17w ago - Following up on the previous PlayStation 4
rumor, today the purported PS4 / Orbis final specifications have been unveiled alongside updated GPU details below.
To quote via VGLeaks.com (linked above):
LIVERPOOL SOC:
- Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
- Provides good performance with low power consumption
- Integrated CPU and GPU
- Considerably bigger and more powerful than AMD’s other APUs
liverpool
CPU:
- Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
- Each cluster contains 4 cores and a shared 2MB L2 cache
- 256-bit SIMD operations, 128-bit SIMD ALU
- SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
- One hardware thread per core
- Decodes, executes and retires at up to two intructions/cycle
- Out of order execution
- Per-core dedicated L1-I and L1-D cache (32Kb each)
- Two pipes per core yield 12,8 GFlops performance
- 102.4 GFlops for system
GPU:
- GPU is based on AMD’s “R10XX” (Southern Islands) architecture
- DirectX 11.1+ feature set
- Liverpool is an enhanced version of the architecture
- 18 Compute Units (CUs)
- Hardware balanced at 14 CUs
- Shared 512 KB of read/write L2 cache
- 800 Mhz
- 1.843 Tflops, 922 GigaOps/s
- Dual shader engines
- 18 texture units
- 8 Render backends
Memory:
- 4 GB unified system memory, 176 GB/s
- 3.5 available to games (estimate)
Storage:
High speed Blu-ray drive
- Single layer (25 GB) or dual layer (50 GB) discs
- Partial constant angular velocity (PCAV)
- Outer half of disc 6x (27 MB/s)
- Inner half varies, 3.3x to 6x
Internal mass storage
- One SKU at launch: 500 GB HDD
- There may also be a Flash drive SKU in the future
Networking:
- 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Peripherals:
- Evolved Dualshock controller
- Dual Camera
- Move controller
Extra:
- Audio Processor (ACP)
- Video encode and decode (VCE/UVD) units
- Display ScanOut Engine (DCE)
- Zlib Decompression Hardware
Update: Some people is confused about the GPU, here you have more info about it:
Each CU contains dedicated:
- ALU (32 64-bit operations per cycle)
- Texture Unit
- L1 data cache
- Local data share (LDS)
About 14 + 4 balance:
- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
- Minor boost if used for rendering
Dual Shader Engines:
- 1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units:
- 56 billion bilinear texture reads/s
- Can utilize full memory bandwith
8 Render backends:
- 32 color ops/cycle
- 128 depth ops/cycle
- Can utilize full memory bandwith
All this info is subject to change in the future by Sony. We will give more detailed information about each component in future articles.
It's a little late in the game to invest a lot of money on a new PS3 system.
Looking forward to PlayStation 4, soon we will have to open a forum section dedicated for PS4 news.. well, early next year anyway!
According to their source, a new version 2 of the PlayStation 4 dev kit is currently being distributed to developers with the final version expected next year.
To quote from their page (linked above): Anonymous sources have reportedly told http://www.vg247.com/2012/11/01/ps4_details_playstation_4/ that new versions of the Orbis kit are winging their way to developers, replete with Blu-ray support and housed in the humble cases of normal PCs.
This is apparently the second iteration of the dev kit; the first, which appeared earlier this year, was in essence just a graphics card, while this version is now a "modified PC". The report asserts that the next update will come in January, when it'll be close to final specifications, with the ultimate version landing with devs next summer.
The shipping of the Orbis kit apparently follows a series of meetings held by Sony in the US this week, where the company explained what the machine was designed to do and how to get the most out of it. Interestingly, at these meetings it's been claimed that Sony didn't refer to the machine as "the PlayStation 4" at all, instead opting to use the "Orbis" title at all times.
The dev kits are apparently based on the AMD’s A10 APU series and come with either 8GB or 16GB of RAM, as well as the Blu-ray drive already mentioned and a 256GB hard drive as standard. This is to ensure that the console will be able to run 1080p60 games in 3D.
The Orbis kits have both Wi-Fi and Ethernet connectivity, as well as HDMI out slots; so pretty much exactly what you'd expect to find on your current PlayStation 3. However, the big reported difference comes with the UI, which has been designed to be more fluid and allow extensive navigation anywhere on the system simply by pressing the PS button mid-game. This was demoed to the assembled masses by purchasing DLC from the PS Store without quitting the game.
No details were leaked about the system's controller. IGN reached out to Sony for comment, but were told the company "doesn't comment on rumor and speculation."
More PlayStation 3 News...