46w ago - Following up on the previous PlayStation 4 rumor, today the purported PS4 / Orbis final specifications have been unveiled alongside updated GPU details below.
To quote via VGLeaks.com (linked above): LIVERPOOL SOC:
Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumption
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends
4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)
High speed Blu-ray drive
Single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x
Internal mass storage
One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future
1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Evolved Dualshock controller
Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware
Update: Some people is confused about the GPU, here you have more info about it:
Each CU contains dedicated:
ALU (32 64-bit operations per cycle)
L1 data cache
Local data share (LDS)
About 14 + 4 balance:
4 additional CUs (410 Gflops) “extra” ALU as resource for compute
Minor boost if used for rendering
Dual Shader Engines:
1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units:
56 billion bilinear texture reads/s
Can utilize full memory bandwith
8 Render backends:
32 color ops/cycle
128 depth ops/cycle
Can utilize full memory bandwith
All this info is subject to change in the future by Sony. We will give more detailed information about each component in future articles.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
In case anyone is wondering, the pic used in the article is just one of those generic PlayStation 4 concept pictures (more here) someone made as far as I'm aware... not an actual PS4 picture. I found it a few months back and saved it for our next PS4 article.
Woah, this actually looks really sexy I'm really liking the sound of this, looks like I'm gonna have all of the eighth gen consoles too . I won't be getting the next xbox, though, that's for sure. (Unless Microsoft starts getting Rare to do more then make the avatars again )
I think they will launch it in next winter and only 60fps is not enough there are pc's which can run games on higher fps. It would be awesome if they include 4k resolution. I am glad its in development state.. they can add many new fascinating features.
Following up on the previous PlayStation 4 rumors, today VG247 (linked above) reports that Sony's PlayStation 4 (PS4) developer kits are now shipping and utilize the AMD A10 series as a base.
Below are the details, to quote: "Developers are currently taking receipt of a new PlayStation 4 dev kit, VG247 has been told today, with a final version slated to appear in January. Yes, it'll have Blu-ray. No, it isn't being made in Japan.
Multiple sources have confirmed to VG247 today that a new version of the Orbis kit is now shipping to developers, and that it's housed in a normal PC case.
There are to be four versions of the dev kit, we were told. A previous version was essentially just a graphics card. The version shipping now is a "modified PC," and the third version, appearing in January, will be close to final spec. A final version will be delivered to developers "next summer".
Some US developers attended a "disclosure meeting" at Sony's offices this week, with a further meeting to take place in the coming weeks. The purpose of the meeting is for Sony to tell studios what the machine is designed to do, to detail hardware and to show a set of presentations.
Our source told us that Sony is only calling the machine Orbis, and is not using the words "PlayStation 4″ in these meetings at all.
Orbis, we were told today, is based on the AMD's A10 APU series. An APU (Accelerated Processing Unit) is a combined CPU and GPU.
PS4′s APU was described today as a "derivative" of existing A10 hardware. The hardware is "based on A10 system and base platform".
The "ultimate goal" for the hardware, we were told, is for it to be able to run 1080p60 games in 3D with "no problem," to create a machine that's powerful enough for "today and tomorrow's market".
The dev kits have "either 8Gb or 16Gb of RAM. Deduce from that what you will." The hardware is not being made in Japan, it was said.
When asked if PS4 will have an optical drive, specifically Blu-ray, our source responded: "Of course it has." We've been told the hard drive will be 256Gb "as standard," but it's not clear if it'll be a normal HDD or a solid state drive.
We were told that Sony's aim with Orbis is to avoid problems involved in launching PS3 by creating something "very affordable" but that "isn't a slouch".
The machine has WiFi and Ethernet connectivity and HDMI out. Our source said the was "no difference" between PlayStation 3 and Orbis input/output.
The UI, however, has been revamped. It was said today that players will now be able to press the PS button mid-game and travel "anywhere" on the system. An example given was buying DLC from the PS Store mid-game then seamlessly returning to play.
"They're trying to make it as fluid as possible," our source said.
We were also told that the machine will be designed to accept system and product updates in the background, and that it'll "always be in standby mode". When you set the console up, we were told, you'll be asked if you want to allow background downloads. You can, of course, disallow them.
No details have been given on the pad as yet. Confirmation is expected this month. Orbis is expected to be announced at an event "just before E3″ next year."