I couldn't be more excited to finally share the news. For those not familiar with RCR, it's an over-the-top open-world crime game that combines everything you loved in classic games and mashes them up into a "toon town" of nostalgia and parody.
Steal cars, and then jump on pedestrians for big shiny coins. Collect power-ups and outrun the law while rampaging the city, shooting a light gun or swinging your bionic arm.
Fans of Grand Theft Auto will feel right at home with RCR, but the missions extend far beyond driving and shooting. They fuse classic gaming and modern mechanics to span virtually every genre, from stealth to platforming, adventure, rhythm and more- there are even underwater levels.
What I'm most proud of is that everything flows together using the same mechanics and visuals. Even missions inspired by '80s coin-op games seamlessly take place in the open-world.
It really is a massive game with something for everyone. It boasts a full story mode with over 50 missions, taking place in extensive city with stores, buildings and activities to interact with. For those of you who just want to jump right into the action and rampage the town, there's also an Arcade Mode.
It's packed with over 30 fast-paced, score-based challenges where you'll use the 25+ weapons and power-ups available to rack up points. You'll be able to share replays as you try to dethrone your friends!
Bringing RCR to PlayStation has been a fantastic experience. Sony's been so supportive and great to work with, since the beginning. This will mark the seventh year since I began developing games for the PlayStation platforms, and I look forward to many more to come.
With the ability to bring RCR to both the PS3 and PS Vita, you'll be able to play the full game anywhere you go with the best possible visuals. The PS Vita is an incredible system, one look at the screen and you'll be hooked too. It takes RCR's colorful art direction to the next level.
The PS Vita has been a dream to develop for as well. I've developed for every console and handheld from the past decade, and the PS Vita's development system is the best I've ever used.
Sony's simply gotten everything right, from the hardware to the tools and support. With such a great development system, teams are able to focus entirely on making the best possible game, and I can't wait to see what's to come from other developers in the future.
Remember when you were on the playground with your friends as a child, talking about your dream video game? The one that had EVERYTHING in it? Where you could go anywhere and do anything? Well, as you can see, this is my dream game.
It's taken a long time to build, but thanks to the amazing team including myself, Brian Provinciano, artist Maxime Trépanier and the composers Virt, Freaky DNA and Norrin Radd, it's finally been fully realized and it's even bigger and better than I first imagined.
So are you rad enough to outrun the law and carjack the '80s? Then lock and load your LIGHTGUN and power up your POWER-UPS, because you're about to go on a RETRO CITY RAMPAGE!
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