling it on.
But whatever reason Sony did have for patenting it, it sounds like it wasn't for its next-generation console. Hopefully Microsoft will also avoid this ludicrous technology with its next-generation Xbox as well."
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I understand what you're saying, but I think rumblpak is right about it being 64-bit. x86 is the architecture which most PCs have been using since the early days. It used to be 8086, 80186, 80286, 80386, 80486, etc, which is where x86 comes from. Eventually Intel changed to brand naming, but the processors are still based on the original 8086 (even the latest i7s).
x64 does typically refer to x86-64, which is a 64-bit extension of the x86 platform (one of many extensions). Sony could just as well have said that, however it's basically a given that it will be x86-64. We already know that the CPU and GPU will be on the same die from yesterday's presentation. The PS4 is rumoured (or is it official?) to be using AMD's GPU. That means we'll see a hybrid AMD CPU+GPU chip and if we look at today's offerings from AMD, you'll see they only manufacture x86-64 products. It wouldn't make sense for them to leave out the 64-bit instruction set.
One final thought. Intel does make a 64-bit only processor called Itanium. This processor requires specialized software to run on it as it is not compatible with x86 instructions, whereas x86-64 processors will happily run x86 32-bit code.
Wow, your argument against them is just as bad, sure PC gamers upgrade parts but console games are locked at half the frame rate sometimes and have lower graphics options and my 5 year old card can play games at better settings than ps3 games, There are exclusives on each system and pc games are often cheaper than the console ones, online games can have private servers and wont die as easily etc.
I am a fan of console and pc, I play consoles for the few exclusives and things like PSN/Xbox arcade titles online