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Rumored PS4 / Orbis Final Specifications Unveiled, Updated GPU Details


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78w ago - Following up on the previous PlayStation 4 rumor, today the purported PS4 / Orbis final specifications have been unveiled alongside updated GPU details below.

To quote via VGLeaks.com (linked above): LIVERPOOL SOC:

  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumption
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs

liverpool

CPU:

  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system

GPU:

  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends

Memory:

  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)

Storage:

High speed Blu-ray drive

  • Single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x

Internal mass storage

  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future

Networking:

  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

Peripherals:

  • Evolved Dualshock controller
  • Dual Camera
  • Move controller

Extra:

  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware

Update: Some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

  • ALU (32 64-bit operations per cycle)
  • Texture Unit
  • L1 data cache
  • Local data share (LDS)

About 14 + 4 balance:

  • 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
  • Minor boost if used for rendering

Dual Shader Engines:

  • 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units:

  • 56 billion bilinear texture reads/s
  • Can utilize full memory bandwith

8 Render backends:

  • 32 color ops/cycle
  • 128 depth ops/cycle
  • Can utilize full memory bandwith

All this info is subject to change in the future by Sony. We will give more detailed information about each component in future articles.






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Comments 75 Comments - Go to Forum Thread »

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NTA's Avatar
#55 - NTA - 86w ago
The wii wasn't all the expensive and played gc games natively. Some people probably sell their previous consoles when something new and improved and has backwards compatiblity comes out. I heard some people with broken ps2s with warranties intact, used it to get a ps3 (i think)

BluRay's Avatar
#54 - BluRay - 86w ago
I don't get why people want backward compatibility, It makes the console unnecessarily more expensive. The fat PS3 price was actually more expensive then slim PS3 + PS2 and a PS4 with BC would be more expensive then PS4 + PS3.

moja's Avatar
#53 - moja - 86w ago
Lol, what is that last picture? Looks like a futuristic tape recorder and hand vacuum.

If this is indeed based off of an A10 APU, I hope they can at least pull better visuals at 1080p native since they don't have the overhead of a typical OS. I'd like to see PC get better ports.

Emiya Shirou's Avatar
#52 - Emiya Shirou - 86w ago
none of this looks real, I thought the name of the PS4 would be orbis, then why do all of them have the 4? I don't see orbis anywhere.

tilla's Avatar
#51 - tilla - 86w ago
Can I just say the fan concept arts are always outlandishly bad or unrealistic? Not even really worth posting.

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