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Rumored PS4 / Orbis Final Specifications Unveiled, Updated GPU Details


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78w ago - Following up on the previous PlayStation 4 rumor, today the purported PS4 / Orbis final specifications have been unveiled alongside updated GPU details below.

To quote via VGLeaks.com (linked above): LIVERPOOL SOC:

  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumption
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs

liverpool

CPU:

  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system

GPU:

  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends

Memory:

  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)

Storage:

High speed Blu-ray drive

  • Single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x

Internal mass storage

  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future

Networking:

  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

Peripherals:

  • Evolved Dualshock controller
  • Dual Camera
  • Move controller

Extra:

  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware

Update: Some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

  • ALU (32 64-bit operations per cycle)
  • Texture Unit
  • L1 data cache
  • Local data share (LDS)

About 14 + 4 balance:

  • 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
  • Minor boost if used for rendering

Dual Shader Engines:

  • 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units:

  • 56 billion bilinear texture reads/s
  • Can utilize full memory bandwith

8 Render backends:

  • 32 color ops/cycle
  • 128 depth ops/cycle
  • Can utilize full memory bandwith

All this info is subject to change in the future by Sony. We will give more detailed information about each component in future articles.






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Comments 75 Comments - Go to Forum Thread »

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chrrox's Avatar
#45 - chrrox - 87w ago
x86 / x64 would not be bad. makes it very easy to develop for the console and cheaper so games can be experimented with more to get new ip's. xbox was x86 and i dont see those games on pc so i think its safe.

orangeworx's Avatar
#44 - orangeworx - 88w ago
I agree big time but i can only imagine how f'ed up it would be for them if they get into x86/x64 architecture... i'll list a couple pros and cons that come to mind

Pros
- much bigger developer base, despite the obnoxious architecture switches means more games/apps = more money
- cheaper to build = more money

Cons
- absolutely no control, you'd be able to drop PS4OS on practically any x86 platform... exactly like hackintoshes = less money

obviously, this tactic would mean more money to try to maintain control, like suing players and banninb campaigns and other BS
my 2 cents

feel free to add more lol

SuperSaiyen's Avatar
#43 - SuperSaiyen - 88w ago
$sony just don't get it. So focused on lock down control, and not their users. No interest in PS4 or a Wii U, can't believe my only hope is Msoft now? Maybe time to get my 1st xbox if they dont do the same Sony power trip.

Reborn's Avatar
#42 - Reborn - 88w ago
crap console, that is if these specs are true. And no used games means I wont buy it because I only buy used games for consoles unless they are on sale and cheap. Also I hate online gaming in any form. I find it boring as hell. This possible console sounds like a complete waste of money and time. I also dislike the move controller.

I prefer a keyboard and mouse fist and second a ps3 duel shock controller even though the rumble is weak compared to its PS2 predecessor. looks like they want to go out of business so badly they actually created an intricate Sega like corporate end game. Why not just file for bankruptcy and avoid such an epic embarrassment.

pandulce1's Avatar
#41 - pandulce1 - 88w ago
But why are Sony choosing X86 over ARM? The fact that Sony is changing architectures so much recently must really annoy developers...

PS1 = MIPS
PS2 = MIPS
PSP = MIPS
PS3 = CELL/PPC
VITA = ARM
PS4 = X86 ?!?

If it's ever modded at least you should be able to play some PC and some old Xbox games... and have outdated inefficient architecture.
Are you implying that a CPU, just by being x86 based is inferior to a MIPS, CELL or ARM (LOL!!!) CPU? You must be joking. We can only dream of having a console with a high end i7 CPU.

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