17w ago - Following up on the previous PlayStation 4 rumor, today the purported PS4 / Orbis final specifications have been unveiled alongside updated GPU details below.
To quote via VGLeaks.com (linked above): LIVERPOOL SOC:
Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumption
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends
4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)
High speed Blu-ray drive
Single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x
Internal mass storage
One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future
1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Evolved Dualshock controller
Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware
Update: Some people is confused about the GPU, here you have more info about it:
Each CU contains dedicated:
ALU (32 64-bit operations per cycle)
L1 data cache
Local data share (LDS)
About 14 + 4 balance:
4 additional CUs (410 Gflops) “extra” ALU as resource for compute
Minor boost if used for rendering
Dual Shader Engines:
1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units:
56 billion bilinear texture reads/s
Can utilize full memory bandwith
8 Render backends:
32 color ops/cycle
128 depth ops/cycle
Can utilize full memory bandwith
All this info is subject to change in the future by Sony. We will give more detailed information about each component in future articles.
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Since it is not backward compatibility PS3 for PS4 anyway. I wont buy it until there are games that I really want to play at first. Right now, I am fine with PS3 and Wii and soon to be Wii U (Problem is I am watching for 3rd party at least 2 years from now to be safe for my money sake. I dont want to waste my money to their profits for nothing.)
My PS3 died a few weeks ago (YLoD) and instead of blowing my money on a new system I can't hack, or paying Sony 150$ for a refurbished unit that is likely to fail again within months, I think I'll hold it out on PC and wait for the Playstation Orbis to hit.
It's a little late in the game to invest a lot of money on a new PS3 system.
Cheers for the video update oVERSoLDiER and +Rep! I was gonna add it to the previous article as it's from last month, but we never did an article on the PS4 Dev Kit Version 2 so I decided to do a new one on it.
Looking forward to PlayStation 4, soon we will have to open a forum section dedicated for PS4 news.. well, early next year anyway!
Following up on the previous rumor and PS4 (Orbis) details, IGN has shared some video footage and details on Version 2 of the PlayStation 4 (PS4) Developer Kits below.
According to their source, a new version 2 of the PlayStation 4 dev kit is currently being distributed to developers with the final version expected next year.
To quote from their page (linked above): Anonymous sources have reportedly told http://www.vg247.com/2012/11/01/ps4_details_playstation_4/ that new versions of the Orbis kit are winging their way to developers, replete with Blu-ray support and housed in the humble cases of normal PCs.
This is apparently the second iteration of the dev kit; the first, which appeared earlier this year, was in essence just a graphics card, while this version is now a "modified PC". The report asserts that the next update will come in January, when it'll be close to final specifications, with the ultimate version landing with devs next summer.
The shipping of the Orbis kit apparently follows a series of meetings held by Sony in the US this week, where the company explained what the machine was designed to do and how to get the most out of it. Interestingly, at these meetings it's been claimed that Sony didn't refer to the machine as "the PlayStation 4" at all, instead opting to use the "Orbis" title at all times.
The dev kits are apparently based on the AMD’s A10 APU series and come with either 8GB or 16GB of RAM, as well as the Blu-ray drive already mentioned and a 256GB hard drive as standard. This is to ensure that the console will be able to run 1080p60 games in 3D.
The Orbis kits have both Wi-Fi and Ethernet connectivity, as well as HDMI out slots; so pretty much exactly what you'd expect to find on your current PlayStation 3. However, the big reported difference comes with the UI, which has been designed to be more fluid and allow extensive navigation anywhere on the system simply by pressing the PS button mid-game. This was demoed to the assembled masses by purchasing DLC from the PS Store without quitting the game.
No details were leaked about the system's controller. IGN reached out to Sony for comment, but were told the company "doesn't comment on rumor and speculation."